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https://github.com/TwilitRealm/dusklight
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d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
* d_a_obj_carry work, SETUP_ACTOR macro * rm headers, add script * progress * macro rename, consistent spacing
This commit is contained in:
@@ -1,10 +1,7 @@
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#ifndef F_OP_ACTOR_H_
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#define F_OP_ACTOR_H_
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#include "SSystem/SComponent/c_sxyz.h"
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#include "SSystem/SComponent/c_xyz.h"
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#include "d/kankyo/d_kankyo.h"
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#include "dolphin/mtx/mtx.h"
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#include "f_pc/f_pc_leaf.h"
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#include "global.h"
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@@ -1,7 +1,6 @@
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#ifndef F_OP_ACTOR_ITER_H_
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#define F_OP_ACTOR_ITER_H_
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#include "dolphin/types.h"
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typedef int (*fopAcIt_ExecutorFunc)(void*, void*);
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typedef void* (*fopAcIt_JudgeFunc)(void*, void*);
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@@ -1,14 +1,17 @@
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#ifndef F_OP_ACTOR_MNG_H_
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#define F_OP_ACTOR_MNG_H_
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#include "SSystem/SComponent/c_sxyz.h"
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#include "SSystem/SComponent/c_xyz.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor.h"
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#include "f_op/f_op_actor_iter.h"
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#include "f_pc/f_pc_manager.h"
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#include "f_pc/f_pc_searcher.h"
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#define fopAcM_SetupActor(ptr,ClassName) \
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if (!fopAcM_CheckCondition(ptr, 8)) { \
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new (ptr) ClassName(); \
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fopAcM_OnCondition(ptr, 8); \
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}
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class J3DModelData; // placeholder
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class JKRHeap;
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class cM3dGPla;
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@@ -2,7 +2,6 @@
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#define F_OP_ACTOR_TAG_H_
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#include "SSystem/SComponent/c_tag.h"
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#include "dolphin/types.h"
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u32 fopAcTg_ActorQTo(create_tag_class* pTag);
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u32 fopAcTg_Init(create_tag_class* pTag, void* data);
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@@ -2,8 +2,6 @@
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#define F_F_OP_CAMERA_MNG_H_
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#include "SSystem/SComponent/c_phase.h"
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#include "SSystem/SComponent/c_sxyz.h"
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#include "SSystem/SComponent/c_xyz.h"
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#include "d/d_camera.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_view.h"
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@@ -2,7 +2,6 @@
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#define F_OP_F_OP_KANKYO_H
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#include "SSystem/SComponent/c_xyz.h"
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#include "dolphin/types.h"
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#include "f_pc/f_pc_leaf.h"
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class kankyo_class : public leafdraw_class {
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@@ -2,7 +2,6 @@
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#define F_F_OP_KANKYO_MNG_H_
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#include "SSystem/SComponent/c_xyz.h"
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#include "dolphin/types.h"
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#include "f_pc/f_pc_manager.h"
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struct fopKyM_prm_class {
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@@ -1,7 +1,6 @@
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#ifndef F_F_OP_OVERLAP_H_
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#define F_F_OP_OVERLAP_H_
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#include "dolphin/types.h"
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static s32 fopOvlp_Draw(void* param_1);
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@@ -2,7 +2,6 @@
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#define F_F_OP_OVERLAP_REQ_H_
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#include "SSystem/SComponent/c_phase.h"
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#include "dolphin/types.h"
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typedef struct layer_class layer_class;
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struct request_base_class;
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@@ -1,7 +1,6 @@
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#ifndef F_F_OP_SCENE_H_
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#define F_F_OP_SCENE_H_
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#include "dolphin/types.h"
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#include "f_op/f_op_scene_tag.h"
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#include "f_pc/f_pc_node.h"
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@@ -1,8 +1,6 @@
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#ifndef F_F_OP_SCENE_REQ_H_
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#define F_F_OP_SCENE_REQ_H_
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#include "SSystem/SComponent/c_phase.h"
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#include "dolphin/types.h"
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#include "f_pc/f_pc_node_req.h"
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class scene_class;
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@@ -1,8 +1,6 @@
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#ifndef F_F_OP_SCENE_TAG_H_
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#define F_F_OP_SCENE_TAG_H_
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#include "SSystem/SComponent/c_list.h"
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#include "dolphin/types.h"
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#include "f_pc/f_pc_node.h"
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#include "SSystem/SComponent/c_phase.h"
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@@ -3,7 +3,6 @@
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#include "SSystem/SComponent/c_xyz.h"
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#include "dolphin/mtx/mtx.h"
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#include "dolphin/types.h"
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#include "f_pc/f_pc_leaf.h"
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struct view_process_profile_definition {
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