d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)

* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing
This commit is contained in:
Pheenoh
2023-08-16 13:07:52 -06:00
committed by GitHub
parent c372915a50
commit f9380b3e05
4558 changed files with 741 additions and 6064 deletions
-3
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@@ -3,7 +3,6 @@
#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
#include "JSystem/J3DGraphBase/J3DMatBlock.h"
#include "JSystem/JParticle/JPAParticle.h"
#include "Z2AudioLib/Z2Creature.h"
#include "Z2AudioLib/Z2WolfHowlMgr.h"
#include "d/a/d_a_player.h"
@@ -19,9 +18,7 @@
#include "d/particle/d_particle.h"
#include "d/particle/d_particle_copoly.h"
#include "d/save/d_save.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "global.h"
#include "rel/d/a/kytag/d_a_kytag05/d_a_kytag05.h"
#include "rel/d/a/tag/d_a_tag_mmsg/d_a_tag_mmsg.h"
-1
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@@ -1,7 +1,6 @@
#ifndef D_A_D_A_HORSE_STATIC_H
#define D_A_D_A_HORSE_STATIC_H
#include "dolphin/types.h"
#include "f_op/f_op_actor.h"
class daTagHstop_c : public fopAc_ac_c {
-2
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@@ -2,8 +2,6 @@
#define D_A_D_A_ITEM_STATIC_H
#include "SSystem/SComponent/c_lib.h"
#include "Z2AudioLib/Z2SoundObject.h"
#include "dolphin/types.h"
#include "d/a/d_a_itembase.h"
#include "d/cc/d_cc_d.h"
#include "d/particle/d_particle.h"
-1
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@@ -4,7 +4,6 @@
#include "SSystem/SComponent/c_phase.h"
#include "d/bg/d_bg_s_acch.h"
#include "d/cc/d_cc_d.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor.h"
struct daItemBase_data {
-1
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@@ -1,7 +1,6 @@
#ifndef D_A_D_A_ITEMBASE_STATIC_H
#define D_A_D_A_ITEMBASE_STATIC_H
#include "dolphin/types.h"
class fopAc_ac_c;
-1
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@@ -8,7 +8,6 @@
#include "d/d_path.h"
#include "d/msg/d_msg_flow.h"
#include "d/particle/d_particle_copoly.h"
#include "dolphin/types.h"
#include "global.h"
struct bckGetParam {
-1
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@@ -1,6 +1,5 @@
#ifndef D_A_D_A_OBJ_H
#define D_A_D_A_OBJ_H
#include "dolphin/types.h"
#endif /* D_A_D_A_OBJ_H */
-1
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@@ -2,7 +2,6 @@
#define D_A_D_A_PLAYER_H
#include "d/d_drawlist.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor.h"
struct ResTIMG;
-3
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@@ -1,9 +1,6 @@
#ifndef D_BG_D_BG_S_H
#define D_BG_D_BG_S_H
#include "SSystem/SComponent/c_bg_s_gnd_chk.h"
#include "SSystem/SComponent/c_bg_s_lin_chk.h"
#include "SSystem/SComponent/c_bg_s_poly_info.h"
#include "d/bg/d_bg_w_base.h"
#include "dolphin/types.h"
#include "global.h"
-1
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@@ -1,7 +1,6 @@
#ifndef D_BG_D_BG_S_ACCH_H
#define D_BG_D_BG_S_ACCH_H
#include "SSystem/SComponent/c_bg_s_poly_info.h"
#include "SSystem/SComponent/c_m3d_g_cir.h"
#include "SSystem/SComponent/c_m3d_g_cyl.h"
#include "SSystem/SComponent/c_m3d_g_lin.h"
-1
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@@ -3,7 +3,6 @@
#include "d/bg/d_bg_s_grp_pass_chk.h"
