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https://github.com/TwilitRealm/dusklight
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d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
* d_a_obj_carry work, SETUP_ACTOR macro * rm headers, add script * progress * macro rename, consistent spacing
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@@ -10,7 +10,6 @@
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#include "d/com/d_com_static.h"
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#include "d/d_demo.h"
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#include "d/s/d_s_play.h"
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_actor_tag.h"
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#include "f_op/f_op_draw_tag.h"
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#include "f_pc/f_pc_manager.h"
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@@ -4,20 +4,13 @@
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//
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#include "f_op/f_op_actor_mng.h"
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#include "JSystem/J3DGraphBase/J3DSys.h"
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#include "JSystem/J3DU/J3DUClipper.h"
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#include "JSystem/JKernel/JKRExpHeap.h"
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#include "JSystem/JKernel/JKRSolidHeap.h"
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#include "JSystem/JMath/JMath.h"
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#include "MSL_C/math.h"
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#include "SSystem/SComponent/c_lib.h"
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#include "SSystem/SComponent/c_malloc.h"
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#include "SSystem/SComponent/c_math.h"
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#include "d/a/d_a_player.h"
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#include "d/com/d_com_inf_game.h"
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#include "d/d_path.h"
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#include "d/d_procname.h"
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#include "d/d_stage.h"
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#include "dol2asm.h"
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#include "dolphin/os/OS.h"
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#include "f_op/f_op_actor.h"
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@@ -9,7 +9,6 @@
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#include "d/s/d_s_play.h"
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#include "f_op/f_op_draw_tag.h"
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#include "f_op/f_op_kankyo_mng.h"
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#include "f_pc/f_pc_manager.h"
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/* 8001F284-8001F2C0 019BC4 003C+00 1/0 0/0 0/0 .text fopKy_Draw__FPv */
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static int fopKy_Draw(void* i_this) {
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@@ -4,7 +4,6 @@
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*/
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#include "f_op/f_op_kankyo_mng.h"
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#include "SSystem/SComponent/c_lib.h"
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#include "SSystem/SComponent/c_malloc.h"
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#include "d/com/d_com_inf_game.h"
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#include "d/d_procname.h"
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@@ -4,12 +4,8 @@
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//
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#include "f_op/f_op_msg_mng.h"
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#include "JSystem/J2DGraph/J2DPane.h"
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#include "JSystem/JKernel/JKRExpHeap.h"
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#include "JSystem/JMath/JMath.h"
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#include "SSystem/SComponent/c_malloc.h"
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#include "SSystem/SComponent/c_math.h"
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#include "d/com/d_com_inf_game.h"
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#include "d/meter/d_meter2.h"
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#include "d/meter/d_meter2_info.h"
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#include "d/msg/d_msg_object.h"
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@@ -5,7 +5,6 @@
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#include "SSystem/SComponent/c_request.h"
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#include "f_op/f_op_overlap_req.h"
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#include "f_pc/f_pc_executor.h"
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#include "f_pc/f_pc_manager.h"
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#include "f_pc/f_pc_stdcreate_req.h"
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@@ -4,7 +4,6 @@
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*/
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#include "f_op/f_op_scene.h"
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#include "f_op/f_op_scene_tag.h"
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#include "f_pc/f_pc_manager.h"
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/* 8001EB34-8001EB5C 019474 0028+00 1/0 0/0 0/0 .text fopScn_Draw__FP11scene_class */
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@@ -5,7 +5,6 @@
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#include "f_op/f_op_scene_pause.h"
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#include "f_op/f_op_scene.h"
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#include "f_pc/f_pc_executor.h"
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#include "f_pc/f_pc_manager.h"
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/* 80020548-80020594 01AE88 004C+00 0/0 2/2 0/0 .text fopScnPause_Enable__FP11scene_class
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@@ -3,7 +3,6 @@
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* Scene Process Tag
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*/
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#include "SSystem/SComponent/c_tag.h"
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#include "f_op/f_op_scene_tag.h"
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/* 8001F13C-8001F15C 019A7C 0020+00 0/0 1/1 0/0 .text fopScnTg_QueueTo__FP15scene_tag_class */
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