d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)

* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing
This commit is contained in:
Pheenoh
2023-08-16 13:07:52 -06:00
committed by GitHub
parent c372915a50
commit f9380b3e05
4558 changed files with 741 additions and 6064 deletions
-3
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@@ -4,7 +4,6 @@
*/
#include "DynamicLink.h"
#include "JSystem/JKernel/JKRArchive.h"
#include "JSystem/JKernel/JKRDvdRipper.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JKernel/JKRFileCache.h"
@@ -12,8 +11,6 @@
#include "MSL_C/stdio.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
#include "global.h"
#include "m_Do/m_Do_dvd_thread.h"
#include "m_Do/m_Do_ext.h"
-1
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@@ -1,6 +1,5 @@
#include "MSL_C/stdlib.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "init.h"
//
-1
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@@ -5,7 +5,6 @@
#include "c/c_damagereaction.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_procname.h"
-3
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@@ -4,14 +4,11 @@
*/
#include "c/c_dylink.h"
#include "DynamicLink.h"
#include "JSystem/JKernel/JKRArchive.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JKernel/JKRFileCache.h"
#include "JSystem/JKernel/JKRSolidHeap.h"
#include "MSL_C/string.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_procname.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
#include "global.h"
+1 -14
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@@ -9,24 +9,14 @@
#include "JSystem/J3DGraphLoader/J3DAnmLoader.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JMath/JMath.h"
#include "JSystem/JStudio/JStudio/stb.h"
#include "MSL_C/float.h"
#include "SSystem/SComponent/c_math.h"
#include "d/a/d_a_horse_static.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_bomb.h"
#include "d/d_demo.h"
#include "d/d_item.h"
#include "d/d_path.h"
#include "d/d_procname.h"
#include "d/meter/d_meter2_draw.h"
#include "d/msg/d_msg_object.h"
#include "d/pane/d_pane_class.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "f_op/f_op_actor_mng.h"
#include "global.h"
#include "m_Do/m_Do_controller_pad.h"
#include "rel/d/a/d_a_crod/d_a_crod.h"
#include "rel/d/a/d_a_horse/d_a_horse.h"
#include "rel/d/a/d_a_mg_rod/d_a_mg_rod.h"
@@ -12611,10 +12601,7 @@ inline bool checkMagicArmorWearFlg() {
/* 800A5CC8-800A660C 0A0608 0944+00 1/1 0/0 0/0 .text create__9daAlink_cFv */
#ifdef NONMATCHING
int daAlink_c::create() {
if (!fopAcM_CheckCondition(this, 8)) {
new (this) daAlink_c();
fopAcM_OnCondition(this, 8);
}
fopAcM_SetupActor(this, daAlink_c);
if (!struct_80450FD0) {
bgWaitFlg = 0;
-2
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@@ -4,8 +4,6 @@
//
#include "d/a/d_a_horse_static.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "rel/d/a/e/d_a_e_wb/d_a_e_wb.h"
BOOL e_wb_class::checkWait() {
-1
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@@ -4,7 +4,6 @@
//
#include "d/a/d_a_item_static.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
-2
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@@ -6,8 +6,6 @@
#include "d/a/d_a_itembase.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_item_data.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
-1
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@@ -8,7 +8,6 @@
#include "SSystem/SComponent/c_lib.h"
#include "d/d_item_data.h"
#include "dol2asm.h"
#include "dolphin/types.h"
u8 daItemBase_c::getItemNo() {
return m_itemNo;
-1
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@@ -5,7 +5,6 @@
#include "d/a/d_a_no_chg_room.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
-5
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@@ -4,14 +4,9 @@
//
#include "d/a/d_a_npc.h"
#include "SSystem/SComponent/c_math.h"
#include "d/a/d_a_player.h"
#include "d/d_procname.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "global.h"
#include "m_Do/m_Do_mtx.h"