#include "d/bg/d_bg_s_poly_pass_chk.h"
#include "dolphin/types.h"
class dBgS_Chk : public dBgS_PolyPassChk, public dBgS_GrpPassChk {
public:
-1
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@@ -3,7 +3,6 @@
#include "SSystem/SComponent/c_bg_s_gnd_chk.h"
#include "d/bg/d_bg_s_chk.h"
#include "dolphin/types.h"
class dBgS_GndChk : public cBgS_GndChk, public dBgS_Chk {
public:
-1
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@@ -2,7 +2,6 @@
#define D_BG_D_BG_S_GRP_PASS_CHK_H
#include "SSystem/SComponent/c_bg_s_chk.h"
#include "dolphin/types.h"
class dBgS_GrpPassChk : public cBgS_GrpPassChk {
public:
-1
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@@ -3,7 +3,6 @@
#include "SSystem/SComponent/c_bg_s_lin_chk.h"
#include "d/bg/d_bg_s_chk.h"
#include "dolphin/types.h"
class fopAc_ac_c;
-2
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@@ -1,8 +1,6 @@
#ifndef D_BG_D_BG_S_MOVEBG_ACTOR_H
#define D_BG_D_BG_S_MOVEBG_ACTOR_H
#include "SSystem/SComponent/c_bg_s_poly_info.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor.h"
class dBgW;
-1
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@@ -1,7 +1,6 @@
#ifndef D_BG_D_BG_S_ROOF_CHK_H
#define D_BG_D_BG_S_ROOF_CHK_H
#include "SSystem/SComponent/c_bg_s_chk.h"
#include "SSystem/SComponent/c_bg_s_poly_info.h"
#include "SSystem/SComponent/c_xyz.h"
#include "d/bg/d_bg_s_chk.h"
-2
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@@ -1,9 +1,7 @@
#ifndef D_BG_D_BG_S_SPH_CHK_H
#define D_BG_D_BG_S_SPH_CHK_H
#include "SSystem/SComponent/c_bg_s_chk.h"
#include "SSystem/SComponent/c_bg_s_poly_info.h"
#include "SSystem/SComponent/c_m3d_g_pla.h"
#include "SSystem/SComponent/c_m3d_g_sph.h"
#include "d/bg/d_bg_s_chk.h"
#include "dolphin/types.h"
-1
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@@ -1,7 +1,6 @@
#ifndef D_BG_D_BG_S_SPL_GRP_CHK_H
#define D_BG_D_BG_S_SPL_GRP_CHK_H
#include "SSystem/SComponent/c_bg_s_chk.h"
#include "SSystem/SComponent/c_bg_s_poly_info.h"
#include "SSystem/SComponent/c_xyz.h"
#include "d/bg/d_bg_s_chk.h"
-1
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@@ -2,7 +2,6 @@
#define D_BG_D_BG_S_WTR_CHK_H
#include "d/bg/d_bg_s_spl_grp_chk.h"
#include "dolphin/types.h"
class dBgS_WtrChk : public dBgS_SplGrpChk {
public:
-1
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@@ -2,7 +2,6 @@
#define D_BG_D_BG_W_H
#include "SSystem/SComponent/c_m3d_g_aab.h"
#include "SSystem/SComponent/c_m3d_g_pla.h"
#include "d/bg/d_bg_w_base.h"
#include "dolphin/mtx/mtx.h"
#include "dolphin/types.h"
-1
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@@ -4,7 +4,6 @@
#include "SSystem/SComponent/c_bg_s_poly_info.h"
#include "SSystem/SComponent/c_bg_w.h"
#include "SSystem/SComponent/c_m3d_g_pla.h"
#include "dolphin/types.h"
class cBgS_GndChk;
class cBgS_LinChk;
-1
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@@ -4,7 +4,6 @@
#include "SSystem/SComponent/c_m3d_g_aab.h"
#include "d/bg/d_bg_plc.h"
#include "d/bg/d_bg_w_base.h"
#include "dolphin/types.h"
class cBgS_GrpPassChk;
class cBgS_PolyPassChk;
-1
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@@ -8,7 +8,6 @@
#include "SSystem/SComponent/c_cc_d.h"
#include "Z2AudioLib/Z2SeMgr.h"
#include "dolphin/types.h"
enum dCcD_hitSe {
