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https://github.com/TwilitRealm/dusklight
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d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
* d_a_obj_carry work, SETUP_ACTOR macro * rm headers, add script * progress * macro rename, consistent spacing
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@@ -5,15 +5,10 @@
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#include "d/event/d_event.h"
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#include "d/a/d_a_alink.h"
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#include "d/com/d_com_inf_game.h"
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#include "d/d_camera.h"
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#include "d/d_demo.h"
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#include "d/d_procname.h"
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#include "d/d_stage.h"
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#include "d/msg/d_msg_object.h"
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#include "dol2asm.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_iter.h"
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#include "f_op/f_op_actor_mng.h"
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#include "m_Do/m_Do_controller_pad.h"
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#include "m_Do/m_Do_graphic.h"
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@@ -4,13 +4,9 @@
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//
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#include "d/event/d_event_data.h"
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#include "d/com/d_com_inf_game.h"
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#include "d/d_camera.h"
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#include "d/d_demo.h"
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#include "d/d_gameover.h"
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#include "d/msg/d_msg_object.h"
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#include "dol2asm.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_msg_mng.h"
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#include "m_Do/m_Do_graphic.h"
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@@ -5,9 +5,7 @@
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#include "d/event/d_event_lib.h"
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#include "d/com/d_com_inf_game.h"
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#include "d/event/d_event_manager.h"
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#include "dol2asm.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_mng.h"
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//
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@@ -6,12 +6,8 @@
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#include "d/event/d_event_manager.h"
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#include "SSystem/SComponent/c_math.h"
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#include "MSL_C/stdio.h"
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#include "Z2AudioLib/Z2AudioMgr.h"
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#include "d/a/d_a_player.h"
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#include "d/com/d_com_inf_game.h"
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#include "d/d_camera.h"
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#include "d/d_stage.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_mng.h"
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#include "global.h"
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#include "m_Do/m_Do_audio.h"
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