mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-21 13:36:50 -04:00
Add Input tab to settings
This commit is contained in:
+117
-5
@@ -61,6 +61,14 @@ int bloom_multiplier_percent() {
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static_cast<int>(getSettings().game.bloomMultiplier.getValue() * 100.0f + 0.5f), 0, 100);
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}
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int float_setting_percent(ConfigVar<float>& var) {
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return static_cast<int>(var.getValue() * 100.0f + 0.5f);
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}
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bool gyro_enabled() {
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return getSettings().game.enableGyroAim || getSettings().game.enableGyroRollgoal;
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}
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struct ConfigBoolProps {
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Rml::String key;
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Rml::String helpText;
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@@ -93,6 +101,42 @@ SelectButton& config_bool_select(
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});
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}
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SelectButton& config_percent_select(Pane& leftPane, Pane& rightPane, ConfigVar<float>& var,
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Rml::String key, Rml::String helpText, int min, int max, int step = 5,
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std::function<bool()> isDisabled = {}) {
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return leftPane
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.add_child<NumberButton>(NumberButton::Props{
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.key = std::move(key),
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.getValue = [&var] { return float_setting_percent(var); },
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.setValue =
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[&var, min, max](int value) {
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var.setValue(std::clamp(value, min, max) / 100.0f);
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config::Save();
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},
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.isDisabled = std::move(isDisabled),
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.min = min,
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.max = max,
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.step = step,
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.suffix = "%",
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})
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.on_focus([&rightPane, helpText = std::move(helpText)](Rml::Event&) {
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rightPane.clear();
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rightPane.add_text(helpText);
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});
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}
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class ControllerConfigWindow : public Window {
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public:
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ControllerConfigWindow() {
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for (int i = 0; i < 4; ++i) {
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add_tab(fmt::format("Port {}", i + 1), [this](Rml::Element* content) {
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auto& pane = add_child<Pane>(content, Pane::Type::Controlled);
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pane.add_section("Coming soon");
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});
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}
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}
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};
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} // namespace
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SettingsWindow::SettingsWindow() {
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@@ -261,6 +305,8 @@ SettingsWindow::SettingsWindow() {
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"Always collect Rupees even if your Wallet is too full.");
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addOption("No Sword Recoil", getSettings().game.noSwordRecoil,
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"Link will not recoil when his sword hits walls.");
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addOption("No 2nd Fish for Cat", getSettings().game.no2ndFishForCat,
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"Skip needing to catch a second fish for Sera's cat.");
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addOption("Skip TV Settings Screen", getSettings().game.hideTvSettingsScreen,
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"Skips the TV calibration screen shown when loading a save.");
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addOption("Skip Warning Screen", getSettings().game.skipWarningScreen,
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@@ -294,18 +340,85 @@ SettingsWindow::SettingsWindow() {
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});
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});
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add_tab("Input", [this](Rml::Element* content) {
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auto& leftPane = add_child<Pane>(content, Pane::Type::Controlled);
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auto& rightPane = add_child<Pane>(content, Pane::Type::Uncontrolled);
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auto addOption = [&](const Rml::String& key, ConfigVar<bool>& value,
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const Rml::String& helpText, std::function<bool()> isDisabled = {}) {
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config_bool_select(leftPane, rightPane, value,
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{
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.key = key,
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.helpText = helpText,
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.isDisabled = std::move(isDisabled),
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});
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};
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leftPane.add_section("Controller");
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leftPane.add_button("Configure Controller")
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.on_pressed([] { push_document(std::make_unique<ControllerConfigWindow>()); })
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.on_focus([&rightPane](Rml::Event&) {
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rightPane.clear();
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rightPane.add_text("Open controller binding configuration.");
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});
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leftPane.add_section("Camera");