/* 0 */ dCcD_SE_NONE,
-1
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@@ -2,7 +2,6 @@
#define D_CC_D_CC_MASS_S_H
#include "SSystem/SComponent/c_cc_d.h"
#include "dolphin/types.h"
#include "global.h"
typedef void (*dCcMassS_ObjCallback)(fopAc_ac_c*, cXyz*, u32);
-1
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@@ -3,7 +3,6 @@
#include "SSystem/SComponent/c_cc_s.h"
#include "d/cc/d_cc_mass_s.h"
#include "dolphin/types.h"
#include "global.h"
class dCcD_GObjInf;
-1
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@@ -2,7 +2,6 @@
#define D_CC_D_CC_UTY_H
#include "d/com/d_com_inf_game.h"
#include "dolphin/types.h"
class fopAc_ac_c;
-1
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@@ -1,7 +1,6 @@
#ifndef D_COM_D_COM_INF_ACTOR_H
#define D_COM_D_COM_INF_ACTOR_H
#include "dolphin/types.h"
class dComIfGoat_info_c {
public:
-3
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@@ -4,14 +4,11 @@
#include "d/bg/d_bg_s.h"
#include "d/cc/d_cc_s.h"
#include "d/d_attention.h"
#include "d/d_drawlist.h"
#include "d/d_resorce.h"
#include "d/d_stage.h"
#include "d/d_vibration.h"
#include "d/event/d_event.h"
#include "d/event/d_event_manager.h"
#include "d/particle/d_particle.h"
#include "d/save/d_save.h"
#include "f_op/f_op_camera_mng.h"
#include "global.h"
-1
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@@ -1,6 +1,5 @@
#ifndef D_D_ATT_DIST_H
#define D_D_ATT_DIST_H
#include "dolphin/types.h"
#endif /* D_D_ATT_DIST_H */
-2
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@@ -2,8 +2,6 @@
#define D_D_ATTENTION_H
#include "SSystem/SComponent/c_angle.h"
#include "dolphin/types.h"
#include "global.h"
#include "m_Do/m_Do_ext.h"
class fopAc_ac_c;
-2
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@@ -1,11 +1,9 @@
#ifndef D_D_BOMB_H
#define D_D_BOMB_H
#include "Z2AudioLib/Z2SoundObject.h"
#include "d/bg/d_bg_s_acch.h"
#include "d/bg/d_bg_s_lin_chk.h"
#include "d/cc/d_cc_d.h"
#include "d/kankyo/d_kankyo.h"
#include "f_op/f_op_actor_mng.h"
class daNbomb_c {
-1
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@@ -1,7 +1,6 @@
#ifndef D_D_BRIGHT_CHECK_H
#define D_D_BRIGHT_CHECK_H
#include "dolphin/types.h"
#include "d/com/d_com_inf_game.h"
// class dBrightCheck_c {
-1
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@@ -2,7 +2,6 @@
#define D_D_CAM_PARAM_H
#include "SSystem/SComponent/c_angle.h"
#include "SSystem/SComponent/c_xyz.h"
struct dCamMath {
/* 8008813C */ static f32 rationalBezierRatio(f32, f32);
-2
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@@ -1,8 +1,6 @@
#ifndef D_D_CAMERA_H
#define D_D_CAMERA_H
#include "SSystem/SComponent/c_angle.h"
#include "SSystem/SComponent/c_xyz.h"
#include "d/bg/d_bg_s_lin_chk.h"
#include "d/bg/d_bg_s_gnd_chk.h"
#include "d/d_cam_param.h"
-6
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@@ -1,12 +1,6 @@
#ifndef D_D_DEMO_H
#define D_D_DEMO_H
#include "JSystem/JGadget/binary.h"
#include "JSystem/JStage/JSGAmbientLight.h"
#include "JSystem/JStage/JSGCamera.h"
#include "JSystem/JStage/JSGFog.h"
#include "JSystem/JStage/JSGLight.h"
#include "JSystem/JStudio/JStudio/jstudio-object.h"
#include "JSystem/JStudio/JStudio_JAudio2/control.h"
#include "JSystem/JStudio/JStudio_JParticle/object-particle.h"
