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https://github.com/TwilitRealm/dusklight
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d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
* d_a_obj_carry work, SETUP_ACTOR macro * rm headers, add script * progress * macro rename, consistent spacing
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@@ -1,10 +1,8 @@
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#ifndef J3DANIMATION_H
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#define J3DANIMATION_H
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#include "JSystem/J3DGraphAnimator/J3DMaterialAttach.h"
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#include "JSystem/J3DGraphAnimator/J3DModelData.h"
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#include "JSystem/JUtility/JUTNameTab.h"
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#include "dolphin/types.h"
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#include "global.h"
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typedef struct _GXColor GXColor;
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@@ -2,7 +2,6 @@
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#define J3DJOINT_H
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#include "JSystem/J3DGraphBase/J3DTransform.h"
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#include "dolphin/types.h"
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class J3DAnmTransform;
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class J3DJoint;
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@@ -2,7 +2,6 @@
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#define J3DJOINTTREE_H
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#include "JSystem/J3DGraphAnimator/J3DJoint.h"
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#include "dolphin/mtx/mtxvec.h"
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#include "dolphin/types.h"
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class JUTNameTab;
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@@ -2,7 +2,6 @@
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#define J3DMATERIALANM_H
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#include "JSystem/J3DGraphAnimator/J3DAnimation.h"
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#include "dolphin/types.h"
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typedef struct _GXColor GXColor;
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typedef struct _GXColorS10 GXColorS10;
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@@ -1,11 +1,8 @@
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#ifndef J3DMODEL_H
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#define J3DMODEL_H
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#include "JSystem/J3DGraphAnimator/J3DModelData.h"
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#include "JSystem/J3DGraphAnimator/J3DMtxBuffer.h"
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#include "JSystem/J3DGraphAnimator/J3DSkinDeform.h"
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#include "JSystem/J3DGraphBase/J3DPacket.h"
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#include "JSystem/J3DGraphBase/J3DShape.h"
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#include "JSystem/J3DGraphBase/J3DVertex.h"
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#include "dolphin/mtx/mtxvec.h"
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#include "dolphin/types.h"
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@@ -6,7 +6,6 @@
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#include "JSystem/J3DGraphAnimator/J3DShapeTable.h"
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#include "JSystem/J3DGraphBase/J3DSys.h"
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#include "JSystem/J3DGraphBase/J3DVertex.h"
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#include "dolphin/types.h"
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typedef struct _GXColor GXColor;
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class JUTNameTab;
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@@ -1,9 +1,7 @@
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#ifndef J3DMTXBUFFER_H
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#define J3DMTXBUFFER_H
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#include "JSystem/J3DGraphAnimator/J3DJointTree.h"
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#include "JSystem/J3DGraphAnimator/J3DModelData.h"
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#include "dolphin/mtx/mtxvec.h"
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#include "dolphin/types.h"
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class J3DModelData;
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@@ -2,7 +2,6 @@
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#define J3DSHAPETABLE_H
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#include "JSystem/J3DGraphBase/J3DShape.h"
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#include "JSystem/J3DGraphBase/J3DVertex.h"
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#include "dolphin/types.h"
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class JUTNameTab;
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@@ -2,9 +2,7 @@
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#define J3DSKINDEFORM_H
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#include "JSystem/J3DGraphAnimator/J3DCluster.h"
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#include "JSystem/J3DGraphAnimator/J3DModelData.h"
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#include "JSystem/J3DGraphAnimator/J3DMtxBuffer.h"
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#include "JSystem/J3DGraphBase/J3DVertex.h"
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#include "JSystem/J3DGraphBase/J3DTransform.h"
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#include "dolphin/types.h"
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