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https://github.com/TwilitRealm/dusklight
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d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
* d_a_obj_carry work, SETUP_ACTOR macro * rm headers, add script * progress * macro rename, consistent spacing
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@@ -2,10 +2,7 @@
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#define D_KANKYO_D_KANKYO_H
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#include "JSystem/J3DGraphBase/J3DStruct.h"
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#include "SSystem/SComponent/c_sxyz.h"
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#include "SSystem/SComponent/c_xyz.h"
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#include "d/kankyo/d_kankyo_wether.h"
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#include "dolphin/gx/GXStruct.h"
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#include "dolphin/types.h"
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#include "global.h"
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#include "m_Do/m_Do_ext.h"
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@@ -200,7 +197,7 @@ public:
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//inline dKy_tevstr_c& operator=(const dKy_tevstr_c& b);
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/* 0x000 */ J3DLightObj mLightObj;
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/* 0x074 */ J3DLightObj field_0x074[6];
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/* 0x074 */ J3DLightObj mLights[6];
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/* 0x32C */ cXyz field_0x32c;
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/* 0x338 */ cXyz mLightPosWorld;
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/* 0x344 */ f32 field_0x344;
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@@ -4,7 +4,6 @@
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#include "JSystem/J3DGraphBase/J3DPacket.h"
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#include "SSystem/SComponent/c_sxyz.h"
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#include "SSystem/SComponent/c_xyz.h"
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#include "dolphin/gx/GXStruct.h"
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#include "dolphin/types.h"
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void dKyw_wether_draw();
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