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https://github.com/TwilitRealm/dusklight
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d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
* d_a_obj_carry work, SETUP_ACTOR macro * rm headers, add script * progress * macro rename, consistent spacing
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@@ -3,7 +3,6 @@
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#include "d/d_drawlist.h"
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#include "d/kankyo/d_kankyo.h"
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#include "dolphin/types.h"
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class CPaneMgr;
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struct CSTControl;
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@@ -2,7 +2,6 @@
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#define D_MENU_D_MENU_DMAP_H
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#include "d/d_select_cursor.h"
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#include "dolphin/mtx/vec.h"
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#include "dolphin/types.h"
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class CPaneMgr;
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@@ -2,7 +2,6 @@
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#define D_MENU_D_MENU_FISHING_H
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#include "d/d_drawlist.h"
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#include "dolphin/types.h"
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class CPaneMgr;
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struct CSTControl;
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@@ -3,7 +3,6 @@
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#include "SSystem/SComponent/c_xyz.h"
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#include "d/msg/d_msg_flow.h"
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#include "dolphin/types.h"
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struct CSTControl;
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class J2DAnmTextureSRTKey;
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@@ -2,7 +2,6 @@
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#define D_MENU_D_MENU_INSECT_H
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#include "d/d_drawlist.h"
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#include "dolphin/types.h"
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class CPaneMgr;
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struct CSTControl;
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@@ -2,7 +2,6 @@
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#define D_MENU_D_MENU_LETTER_H
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#include "d/d_drawlist.h"
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#include "dolphin/types.h"
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class CPaneMgr;
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struct CSTControl;
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@@ -1,6 +1,5 @@
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#ifndef D_MENU_D_MENU_MAP_COMMON_H
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#define D_MENU_D_MENU_MAP_COMMON_H
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#include "dolphin/types.h"
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#endif /* D_MENU_D_MENU_MAP_COMMON_H */
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@@ -2,7 +2,6 @@
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#define D_MENU_D_MENU_OPTION_H
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#include "d/d_drawlist.h"
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#include "dolphin/types.h"
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class CPaneMgr;
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struct CSTControl;
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@@ -2,7 +2,6 @@
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#define D_MENU_D_MENU_RING_H
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#include "d/d_drawlist.h"
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#include "dolphin/types.h"
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class CPaneMgr;
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struct CSTControl;
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@@ -2,7 +2,6 @@
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#define D_MENU_D_MENU_SAVE_H
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#include "d/d_drawlist.h"
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#include "dolphin/types.h"
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#include "d/save/d_save.h"
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class CPaneMgr;
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@@ -2,7 +2,6 @@
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#define D_MENU_D_MENU_SKILL_H
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#include "d/d_drawlist.h"
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#include "dolphin/types.h"
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class CPaneMgr;
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struct CSTControl;
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@@ -3,7 +3,6 @@
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#include "d/d_drawlist.h"
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#include "f_op/f_op_msg.h"
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#include "dolphin/types.h"
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#include "m_Do/m_Do_graphic.h"
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struct CSTControl;
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