#include "JSystem/JStudio/JStudio_JStage/object.h"
-4
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@@ -3,10 +3,6 @@
#include "JSystem/J2DGraph/J2DPicture.h"
#include "SSystem/SComponent/c_m3d_g_pla.h"
#include "SSystem/SComponent/c_xyz.h"
#include "dolphin/gx/GXStruct.h"
#include "dolphin/mtx/mtx.h"
#include "dolphin/mtx/mtx44.h"
#include "dolphin/types.h"
#include "f_op/f_op_view.h"
#include "m_Do/m_Do_ext.h"
-1
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@@ -3,7 +3,6 @@
#include "SSystem/SComponent/c_phase.h"
#include "d/menu/d_menu_save.h"
#include "dolphin/gx/GXStruct.h"
#include "f_op/f_op_msg.h"
#include "f_op/f_op_msg_mng.h"
#include "m_Do/m_Do_hostIO.h"
-1
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@@ -4,7 +4,6 @@
#include "JSystem/J3DGraphAnimator/J3DModel.h"
#include "SSystem/SComponent/c_m3d_g_lin.h"
#include "SSystem/SComponent/c_sxyz.h"
#include "SSystem/SComponent/c_xyz.h"
#include "dolphin/types.h"
class fopAc_ac_c;
-1
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@@ -2,7 +2,6 @@
#define D_D_KANTERA_ICON_METER_H
#include "d/d_drawlist.h"
#include "dolphin/types.h"
class CPaneMgr;
-1
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@@ -2,7 +2,6 @@
#define D_D_MODEL_H
#include "JSystem/J3DGraphBase/J3DPacket.h"
#include "dolphin/types.h"
class J3DModelData;
class dKy_tevstr_c;
-2
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@@ -1,8 +1,6 @@
#ifndef D_D_NAME_H
#define D_D_NAME_H
#include "d/d_drawlist.h"
#include "dolphin/types.h"
#include "d/d_select_cursor.h"
#include "MSL_C/string.h"
-3
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@@ -1,9 +1,6 @@
#ifndef D_D_RESORCE_H
#define D_D_RESORCE_H
#include "SSystem/SComponent/c_xyz.h"
#include "dolphin/types.h"
#include "global.h"
#include "m_Do/m_Do_dvd_thread.h"
#include "m_Do/m_Do_ext.h"
-2
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@@ -1,8 +1,6 @@
#ifndef D_D_SELECT_CURSOR_H
#define D_D_SELECT_CURSOR_H
#include "JSystem/J2DGraph/J2DPane.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "d/d_drawlist.h"
#include "d/d_select_icon.h"
-1
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@@ -2,7 +2,6 @@
#define D_D_SIMPLE_MODEL_H
#include "JSystem/J3DGraphAnimator/J3DModel.h"
#include "dolphin/types.h"
class JKRSolidHeap;
-1
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@@ -2,7 +2,6 @@
#define D_D_SPLINE_PATH_H
#include "SSystem/SComponent/c_xyz.h"
#include "dolphin/types.h"
struct dPath;
-2
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@@ -5,8 +5,6 @@
#include "d/kankyo/d_kankyo.h"
#include "d/kankyo/d_kankyo_data.h"
#include "d/save/d_save.h"
#include "dolphin/gx/GXStruct.h"
#include "dolphin/types.h"
#include "f_pc/f_pc_priority.h"
#include "global.h"
-4
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@@ -1,10 +1,6 @@
#ifndef D_D_TIMER_H
#define D_D_TIMER_H
#include "JSystem/J2DGraph/J2DPane.h"
#include "SSystem/SComponent/c_phase.h"
#include "SSystem/SComponent/c_xyz.h"
#include "d/d_drawlist.h"
#include "d/msg/d_msg_object.h"
#include "dolphin/os/OSTime.h"
#include "dolphin/types.h"
-1
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@@ -2,7 +2,6 @@
#define D_D_TRESURE_H
#include "dolphin/mtx/vec.h"