#include "rel/d/a/npc/d_a_npc_tk/d_a_npc_tk.h"
#include "d/msg/d_msg_object.h"
#include "m_Do/m_Do_lib.h"
-1
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@@ -5,7 +5,6 @@
#include "d/a/d_a_npc_cd.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
-1
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@@ -5,7 +5,6 @@
#include "d/a/d_a_npc_cd2.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
-1
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@@ -6,7 +6,6 @@
#include "d/a/d_a_obj.h"
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
//
+1 -7
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@@ -4,14 +4,11 @@
//
#include "d/a/d_a_obj_item.h"
#include "SSystem/SComponent/c_math.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_item.h"
#include "d/d_item_data.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "global.h"
#include "m_Do/m_Do_mtx.h"
@@ -742,10 +739,7 @@ SECTION_DATA extern void* __vt__8daItem_c[17 + 36 /* padding */] = {
// matches, but issues with vtable
#ifdef NONMATCHING
int daItem_c::_daItem_create() {
if (!fopAcM_CheckCondition(this, 8)) {
new (this) daItem_c();
fopAcM_OnCondition(this, 8);
}
fopAcM_SetupActor(this, daItem_c);
if (!field_0x95d) {
field_0x92c = orig.angle.x;
-2
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@@ -4,8 +4,6 @@
//
#include "d/a/d_a_obj_ss_base.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
//
-4
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@@ -8,11 +8,7 @@
#include "JSystem/JKernel/JKRSolidHeap.h"
#include "SSystem/SComponent/c_math.h"
#include "d/a/d_a_alink.h"
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
#include "dolphin/mtx/mtx.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_iter.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_lib.h"
#include "rel/d/a/d_a_boomerang/d_a_boomerang.h"
-1
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@@ -4,7 +4,6 @@
//
#include "d/bg/d_bg_plc.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
-2
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@@ -8,8 +8,6 @@
#include "d/bg/d_bg_w.h"
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
#include "dolphin/mtx/mtxvec.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
//
-1
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@@ -10,7 +10,6 @@
#include "d/a/d_a_player.h"
#include "d/bg/d_bg_s.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "global.h"
-1
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@@ -5,7 +5,6 @@
#include "d/bg/d_bg_s_gnd_chk.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Forward References:
-1
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@@ -5,7 +5,6 @@
#include "d/bg/d_bg_s_grp_pass_chk.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Forward References:
-1
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@@ -5,7 +5,6 @@
#include "d/bg/d_bg_s_lin_chk.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
//
-1
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@@ -6,7 +6,6 @@
#include "d/bg/d_bg_s_movebg_actor.h"
#include "d/bg/d_bg_w.h"
#include "d/com/d_com_inf_game.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_mtx.h"
-1
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@@ -5,7 +5,6 @@
#include "d/bg/d_bg_s_poly_pass_chk.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Forward References:
-2
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@@ -4,11 +4,9 @@
//
#include "d/bg/d_bg_w.h"
#include "JSystem/JMath/JMATrigonometric.h"
#include "SSystem/SComponent/c_math.h"
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
#include "dolphin/mtx/mtxvec.h"
#include "global.h"
#include "rel/d/a/d_a_horse/d_a_horse.h"
-1
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@@ -6,7 +6,6 @@
#include "d/bg/d_bg_w_kcol.h"
#include "d/bg/d_bg_pc.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
-3
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@@ -4,9 +4,6 @@
//
#include "d/cc/d_cc_d.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_iter.h"
