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https://github.com/TwilitRealm/dusklight
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d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
* d_a_obj_carry work, SETUP_ACTOR macro * rm headers, add script * progress * macro rename, consistent spacing
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@@ -1,8 +1,6 @@
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#ifndef D_S_D_S_LOGO_H
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#define D_S_D_S_LOGO_H
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#include "SSystem/SComponent/c_phase.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_scene.h"
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class JKRExpHeap;
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@@ -1,6 +1,5 @@
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#ifndef D_S_D_S_MENU_H
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#define D_S_D_S_MENU_H
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#include "dolphin/types.h"
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#endif /* D_S_D_S_MENU_H */
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@@ -1,7 +1,6 @@
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#ifndef D_S_D_S_NAME_H
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#define D_S_D_S_NAME_H
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#include "dolphin/types.h"
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#include "f_op/f_op_camera_mng.h"
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#include "f_op/f_op_scene.h"
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@@ -1,9 +1,7 @@
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#ifndef D_S_D_S_PLAY_H
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#define D_S_D_S_PLAY_H
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#include "SSystem/SComponent/c_phase.h"
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#include "SSystem/SComponent/c_xyz.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_scene.h"
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class mDoDvdThd_mountXArchive_c;
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@@ -1,6 +1,5 @@
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#ifndef D_S_D_S_ROOM_H
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#define D_S_D_S_ROOM_H
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#include "dolphin/types.h"
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#endif /* D_S_D_S_ROOM_H */
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@@ -1,6 +1,5 @@
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#ifndef D_S_D_S_TITLE_H
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#define D_S_D_S_TITLE_H
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#include "dolphin/types.h"
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#endif /* D_S_D_S_TITLE_H */
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