d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)

* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing
This commit is contained in:
Pheenoh
2023-08-16 13:07:52 -06:00
committed by GitHub
parent c372915a50
commit f9380b3e05
4558 changed files with 741 additions and 6064 deletions
-3
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@@ -3,7 +3,6 @@
#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
#include "JSystem/J3DGraphBase/J3DMatBlock.h"
#include "JSystem/JParticle/JPAParticle.h"
#include "Z2AudioLib/Z2Creature.h"
#include "Z2AudioLib/Z2WolfHowlMgr.h"
#include "d/a/d_a_player.h"
@@ -19,9 +18,7 @@
#include "d/particle/d_particle.h"
#include "d/particle/d_particle_copoly.h"
#include "d/save/d_save.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "global.h"
#include "rel/d/a/kytag/d_a_kytag05/d_a_kytag05.h"
#include "rel/d/a/tag/d_a_tag_mmsg/d_a_tag_mmsg.h"
-1
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@@ -1,7 +1,6 @@
#ifndef D_A_D_A_HORSE_STATIC_H
#define D_A_D_A_HORSE_STATIC_H
#include "dolphin/types.h"
#include "f_op/f_op_actor.h"
class daTagHstop_c : public fopAc_ac_c {
-2
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@@ -2,8 +2,6 @@
#define D_A_D_A_ITEM_STATIC_H
#include "SSystem/SComponent/c_lib.h"
#include "Z2AudioLib/Z2SoundObject.h"
#include "dolphin/types.h"
#include "d/a/d_a_itembase.h"
#include "d/cc/d_cc_d.h"
#include "d/particle/d_particle.h"
-1
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@@ -4,7 +4,6 @@
#include "SSystem/SComponent/c_phase.h"
#include "d/bg/d_bg_s_acch.h"
#include "d/cc/d_cc_d.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor.h"
struct daItemBase_data {
-1
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@@ -1,7 +1,6 @@
#ifndef D_A_D_A_ITEMBASE_STATIC_H
#define D_A_D_A_ITEMBASE_STATIC_H
#include "dolphin/types.h"
class fopAc_ac_c;
-1
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@@ -8,7 +8,6 @@
#include "d/d_path.h"
#include "d/msg/d_msg_flow.h"
#include "d/particle/d_particle_copoly.h"
#include "dolphin/types.h"
#include "global.h"
struct bckGetParam {
-1
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@@ -1,6 +1,5 @@
#ifndef D_A_D_A_OBJ_H
#define D_A_D_A_OBJ_H
#include "dolphin/types.h"
#endif /* D_A_D_A_OBJ_H */
-1
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@@ -2,7 +2,6 @@
#define D_A_D_A_PLAYER_H
#include "d/d_drawlist.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor.h"
struct ResTIMG;