#include "dolphin/types.h"
class dTres_c {
public:
-1
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@@ -3,7 +3,6 @@
#include "SSystem/SComponent/c_xyz.h"
#include "d/d_vib_pattern.h"
#include "dolphin/types.h"
class dVibration_c {
public:
-1
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@@ -2,7 +2,6 @@
#define D_EVENT_D_EVENT_H
#include "d/a/d_a_itembase.h"
#include "dolphin/types.h"
#include "global.h"
struct dStage_MapEvent_dt_c;
-1
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@@ -3,7 +3,6 @@
#include "SSystem/SComponent/c_xyz.h"
#include "d/event/d_event_data.h"
#include "dolphin/types.h"
class fopAc_ac_c;
-1
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@@ -2,7 +2,6 @@
#define D_FILE_D_FILE_SEL_INFO_H
#include "d/d_drawlist.h"
#include "dolphin/types.h"
class CPaneMgrAlpha;
class dSv_save_c;
-2
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@@ -1,9 +1,7 @@
#ifndef D_FILE_D_FILE_SELECT_H
#define D_FILE_D_FILE_SELECT_H
#include "dolphin/types.h"
#include "d/com/d_com_inf_game.h"
#include "m_Do/m_Do_MemCard.h"
#include "d/file/d_file_sel_warning.h"
#include "d/d_name.h"
#include "d/msg/d_msg_string.h"
+1 -4
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@@ -2,10 +2,7 @@
#define D_KANKYO_D_KANKYO_H
#include "JSystem/J3DGraphBase/J3DStruct.h"
#include "SSystem/SComponent/c_sxyz.h"
#include "SSystem/SComponent/c_xyz.h"
#include "d/kankyo/d_kankyo_wether.h"
#include "dolphin/gx/GXStruct.h"
#include "dolphin/types.h"
#include "global.h"
#include "m_Do/m_Do_ext.h"
@@ -200,7 +197,7 @@ public:
//inline dKy_tevstr_c& operator=(const dKy_tevstr_c& b);
/* 0x000 */ J3DLightObj mLightObj;
/* 0x074 */ J3DLightObj field_0x074[6];
/* 0x074 */ J3DLightObj mLights[6];
/* 0x32C */ cXyz field_0x32c;
/* 0x338 */ cXyz mLightPosWorld;
/* 0x344 */ f32 field_0x344;
-1
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@@ -4,7 +4,6 @@
#include "JSystem/J3DGraphBase/J3DPacket.h"
#include "SSystem/SComponent/c_sxyz.h"
#include "SSystem/SComponent/c_xyz.h"
#include "dolphin/gx/GXStruct.h"
#include "dolphin/types.h"
void dKyw_wether_draw();
-1
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@@ -2,7 +2,6 @@
#define D_MAP_D_MAP_PATH_H
#include "d/d_drawlist.h"
#include "dolphin/types.h"
#include "global.h"
class dDrawPath_c : public dDlst_base_c {
-1
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@@ -3,7 +3,6 @@
#include "d/d_tresure.h"
#include "d/map/d_map_path.h"
#include "dolphin/types.h"
class dStage_FileList2_dt_c;
struct stage_tgsc_data_class;
-1
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@@ -3,7 +3,6 @@
#include "d/d_drawlist.h"
#include "d/kankyo/d_kankyo.h"
#include "dolphin/types.h"
class CPaneMgr;
struct CSTControl;
-1
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@@ -2,7 +2,6 @@
#define D_MENU_D_MENU_DMAP_H
#include "d/d_select_cursor.h"
#include "dolphin/mtx/vec.h"
#include "dolphin/types.h"
class CPaneMgr;
-1
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@@ -2,7 +2,6 @@
#define D_MENU_D_MENU_FISHING_H
#include "d/d_drawlist.h"
#include "dolphin/types.h"
class CPaneMgr;
struct CSTControl;
-1
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@@ -3,7 +3,6 @@
#include "SSystem/SComponent/c_xyz.h"
