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d_kankyo_data and d_kankyo work (#158)
* Copy over progress * Comment other d_kankyo_data dat section stuff * Compiling * Progress * Progress * Close * Match * Clean * Change loop * Clean * Clean * Before attempt clean * Work on dKy_F_SP121Check, not compiling * Adjust comparisons * Adjust headers * Close * Matching * Remove * Comments * Fix u8 pointer * Comment * Adjust * Comment stage names * Rename member * Decomp dKy_darkworld_spot_check * Decomp dKy_darkworld_Area_set * Adjust * Comments, small adjust * Add phase1 base txt * Working through d_s_play phase_1 * Finish function outline * Comments * Add darkLv enum * Rename enum * Refactor * Comment * Documentation * Move out notes * Comments * Adjust * Rename structs * Comments * Minor adjust * Comment * Adjust and Comments * Adjust * Adjust * Comment * Clean * Add back addresses * Adjust comment * Adjust comments * Comments * Comment * Adjust for clang-format-10 * Edit getName * Fix fog table * Make l_field_data use placeholder struct * Make l_envr_default use placeholder struct * Make l_vr_box_data use placeholder struct * Make l_pselect_default use placeholder struct
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@@ -73,7 +73,7 @@ SECTION_DEAD static char const* const pad_80394F3D = "\0\0";
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// matching but need gameinfo setup
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#ifdef NONMATCHING
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bool dKyeff_c::execute() {
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char* stageName = dComIfGp_getStartStageName();
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const char* stageName = dComIfGp_getStartStageName();
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int strcmp_result = strcmp(stageName, "Name"); // strcmp(stageName,"Name");
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if (strcmp_result != 0) {
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dKyw_wether_move();
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