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d_kankyo_data and d_kankyo work (#158)
* Copy over progress * Comment other d_kankyo_data dat section stuff * Compiling * Progress * Progress * Close * Match * Clean * Change loop * Clean * Clean * Before attempt clean * Work on dKy_F_SP121Check, not compiling * Adjust comparisons * Adjust headers * Close * Matching * Remove * Comments * Fix u8 pointer * Comment * Adjust * Comment stage names * Rename member * Decomp dKy_darkworld_spot_check * Decomp dKy_darkworld_Area_set * Adjust * Comments, small adjust * Add phase1 base txt * Working through d_s_play phase_1 * Finish function outline * Comments * Add darkLv enum * Rename enum * Refactor * Comment * Documentation * Move out notes * Comments * Adjust * Rename structs * Comments * Minor adjust * Comment * Adjust and Comments * Adjust * Adjust * Comment * Clean * Add back addresses * Adjust comment * Adjust comments * Comments * Comment * Adjust for clang-format-10 * Edit getName * Fix fog table * Make l_field_data use placeholder struct * Make l_envr_default use placeholder struct * Make l_vr_box_data use placeholder struct * Make l_pselect_default use placeholder struct
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@@ -2588,7 +2588,7 @@ u8 check_itemno(int i_itemId) {
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if (g_dComIfG_gameInfo.play.getLayerNo(0) == 0xD ||
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g_dComIfG_gameInfo.play.getLayerNo(0) == 0xE) {
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char* tmp = dComIfGp_getStartStageName();
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const char* tmp = dComIfGp_getStartStageName();
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// D_MN08: Palace of Twilight
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if (strncmp(tmp, "D_MN08", 6)) {
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return GREEN_RUPEE;
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