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addOption("Free Camera", getSettings().game.freeCamera,
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"Enables twin-stick camera control, letting the C-Stick move the camera vertically as "
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"well as horizontally.");
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addOption("Invert Camera X Axis", getSettings().game.invertCameraXAxis,
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"Invert horizontal camera movement.");
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addOption("Invert Camera Y Axis", getSettings().game.invertCameraYAxis,
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"Invert vertical camera movement when Free Camera is enabled.",
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[] { return !getSettings().game.freeCamera; });
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config_percent_select(leftPane, rightPane, getSettings().game.freeCameraSensitivity,
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"Free Camera Sensitivity", "Adjusts twin-stick camera sensitivity.", 50, 200, 5,
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[] { return !getSettings().game.freeCamera; });
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leftPane.add_section("Gyro");
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addOption("Gyro Aim", getSettings().game.enableGyroAim,
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"Enables gyro aiming on supported controllers while in look mode and while aiming "
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"items.");
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addOption("Gyro Rollgoal", getSettings().game.enableGyroRollgoal,
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"Enables gyro controls for Rollgoal in Hena's Cabin.");
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config_percent_select(leftPane, rightPane, getSettings().game.gyroSensitivityY,
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"Gyro Pitch Sensitivity", "Controls vertical gyro aiming sensitivity.", 25, 400, 5,
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[] { return !gyro_enabled(); });
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config_percent_select(leftPane, rightPane, getSettings().game.gyroSensitivityX,
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"Gyro Yaw Sensitivity", "Controls horizontal gyro aiming sensitivity.", 25, 400, 5,
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[] { return !gyro_enabled(); });
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config_percent_select(leftPane, rightPane, getSettings().game.gyroSensitivityRollgoal,
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"Rollgoal Sensitivity", "Controls how strongly gyro input tilts the Rollgoal table.",
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25, 400, 5, [] { return !getSettings().game.enableGyroRollgoal; });
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config_percent_select(leftPane, rightPane, getSettings().game.gyroDeadband, "Gyro Deadband",
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"Ignores small gyro movement to reduce drift and jitter.", 0, 50, 1,
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[] { return !gyro_enabled(); });
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config_percent_select(leftPane, rightPane, getSettings().game.gyroSmoothing,
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"Gyro Smoothing", "Higher values smooth gyro input over time.", 0, 100, 1,
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[] { return !gyro_enabled(); });
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addOption("Invert Gyro Pitch", getSettings().game.gyroInvertPitch,
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"Invert vertical gyro aiming.", [] { return !gyro_enabled(); });
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addOption("Invert Gyro Yaw", getSettings().game.gyroInvertYaw,
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"Invert horizontal gyro aiming.", [] { return !gyro_enabled(); });
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leftPane.add_section("Tools");
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addOption("Turbo Key", getSettings().game.enableTurboKeybind,
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"Hold Tab to increase game speed by up to 4x.",
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[] { return getSettings().game.speedrunMode; });
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});
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add_tab("Graphics", [this](Rml::Element* content) {
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auto& leftPane = add_child<Pane>(content, Pane::Type::Controlled);
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auto& rightPane = add_child<Pane>(content, Pane::Type::Uncontrolled);
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leftPane.add_section("Display");
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leftPane.add_button("Toggle Fullscreen", [] {
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leftPane.add_button("Toggle Fullscreen").on_pressed([] {
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getSettings().video.enableFullscreen.setValue(!getSettings().video.enableFullscreen);
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VISetWindowFullscreen(getSettings().video.enableFullscreen);
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config::Save();
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});
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leftPane.add_button("Restore Default Window Size", [] {
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leftPane.add_button("Restore Default Window Size").on_pressed([] {
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getSettings().video.enableFullscreen.setValue(false);
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VISetWindowFullscreen(false);
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VISetWindowSize(FB_WIDTH * 2, FB_HEIGHT * 2);
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@@ -423,9 +536,8 @@ SettingsWindow::SettingsWindow() {
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return format_graphics_setting_value(
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GraphicsOption::BloomMultiplier, bloom_multiplier_percent());
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},
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.isDisabled = [] {
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return getSettings().game.bloomMode.getValue() == BloomMode::Off;
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},
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.isDisabled =
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[] { return getSettings().game.bloomMode.getValue() == BloomMode::Off; },
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})
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.on_nav_command([](Rml::Event&, NavCommand cmd) {
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if (cmd == NavCommand::Confirm || cmd == NavCommand::Left ||
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