#include "f_op/f_op_actor_mng.h"
#include "f_pc/f_pc_searcher.h"
-1
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@@ -7,7 +7,6 @@
#include "SSystem/SComponent/c_math.h"
#include "d/cc/d_cc_d.h"
#include "f_op/f_op_actor.h"
#include "global.h"
/* 800852E0-800852F0 07FC20 0010+00 1/1 0/0 0/0 .text
* Set__12dCcMassS_ObjFP8cCcD_ObjUcPFP10fopAc_ac_cP4cXyzUl_v */
-1
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@@ -7,7 +7,6 @@
#include "JSystem/JMath/JMath.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_jnt_col.h"
#include "dol2asm.h"
#include "f_op/f_op_actor_mng.h"
//
-2
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@@ -4,13 +4,11 @@
//
#include "d/cc/d_cc_uty.h"
#include "SSystem/SComponent/c_math.h"
#include "Z2AudioLib/Z2Creature.h"
#include "d/a/d_a_player.h"
#include "d/d_procname.h"
#include "d/s/d_s_play.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
//
-5
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@@ -11,15 +11,10 @@
#include "d/d_procname.h"
#include "d/d_simple_model.h"
#include "d/d_timer.h"
#include "d/kankyo/d_kankyo.h"
#include "d/map/d_map_path_dmap.h"
#include "d/meter/d_meter2_info.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_scene_mng.h"
#include "global.h"
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad.h"
-3
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@@ -5,11 +5,8 @@
#include "d/com/d_com_static.h"
#include "MSL_C/stdio.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_demo.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "rel/d/a/d_a_movie_player/d_a_movie_player.h"
#include "rel/d/a/obj/d_a_obj_carry/d_a_obj_carry.h"
#include "rel/d/a/tag/d_a_tag_magne/d_a_tag_magne.h"
-1
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@@ -1,6 +1,5 @@
#include "d/d_att_dist.h"
#include "d/d_attention.h"
#include "dol2asm.h"
#include "dolphin/types.h"
/* ############################################################################################## */
-2
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@@ -9,9 +9,7 @@
#include "d/com/d_com_inf_game.h"
#include "d/d_procname.h"
#include "dol2asm.h"
#include "dolphin/mtx/mtxvec.h"
#include "dolphin/os/OSCache.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_controller_pad.h"
-1
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@@ -5,7 +5,6 @@
#include "d/d_bomb.h"
#include "d/d_procname.h"
#include "f_op/f_op_actor_mng.h"
bool dBomb_c::checkStateCarry() {
return (fopAcM_checkCarryNow(&mActor) || fopAcM_checkHookCarryNow(&mActor) ||
-4
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@@ -5,11 +5,7 @@
#include "d/d_bright_check.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "d/d_drawlist.h"
#include "d/com/d_com_inf_game.h"
#include "d/msg/d_msg_string.h"
#include "d/meter/d_meter2_info.h"
#include "m_Do/m_Do_controller_pad.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "JSystem/J2DGraph/J2DGrafContext.h"
-2
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@@ -6,8 +6,6 @@
#include "d/d_camera.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
#include "SSystem/SComponent/c_m3d_g_pla.h"
#include "d/a/d_a_alink.h"
#include "d/com/d_com_inf_game.h"
#include "m_Do/m_Do_controller_pad.h"
-3
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@@ -4,12 +4,9 @@
//
#include "d/d_demo.h"
#include "MSL_C/float.h"
#include "d/com/d_com_inf_game.h"
#include "d/msg/d_msg_object.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "global.h"
#include "m_Do/m_Do_graphic.h"
-6
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@@ -4,16 +4,10 @@
//
#include "d/d_drawlist.h"
#include "JSystem/J2DGraph/J2DGrafContext.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
#include "JSystem/J3DGraphBase/J3DShape.h"
#include "JSystem/J3DGraphBase/J3DSys.h"
#include "JSystem/JMath/JMath.h"
#include "SSystem/SComponent/c_bg_s_shdw_draw.h"
#include "SSystem/SComponent/c_math.h"
#include "d/com/d_com_inf_game.h"
