d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)

* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing
This commit is contained in:
Pheenoh
2023-08-16 13:07:52 -06:00
committed by GitHub
parent c372915a50
commit f9380b3e05
4558 changed files with 741 additions and 6064 deletions
-1
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@@ -6,7 +6,6 @@
#include "Z2AudioLib/Z2Audience.h"
#include "JSystem/JAudio2/JAISound.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
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@@ -5,7 +5,6 @@
#include "Z2AudioLib/Z2AudioArcLoader.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
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@@ -9,7 +9,6 @@
#include "MSL_C/stdlib.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
//
// Types:
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@@ -5,7 +5,6 @@
#include "Z2AudioLib/Z2Creature.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
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@@ -5,7 +5,6 @@
#include "Z2AudioLib/Z2EnvSeMgr.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
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@@ -5,7 +5,6 @@
#include "Z2AudioLib/Z2FxLineMgr.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
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@@ -4,7 +4,6 @@
//
#include "Z2AudioLib/Z2LinkMgr.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "Z2AudioLib/Z2Creature.h"
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
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@@ -7,9 +7,7 @@
#include "Z2AudioLib/Z2SoundMgr.h"
#include "Z2AudioLib/Z2SeqMgr.h"
#include "Z2AudioLib/Z2SeMgr.h"
#include "Z2AudioLib/Z2StatusMgr.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "global.h"
//
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@@ -5,7 +5,6 @@
#include "Z2AudioLib/Z2SeMgr.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "global.h"
//
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@@ -5,7 +5,6 @@
#include "Z2AudioLib/Z2SeqMgr.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
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@@ -4,7 +4,6 @@
//
#include "Z2AudioLib/Z2SoundHandles.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
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@@ -5,7 +5,6 @@
#include "Z2AudioLib/Z2SoundInfo.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
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@@ -5,7 +5,6 @@
#include "Z2AudioLib/Z2SoundMgr.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
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@@ -7,7 +7,6 @@
#include "Z2AudioLib/Z2Creature.h"
#include "Z2AudioLib/Z2SeqMgr.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
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@@ -6,7 +6,6 @@
#include "Z2AudioLib/Z2SoundObject.h"
#include "JSystem/JAudio2/JASGadget.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
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@@ -5,7 +5,6 @@
#include "Z2AudioLib/Z2SoundStarter.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
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@@ -5,7 +5,6 @@
#include "Z2AudioLib/Z2SpeechMgr2.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
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@@ -6,7 +6,6 @@
#include "Z2AudioLib/Z2StatusMgr.h"
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
#include "global.h"
//
// Forward References:
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@@ -4,7 +4,6 @@
//
#include "Z2AudioLib/Z2WolfHowlMgr.h"
#include "Z2AudioLib/Z2Creature.h"
#include "dolphin/os/OS.h"
#include "dol2asm.h"