mirror of
https://github.com/TwilitRealm/dusklight
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d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
* d_a_obj_carry work, SETUP_ACTOR macro * rm headers, add script * progress * macro rename, consistent spacing
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@@ -2,7 +2,6 @@
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#ifndef F_PC_BASE_H_
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#define F_PC_BASE_H_
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#include "dolphin/types.h"
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#include "f_pc/f_pc_delete_tag.h"
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#include "f_pc/f_pc_layer_tag.h"
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#include "f_pc/f_pc_line_tag.h"
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@@ -3,7 +3,6 @@
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#define F_PC_CREATE_REQ_H_
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#include "SSystem/SComponent/c_phase.h"
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#include "dolphin/types.h"
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#include "f_pc/f_pc_create_tag.h"
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#include "f_pc/f_pc_method.h"
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#include "f_pc/f_pc_method_tag.h"
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@@ -4,7 +4,6 @@
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#include "SSystem/SComponent/c_list.h"
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#include "SSystem/SComponent/c_tag.h"
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#include "dolphin/types.h"
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typedef struct create_tag {
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create_tag_class mBase;
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@@ -3,7 +3,6 @@
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#define F_PC_DELETE_TAG_H_
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#include "SSystem/SComponent/c_tag.h"
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#include "dolphin/types.h"
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typedef struct layer_class layer_class;
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@@ -1,7 +1,6 @@
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#ifndef F_PC_FSTCREATE_REQ_H_
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#define F_PC_FSTCREATE_REQ_H_
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#include "dolphin/types.h"
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#include "f_pc/f_pc_create_req.h"
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typedef struct base_process_class base_process_class;
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@@ -3,7 +3,6 @@
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#define F_PC_LAYER_TAG_H_
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#include "SSystem/SComponent/c_tag.h"
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#include "dolphin/types.h"
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typedef struct layer_class layer_class;
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@@ -2,7 +2,6 @@
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#ifndef F_PC_LEAF_H_
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#define F_PC_LEAF_H_
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#include "dolphin/types.h"
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#include "f_pc/f_pc_base.h"
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#include "f_pc/f_pc_draw_priority.h"
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#include "f_pc/f_pc_method.h"
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@@ -3,7 +3,6 @@
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#define F_PC_LINE_TAG_H_
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#include "SSystem/SComponent/c_tag.h"
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#include "dolphin/types.h"
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typedef struct line_tag {
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create_tag_class mBase;
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@@ -1,12 +1,9 @@
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#ifndef F_PC_MANAGER_H_
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#define F_PC_MANAGER_H_
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#include "dolphin/types.h"
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#include "f_pc/f_pc_base.h"
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#include "f_pc/f_pc_create_iter.h"
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#include "f_pc/f_pc_executor.h"
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#include "f_pc/f_pc_leaf.h"
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#include "f_pc/f_pc_layer_iter.h"
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#include "f_pc/f_pc_node.h"
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#include "f_pc/f_pc_stdcreate_req.h"
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@@ -3,7 +3,6 @@
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#define F_PC_METHOD_TAG_H_
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#include "SSystem/SComponent/c_tag.h"
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#include "dolphin/types.h"
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typedef int (*process_method_tag_func)(void*);
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@@ -2,8 +2,6 @@
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#define F_PC_NODE_REQ_H_
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#include "SSystem/SComponent/c_phase.h"
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#include "SSystem/SComponent/c_tag.h"
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#include "dolphin/types.h"
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#include "f_pc/f_pc_method.h"
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#include "f_pc/f_pc_method_tag.h"
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@@ -2,7 +2,6 @@
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#ifndef F_PC_PRIORITY_H_
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#define F_PC_PRIORITY_H_
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#include "SSystem/SComponent/c_tag.h"
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#include "f_pc/f_pc_method_tag.h"
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typedef struct process_priority_queue_info {
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@@ -2,7 +2,6 @@
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#ifndef F_PC_SEARCHER_H_
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#define F_PC_SEARCHER_H_
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#include "dolphin/types.h"
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#include "f_pc/f_pc_base.h"
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#include "f_pc/f_pc_layer_iter.h"
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@@ -1,7 +1,6 @@
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#ifndef F_PC_STDCREATE_H_
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#define F_PC_STDCREATE_H_
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#include "dolphin/types.h"
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#include "f_pc/f_pc_create_req.h"
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typedef struct layer_class layer_class;
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