#include "d/s/d_s_play.h"
#include "dol2asm.h"
#include "dolphin/gx/GX.h"
#include "dolphin/mtx/mtx44.h"
-1
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@@ -5,7 +5,6 @@
#include "d/d_envse.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
-1
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@@ -5,7 +5,6 @@
#include "d/d_error_msg.h"
#include "dol2asm.h"
#include "dolphin/dvd/dvd.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
-1
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@@ -5,7 +5,6 @@
#include "d/d_ev_camera.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
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@@ -5,9 +5,6 @@
#include "d/d_eye_hl.h"
#include "JSystem/J3DGraphBase/J3DTexture.h"
#include "JSystem/JUtility/JUTTexture.h"
#include "Z2AudioLib/Z2Creature.h"
#include "MSL_C/string.h"
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
-3
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@@ -4,16 +4,13 @@
//
#include "d/d_gameover.h"
#include "JSystem/J2DGraph/J2DPicture.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/JKernel/JKRHeap.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/menu/d_menu_save.h"
#include "d/meter/d_meter2_info.h"
#include "d/meter/d_meter_HIO.h"
#include "dol2asm.h"
#include "f_op/f_op_msg_mng.h"
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_Reset.h"
-1
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@@ -6,7 +6,6 @@
#include "d/d_item.h"
#include "d/com/d_com_inf_game.h"
#include "d/meter/d_meter2_info.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
-1
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@@ -5,7 +5,6 @@
#include "d/d_item_data.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Forward References:
-1
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@@ -5,7 +5,6 @@
#include "d/d_jnt_col.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_mtx.h"
-1
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@@ -5,7 +5,6 @@
#include "d/d_k_wmark.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
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@@ -5,7 +5,6 @@
#include "d/d_k_wpillar.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
-1
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@@ -9,7 +9,6 @@
#include "d/com/d_com_inf_game.h"
#include "d/meter/d_meter_HIO.h"
#include "d/pane/d_pane_class.h"
#include "dol2asm.h"
#include "dolphin/types.h"
/* 801AE938-801AE974 1A9278 003C+00 0/0 3/3 0/0 .text __ct__15dKantera_icon_cFv */
-2
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@@ -4,10 +4,8 @@
*/
#include "d/d_kyeff.h"
#include "Z2AudioLib/Z2EnvSeMgr.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/kankyo/d_kankyo.h"
#include "d/kankyo/d_kankyo_wether.h"
#include "dol2asm.h"
-1
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@@ -6,7 +6,6 @@
#include "d/d_lib.h"
#include "SSystem/SComponent/c_m3d.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor.h"
#include "m_Do/m_Do_controller_pad.h"
-2
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@@ -4,11 +4,9 @@
//
#include "d/d_model.h"
#include "JSystem/J3DGraphAnimator/J3DModelData.h"
#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "d/com/d_com_inf_game.h"
#include "d/kankyo/d_kankyo.h"
#include "dol2asm.h"
#include "dolphin/types.h"
-5
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@@ -4,16 +4,11 @@
//
#include "d/d_name.h"
#include "JSystem/J2DGraph/J2DAnmLoader.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "MSL_C/stdio.h"
#include "MSL_C/string.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/d_select_cursor.h"
#include "d/pane/d_pane_class.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_msg_mng.h"
#include "global.h"
#include "m_Do/m_Do_controller_pad.h"
-1
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@@ -5,7 +5,6 @@
#include "d/d_npc_lib.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
-7
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@@ -4,17 +4,10 @@
