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https://github.com/TwilitRealm/dusklight
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d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
* d_a_obj_carry work, SETUP_ACTOR macro * rm headers, add script * progress * macro rename, consistent spacing
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@@ -7,7 +7,6 @@
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#include "SSystem/SComponent/c_malloc.h"
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#include "f_pc/f_pc_base.h"
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#include "f_pc/f_pc_create_iter.h"
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#include "f_pc/f_pc_create_tag.h"
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#include "f_pc/f_pc_deletor.h"
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#include "f_pc/f_pc_executor.h"
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#include "f_pc/f_pc_layer.h"
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@@ -7,7 +7,6 @@
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#include "SSystem/SComponent/c_list_iter.h"
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#include "f_pc/f_pc_creator.h"
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#include "f_pc/f_pc_executor.h"
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#include "f_pc/f_pc_layer_iter.h"
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#include "f_pc/f_pc_load.h"
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#include "f_pc/f_pc_node.h"
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@@ -4,8 +4,6 @@
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*/
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#include "f_pc/f_pc_fstcreate_req.h"
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#include "dol2asm.h"
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#include "dolphin/types.h"
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#include "f_pc/f_pc_base.h"
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#include "f_pc/f_pc_layer.h"
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#include "f_pc/f_pc_load.h"
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@@ -5,7 +5,6 @@
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#include "f_pc/f_pc_layer.h"
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#include "f_pc/f_pc_layer.h"
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#include "f_pc/f_pc_method.h"
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#include "f_pc/f_pc_method_iter.h"
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#include "f_pc/f_pc_method_tag.h"
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@@ -4,7 +4,6 @@
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*/
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#include "f_pc/f_pc_layer_iter.h"
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#include "SSystem/SComponent/c_node_iter.h"
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#include "SSystem/SComponent/c_tag_iter.h"
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#include "SSystem/SComponent/c_tree_iter.h"
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#include "f_pc/f_pc_layer.h"
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@@ -7,7 +7,6 @@
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#include "SSystem/SComponent/c_tag_iter.h"
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#include "SSystem/SComponent/c_tree_iter.h"
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#include "f_pc/f_pc_base.h"
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#include "f_pc/f_pc_create_tag.h"
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#include "f_pc/f_pc_layer.h"
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#include "f_pc/f_pc_line.h"
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@@ -7,19 +7,11 @@
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#include "SSystem/SComponent/c_API_graphic.h"
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#include "d/d_error_msg.h"
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#include "d/d_lib.h"
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#include "f_pc/f_pc_base.h"
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#include "f_pc/f_pc_create_iter.h"
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#include "f_pc/f_pc_creator.h"
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#include "f_pc/f_pc_delete_tag.h"
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#include "f_pc/f_pc_deletor.h"
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#include "f_pc/f_pc_draw.h"
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#include "f_pc/f_pc_executor.h"
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#include "f_pc/f_pc_fstcreate_req.h"
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#include "f_pc/f_pc_layer.h"
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#include "f_pc/f_pc_layer_iter.h"
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#include "f_pc/f_pc_layer_tag.h"
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#include "f_pc/f_pc_line.h"
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#include "f_pc/f_pc_line_iter.h"
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#include "f_pc/f_pc_line_tag.h"
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#include "f_pc/f_pc_method.h"
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#include "f_pc/f_pc_node_req.h"
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@@ -6,9 +6,6 @@
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#include "f_pc/f_pc_node_req.h"
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#include "SSystem/SComponent/c_malloc.h"
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#include "SSystem/SStandard/s_basic.h"
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#include "f_pc/f_pc_base.h"
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#include "f_pc/f_pc_create_req.h"
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#include "f_pc/f_pc_creator.h"
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#include "f_pc/f_pc_deletor.h"
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#include "f_pc/f_pc_executor.h"
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#include "f_pc/f_pc_layer.h"
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@@ -6,7 +6,6 @@
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#include "f_pc/f_pc_priority.h"
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#include "f_pc/f_pc_base.h"
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#include "f_pc/f_pc_layer.h"
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#include "f_pc/f_pc_layer_tag.h"
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/* 80023130-80023150 0020+00 s=0 e=1 z=0 None .text fpcPi_IsInQueue__FP22process_priority_class
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*/
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@@ -4,7 +4,6 @@
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*/
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#include "f_pc/f_pc_stdcreate_req.h"
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#include "f_pc/f_pc_base.h"
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#include "f_pc/f_pc_load.h"
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#include "f_pc/f_pc_node.h"
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