#include "d/msg/d_msg_flow.h"
#include "dolphin/types.h"
struct CSTControl;
class J2DAnmTextureSRTKey;
-1
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@@ -2,7 +2,6 @@
#define D_MENU_D_MENU_INSECT_H
#include "d/d_drawlist.h"
#include "dolphin/types.h"
class CPaneMgr;
struct CSTControl;
-1
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@@ -2,7 +2,6 @@
#define D_MENU_D_MENU_LETTER_H
#include "d/d_drawlist.h"
#include "dolphin/types.h"
class CPaneMgr;
struct CSTControl;
-1
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@@ -1,6 +1,5 @@
#ifndef D_MENU_D_MENU_MAP_COMMON_H
#define D_MENU_D_MENU_MAP_COMMON_H
#include "dolphin/types.h"
#endif /* D_MENU_D_MENU_MAP_COMMON_H */
-1
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@@ -2,7 +2,6 @@
#define D_MENU_D_MENU_OPTION_H
#include "d/d_drawlist.h"
#include "dolphin/types.h"
class CPaneMgr;
struct CSTControl;
-1
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@@ -2,7 +2,6 @@
#define D_MENU_D_MENU_RING_H
#include "d/d_drawlist.h"
#include "dolphin/types.h"
class CPaneMgr;
struct CSTControl;
-1
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@@ -2,7 +2,6 @@
#define D_MENU_D_MENU_SAVE_H
#include "d/d_drawlist.h"
#include "dolphin/types.h"
#include "d/save/d_save.h"
class CPaneMgr;
-1
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@@ -2,7 +2,6 @@
#define D_MENU_D_MENU_SKILL_H
#include "d/d_drawlist.h"
#include "dolphin/types.h"
class CPaneMgr;
struct CSTControl;
-1
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@@ -3,7 +3,6 @@
#include "d/d_drawlist.h"
#include "f_op/f_op_msg.h"
#include "dolphin/types.h"
#include "m_Do/m_Do_graphic.h"
struct CSTControl;
-1
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@@ -3,7 +3,6 @@
#include "d/d_drawlist.h"
#include "f_op/f_op_msg.h"
#include "dolphin/types.h"
class CPaneMgr;
class J2DAnmColor;
-1
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@@ -1,7 +1,6 @@
#ifndef D_METER_D_METER2_DRAW_H
#define D_METER_D_METER2_DRAW_H
#include "JSystem/JUtility/TColor.h"
#include "d/d_drawlist.h"
#include "dolphin/types.h"
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@@ -4,7 +4,6 @@
#include "JSystem/JUtility/TColor.h"
#include "SSystem/SComponent/c_sxyz.h"
#include "SSystem/SComponent/c_xyz.h"
#include "dolphin/types.h"
#include "global.h"
class JKRArchive;
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@@ -2,7 +2,6 @@
#define D_METER_D_METER_MAP_H
#include "d/map/d_map_path_dmap.h"
#include "dolphin/types.h"
class J2DPicture;
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@@ -2,7 +2,6 @@
#define D_MSG_D_MSG_CLASS_H
#include "JSystem/JMessage/control.h"
#include "JSystem/JMessage/processor.h"
#include "SSystem/SComponent/c_xyz.h"
class COutFont_c;
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@@ -2,7 +2,6 @@
#define D_MSG_D_MSG_OBJECT_H
#include "JSystem/JMessage/control.h"
#include "JSystem/JMessage/resource.h"
#include "d/com/d_com_inf_game.h"
#include "f_op/f_op_msg.h"
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@@ -1,7 +1,6 @@
#ifndef D_MSG_D_MSG_UNIT_H
#define D_MSG_D_MSG_UNIT_H
#include "dolphin/types.h"
class dMsgUnit_c {
public:
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@@ -3,7 +3,6 @@