//
#include "d/d_resorce.h"
#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "JSystem/J3DGraphBase/J3DTevs.h"
#include "JSystem/J3DGraphBase/J3DTexture.h"
#include "JSystem/J3DGraphLoader/J3DAnmLoader.h"
#include "JSystem/J3DGraphLoader/J3DClusterLoader.h"
#include "JSystem/J3DGraphLoader/J3DModelLoader.h"
#include "JSystem/JKernel/JKRMemArchive.h"
#include "JSystem/JKernel/JKRSolidHeap.h"
#include "MSL_C/stdio.h"
#include "MSL_C/string.h"
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
#include "dolphin/mtx/mtx.h"
-1
View File
@@ -4,7 +4,6 @@
//
#include "d/d_scope.h"
#include "JSystem/J2DGraph/J2DOrthoGraph.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/JUtility/JUTTexture.h"
#include "d/com/d_com_inf_game.h"
-3
View File
@@ -5,11 +5,8 @@
#include "d/d_select_cursor.h"
#include "d/com/d_com_inf_game.h"
#include "JSystem/J2DGraph/J2DAnmLoader.h"
#include "JSystem/J2DGraph/J2DAnimation.h"
#include "JSystem/J2DGraph/J2DGrafContext.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "dolphin/os/OS.h"
#include "global.h"
-2
View File
@@ -4,9 +4,7 @@
//
#include "d/d_simple_model.h"
#include "d/kankyo/d_kankyo.h"
#include "d/com/d_com_inf_game.h"
#include "dolphin/types.h"
#include "m_Do/m_Do_mtx.h"
//
-1
View File
@@ -5,7 +5,6 @@
#include "d/d_spline_path.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Forward References:
-3
View File
@@ -11,15 +11,12 @@
#include "d/com/d_com_inf_game.h"
#include "d/com/d_com_static.h"
#include "d/d_lib.h"
#include "d/d_path.h"
#include "d/d_procname.h"
#include "d/d_tresure.h"
#include "d/map/d_map_path_dmap.h"
#include "d/map/d_map_path_fmap.h"
#include "d/save/d_save_HIO.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_kankyo_mng.h"
#include "f_op/f_op_msg_mng.h"
#include "f_op/f_op_scene_mng.h"
-2
View File
@@ -4,13 +4,11 @@
//
#include "d/d_timer.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/d_procname.h"
#include "d/meter/d_meter2_info.h"
#include "dol2asm.h"
#include "f_op/f_op_msg_mng.h"
#include "global.h"
#include "m_Do/m_Do_lib.h"
//
-2
View File
@@ -6,8 +6,6 @@
#include "d/d_tresure.h"
#include "d/com/d_com_inf_game.h"
#include "d/map/d_map_path_dmap.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "d/d_path.h"
#include "SSystem/SComponent/c_math.h"
-1
View File
@@ -5,7 +5,6 @@
#include "d/d_vib_pattern.h"
#include "d/d_vibration.h"
#include "dolphin/types.h"
/* ############################################################################################## */
/* 8037A620-8037A678 006C80 0058+00 0/0 1/1 0/0 .rodata MS_patt__12dVibration_c */
-2
View File
@@ -4,8 +4,6 @@
//
#include "d/d_vibration.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "d/com/d_com_inf_game.h"
#include "m_Do/m_Do_controller_pad.h"
#include "SSystem/SComponent/c_math.h"
-5
View File
@@ -5,15 +5,10 @@
#include "d/event/d_event.h"
#include "d/a/d_a_alink.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_camera.h"
#include "d/d_demo.h"
#include "d/d_procname.h"
#include "d/d_stage.h"
#include "d/msg/d_msg_object.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_iter.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
-4
View File
@@ -4,13 +4,9 @@
//
#include "d/event/d_event_data.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_camera.h"
#include "d/d_demo.h"
#include "d/d_gameover.h"
#include "d/msg/d_msg_object.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_msg_mng.h"
#include "m_Do/m_Do_graphic.h"
-2
View File
@@ -5,9 +5,7 @@
#include "d/event/d_event_lib.h"
#include "d/com/d_com_inf_game.h"
#include "d/event/d_event_manager.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
//
-4
View File
@@ -6,12 +6,8 @@
#include "d/event/d_event_manager.h"
#include "SSystem/SComponent/c_math.h"
#include "MSL_C/stdio.h"
#include "Z2AudioLib/Z2AudioMgr.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_camera.h"
#include "d/d_stage.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "global.h"
