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Refactor command console UI lifecycle
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@@ -786,6 +786,7 @@ int game_main(int argc, char* argv[]) {
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dusk::ui::push_document(std::make_unique<dusk::ui::Overlay>(), true, true);
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dusk::ui::push_document(std::make_unique<dusk::ui::TouchControls>(), false, true);
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dusk::ui::push_document(std::make_unique<dusk::ui::MenuBar>(), false);
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dusk::ui::push_document(std::make_unique<dusk::ui::CommandConsole>(), false);
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// Invalidate a bad saved isoPath so that Dusklight can't get blocked from starting up.
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// This is only a metadata check; full hash verification is handled by the prelaunch UI.
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