mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-10 04:46:48 -04:00
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
* d_a_obj_carry work, SETUP_ACTOR macro * rm headers, add script * progress * macro rename, consistent spacing
This commit is contained in:
@@ -8,7 +8,6 @@
|
||||
|
||||
#include "SSystem/SComponent/c_cc_d.h"
|
||||
#include "Z2AudioLib/Z2SeMgr.h"
|
||||
#include "dolphin/types.h"
|
||||
|
||||
enum dCcD_hitSe {
|
||||
/* 0 */ dCcD_SE_NONE,
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#define D_CC_D_CC_MASS_S_H
|
||||
|
||||
#include "SSystem/SComponent/c_cc_d.h"
|
||||
#include "dolphin/types.h"
|
||||
#include "global.h"
|
||||
|
||||
typedef void (*dCcMassS_ObjCallback)(fopAc_ac_c*, cXyz*, u32);
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
#include "SSystem/SComponent/c_cc_s.h"
|
||||
#include "d/cc/d_cc_mass_s.h"
|
||||
#include "dolphin/types.h"
|
||||
#include "global.h"
|
||||
|
||||
class dCcD_GObjInf;
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#define D_CC_D_CC_UTY_H
|
||||
|
||||
#include "d/com/d_com_inf_game.h"
|
||||
#include "dolphin/types.h"
|
||||
|
||||
class fopAc_ac_c;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user