#include "m_Do/m_Do_audio.h"
-1
View File
@@ -11,7 +11,6 @@
#include "d/meter/d_meter2_info.h"
#include "d/pane/d_pane_class.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Forward References:
-1
View File
@@ -8,7 +8,6 @@
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
-5
View File
@@ -7,13 +7,8 @@
#define __dt__15J2DAnmTransformFv_DEFINED
#include "d/file/d_file_select.h"
#include "JSystem/J2DGraph/J2DAnimation.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/meter/d_meter2_info.h"
#include "d/msg/d_msg_string.h"
#include "d/pane/d_pane_class.h"
#include "dol2asm.h"
#include "dolphin/dvd/dvd.h"
#include "dolphin/types.h"
-7
View File
@@ -4,15 +4,8 @@
//
#include "d/kankyo/d_kankyo.h"
#include "JSystem/J3DGraphBase/J3DMatBlock.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "MSL_C/string.h"
#include "SSystem/SComponent/c_counter.h"
#include "SSystem/SComponent/c_math.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "d/kankyo/d_kankyo_data.h"
#include "d/kankyo/d_kankyo_rain.h"
#include "d/meter/d_meter2_info.h"
#include "d/msg/d_msg_object.h"
#include "dol2asm.h"
-2
View File
@@ -5,8 +5,6 @@
#include "d/kankyo/d_kankyo_data.h"
#include "d/d_stage.h"
#include "dol2asm.h"
#include "dolphin/gx/GX.h"
#include "dolphin/types.h"
//
-4
View File
@@ -4,13 +4,9 @@
//
#include "d/kankyo/d_kankyo_rain.h"
#include "MSL_C/math.h"
#include "MSL_C/string.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_demo.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_lib.h"
#include "SSystem/SComponent/c_math.h"
-3
View File
@@ -6,13 +6,10 @@
#include "d/kankyo/d_kankyo_wether.h"
#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
#include "JSystem/JKernel/JKRHeap.h"
#include "MSL_C/string.h"
#include "Z2AudioLib/Z2EnvSeMgr.h"
#include "d/com/d_com_inf_game.h"
#include "d/kankyo/d_kankyo.h"
#include "d/kankyo/d_kankyo_rain.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "global.h"
#include "m_Do/m_Do_audio.h"
-1
View File
@@ -5,7 +5,6 @@
#include "d/map/d_map.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
-1
View File
@@ -4,7 +4,6 @@
*/
#include "d/map/d_map_path_dmap.h"
#include "MSL_C/float.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "d/map/d_map_path.h"
-1
View File
@@ -4,7 +4,6 @@
//
#include "d/map/d_map_path_fmap.h"
#include "MSL_C/float.h"
#include "d/com/d_com_inf_game.h"
#include "dol2asm.h"
-1
View File
@@ -9,7 +9,6 @@
#include "d/meter/d_meter2_info.h"
#include "d/meter/d_meter_HIO.h"
#include "d/msg/d_msg_string.h"
#include "d/pane/d_pane_class.h"
#include "m_Do/m_Do_controller_pad.h"
/* 803BC238-803BC244 019358 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
-6
View File
@@ -4,15 +4,9 @@
//
#include "d/menu/d_menu_collect.h"
#include "JSystem/J2DGraph/J2DAnimation.h"
#include "JSystem/J2DGraph/J2DAnmLoader.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "MSL_C/string.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/d_select_cursor.h"
#include "d/meter/d_meter_HIO.h"
#include "d/meter/d_meter2_info.h"
-1
View File
@@ -4,7 +4,6 @@
//
#include "d/menu/d_menu_dmap.h"
#include "JSystem/J2DGraph/J2DPicture.h"
#include "MSL_C/string.h"
#include "d/d_lib.h"
#include "dol2asm.h"
-1
View File
@@ -5,7 +5,6 @@
#include "d/menu/d_menu_dmap_map.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
-3
View File
@@ -6,15 +6,12 @@
#include "d/menu/d_menu_fishing.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "JSystem/JKernel/JKRMemArchive.h"
#include "JSystem/JUtility/TColor.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/menu/d_menu_dmap.h"
#include "d/meter/d_meter2_info.h"
#include "d/meter/d_meter_HIO.h"
#include "d/msg/d_msg_string.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
-1
View File
@@ -7,7 +7,6 @@
#include "JSystem/JKernel/JKRArchive.h"
#include "MSL_C/stdio.h"
#include "MSL_C/string.h"
#include "d/d_lib.h"
#include "dol2asm.h"
#include "dolphin/os/OSCache.h"
#include "dolphin/types.h"
-1
View File
