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https://github.com/TwilitRealm/dusklight
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d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
* d_a_obj_carry work, SETUP_ACTOR macro * rm headers, add script * progress * macro rename, consistent spacing
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@@ -5,7 +5,6 @@
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#include "JSystem/J3DGraphLoader/J3DAnmLoader.h"
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#include "dol2asm.h"
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#include "dolphin/types.h"
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//
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// Types:
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@@ -6,7 +6,6 @@
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#include "JSystem/J3DGraphLoader/J3DClusterLoader.h"
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#include "dol2asm.h"
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#include "dolphin/os/OS.h"
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#include "dolphin/types.h"
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//
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// Types:
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@@ -6,7 +6,6 @@
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#include "JSystem/J3DGraphLoader/J3DJointFactory.h"
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#include "JSystem/J3DGraphAnimator/J3DJoint.h"
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#include "JSystem/JSupport/JSupport.h"
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#include "dol2asm.h"
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#include "dolphin/types.h"
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//
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@@ -5,7 +5,6 @@
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#include "JSystem/J3DGraphLoader/J3DMaterialFactory.h"
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#include "dol2asm.h"
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#include "dolphin/types.h"
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//
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// Types:
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@@ -5,7 +5,6 @@
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#include "JSystem/J3DGraphLoader/J3DMaterialFactory_v21.h"
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#include "dol2asm.h"
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#include "dolphin/types.h"
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//
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// Types:
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@@ -5,7 +5,6 @@
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#include "JSystem/J3DGraphLoader/J3DModelLoader.h"
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#include "dol2asm.h"
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#include "dolphin/types.h"
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//
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// Types:
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@@ -5,7 +5,6 @@
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#include "JSystem/J3DGraphLoader/J3DModelLoaderCalcSize.h"
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#include "dol2asm.h"
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#include "dolphin/types.h"
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//
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// Types:
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@@ -8,7 +8,6 @@
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#include "JSystem/JKernel/JKRHeap.h"
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#include "JSystem/JSupport/JSupport.h"
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#include "dolphin/os/OS.h"
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#include "dolphin/types.h"
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#include "global.h"
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//
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