#include "JSystem/JUtility/TColor.h"
#include "d/pane/d_pane_class_alpha.h"
#include "dolphin/types.h"
void dPaneClass_showNullPane(J2DScreen*);
void dPaneClass_showNullPane(J2DPane*);
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@@ -2,7 +2,6 @@
#define D_PANE_D_PANE_CLASS_ALPHA_H
#include "JSystem/J2DGraph/J2DPane.h"
#include "dolphin/types.h"
class J2DPane;
class J2DScreen;
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@@ -1,6 +1,5 @@
#ifndef D_PANE_D_PANE_CLASS_EX_H
#define D_PANE_D_PANE_CLASS_EX_H
#include "dolphin/types.h"
#endif /* D_PANE_D_PANE_CLASS_EX_H */
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@@ -3,9 +3,6 @@
#include "JSystem/JParticle/JPAParticle.h"
#include "JSystem/JParticle/JPAEmitter.h"
#include "SSystem/SComponent/c_sxyz.h"
#include "SSystem/SComponent/c_xyz.h"
#include "dolphin/gx/GXStruct.h"
#include "dolphin/types.h"
#include "d/kankyo/d_kankyo.h"
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@@ -3,7 +3,6 @@
#include "SSystem/SComponent/c_sxyz.h"
#include "SSystem/SComponent/c_xyz.h"
#include "dolphin/types.h"
class dBgS_Acch;
struct dKy_tevstr_c;
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@@ -1,8 +1,6 @@
#ifndef D_S_D_S_LOGO_H
#define D_S_D_S_LOGO_H
#include "SSystem/SComponent/c_phase.h"
#include "dolphin/types.h"
#include "f_op/f_op_scene.h"
class JKRExpHeap;
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@@ -1,6 +1,5 @@
#ifndef D_S_D_S_MENU_H
#define D_S_D_S_MENU_H
#include "dolphin/types.h"
#endif /* D_S_D_S_MENU_H */
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@@ -1,7 +1,6 @@
#ifndef D_S_D_S_NAME_H
#define D_S_D_S_NAME_H
#include "dolphin/types.h"
#include "f_op/f_op_camera_mng.h"
#include "f_op/f_op_scene.h"
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@@ -1,9 +1,7 @@
#ifndef D_S_D_S_PLAY_H
#define D_S_D_S_PLAY_H
#include "SSystem/SComponent/c_phase.h"
#include "SSystem/SComponent/c_xyz.h"
#include "dolphin/types.h"
#include "f_op/f_op_scene.h"
class mDoDvdThd_mountXArchive_c;
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@@ -1,6 +1,5 @@
#ifndef D_S_D_S_ROOM_H
#define D_S_D_S_ROOM_H
#include "dolphin/types.h"
#endif /* D_S_D_S_ROOM_H */
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@@ -1,6 +1,5 @@
#ifndef D_S_D_S_TITLE_H
#define D_S_D_S_TITLE_H
#include "dolphin/types.h"
#endif /* D_S_D_S_TITLE_H */
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@@ -4,7 +4,6 @@
#include "MSL_C/string.h"
#include "SSystem/SComponent/c_xyz.h"
#include "dolphin/os/OSTime.h"
#include "dolphin/types.h"
#include "global.h"
#define DEFAULT_SELECT_ITEM_INDEX 0
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@@ -1,7 +1,6 @@
#ifndef D_SAVE_D_SAVE_HIO_H
#define D_SAVE_D_SAVE_HIO_H
#include "dolphin/types.h"
#include "global.h"
class dSvBit_childTransformHIO_c {
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@@ -2,7 +2,6 @@
#define D_SHOP_D_SHOP_ITEM_CTRL_H
#include "SSystem/SComponent/c_xyz.h"
#include "dolphin/types.h"
class dShopItemCtrl_c {
public:
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@@ -3,7 +3,6 @@
#include "d/a/d_a_npc.h"
#include "d/shop/d_shop_item_ctrl.h"
#include "dolphin/types.h"
class dSelect_cursor_c;
struct STControl;