@@ -5,7 +5,6 @@
#include "d/menu/d_menu_fmap2D.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
-1
View File
@@ -5,7 +5,6 @@
#include "d/menu/d_menu_fmap_map.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
-5
View File
@@ -6,17 +6,12 @@
#include "d/menu/d_menu_insect.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JKernel/JKRHeap.h"
#include "JSystem/JKernel/JKRMemArchive.h"
#include "JSystem/JUtility/TColor.h"
#include "MSL_C/stdio.h"
#include "MSL_C/string.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/d_select_cursor.h"
#include "d/meter/d_meter2_info.h"
#include "d/meter/d_meter_HIO.h"
#include "d/msg/d_msg_class.h"
#include "d/msg/d_msg_string.h"
#include "dol2asm.h"
#include "dolphin/types.h"
-1
View File
@@ -5,7 +5,6 @@
#include "d/menu/d_menu_item_explain.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
-1
View File
@@ -8,7 +8,6 @@
#include "MSL_C/stdio.h"
#include "MSL_C/string.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
-3
View File
@@ -4,9 +4,6 @@
//
#include "d/menu/d_menu_map_common.h"
#include "JSystem/J2DGraph/J2DPane.h"
#include "JSystem/J2DGraph/J2DPicture.h"
#include "JSystem/JUtility/TColor.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_select_cursor.h"
#include "d/meter/d_meter_HIO.h"
-1
View File
@@ -7,7 +7,6 @@
#include "MSL_C/string.h"
#include "dol2asm.h"
#include "dolphin/os/OSRtc.h"
#include "dolphin/types.h"
//
// Types:
-1
View File
@@ -6,7 +6,6 @@
#include "d/menu/d_menu_ring.h"
#include "MSL_C/string.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Types:
-3
View File
@@ -4,7 +4,6 @@
//
#include "d/menu/d_menu_save.h"
#include "JSystem/J2DGraph/J2DAnmLoader.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JKernel/JKRMemArchive.h"
#include "MSL_C/stdio.h"
@@ -16,8 +15,6 @@
#include "d/meter/d_meter2_info.h"
#include "d/msg/d_msg_string.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_op/f_op_msg_mng.h"
#include "m_Do/m_Do_MemCard.h"
#include "m_Do/m_Do_MemCardRWmng.h"
#include "m_Do/m_Do_Reset.h"
-4
View File
@@ -5,18 +5,14 @@
#include "d/menu/d_menu_skill.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "JSystem/JKernel/JKRHeap.h"
#include "JSystem/JKernel/JKRMemArchive.h"
#include "MSL_C/string.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/d_select_cursor.h"
#include "d/meter/d_meter2_info.h"
#include "d/meter/d_meter_HIO.h"
#include "d/msg/d_msg_class.h"
#include "d/msg/d_msg_string.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "global.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
-3
View File
@@ -5,9 +5,7 @@
#include "d/menu/d_menu_window.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "Z2AudioLib/Z2AudioMgr.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/menu/d_menu_collect.h"
#include "d/menu/d_menu_dmap.h"
@@ -26,7 +24,6 @@
#include "d/msg/d_msg_object.h"
#include "dol2asm.h"
#include "dolphin/os/OS.h"
#include "dolphin/types.h"
#include "f_op/f_op_msg_mng.h"
#include "global.h"
#include "m_Do/m_Do_controller_pad.h"
-2
View File
@@ -15,9 +15,7 @@
#include "d/meter/d_meter_HIO.h"
#include "d/meter/d_meter_map.h"
#include "dol2asm.h"
#include "f_op/f_op_msg.h"
#include "f_op/f_op_msg_mng.h"
#include "m_Do/m_Do_audio.h"
#include "rel/d/a/d_a_horse/d_a_horse.h"
struct dMeterHakusha_c : public dMeterSub_c {
-2
View File
@@ -8,9 +8,7 @@
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "d/a/d_a_alink.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_kantera_icon_meter.h"
#include "d/meter/d_meter2_info.h"
#include "d/meter/d_meter_HIO.h"
#include "d/msg/d_msg_object.h"
#include "d/pane/d_pane_class.h"
-4
View File
@@ -5,12 +5,8 @@
#include "d/meter/d_meter2_info.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "d/meter/d_meter2.h"
#include "d/meter/d_meter_map.h"
#include "d/msg/d_msg_object.h"
#include "d/save/d_save.h"
#include "dol2asm.h"
#include "dolphin/os/OSCache.h"
#include "dolphin/types.h"

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