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generator / basic mod structure building
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@@ -47,7 +47,7 @@ public:
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s32 getBgmLoadStatus(u32 wave) { return getWaveLoadStatus(wave, 1); }
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u8 getDemoSeWaveNum() { return loadedDemoWave; }
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private:
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// private:
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/* 0x00 */ JAISoundID BGM_ID;
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/* 0x04 */ int sceneNum;
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/* 0x08 */ int timer;
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