mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-22 05:49:01 -04:00
Gamemode -> GameMode
This commit is contained in:
+14
-14
@@ -1315,21 +1315,21 @@ void dFile_select_c::selectDataNameMove() {
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bool isModoruTxtDisp = modoruTxtDispAnm();
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#ifdef TARGET_PC
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const dusk::gamemode::Gamemode* gamemode = dusk::gamemode::getGamemodeManager().getCurrentGamemode();
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const dusk::gamemode::GameMode* gamemode = dusk::gamemode::getGameModeManager().getCurrentGameMode();
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if (gamemode) {
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if (isHeaderTxtChange == true && isFileRecScale == true && isModoruTxtDisp == true) {
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if (mGamemodeSaveStartBuildUi) {
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gamemode->invokeOnNewSaveSelectFunction(&mGamemodeProceedToNameSelect, &mGamemodeReturnToFileSelect);
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mGamemodeSaveStartBuildUi = false;
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if (mGameModeSaveStartBuildUi) {
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gamemode->invokeOnNewSaveSelectFunction(&mGameModeProceedToNameSelect, &mGameModeReturnToFileSelect);
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mGameModeSaveStartBuildUi = false;
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}
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if (mGamemodeReturnToFileSelect) {
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if (mGameModeReturnToFileSelect) {
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backToDataSelectMove();
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mGamemodeSaveStartBuildUi = true;
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mGamemodeProceedToNameSelect = false;
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mGamemodeReturnToFileSelect = false;
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mGameModeSaveStartBuildUi = true;
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mGameModeProceedToNameSelect = false;
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mGameModeReturnToFileSelect = false;
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return;
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}
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if (!mGamemodeProceedToNameSelect) {
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if (!mGameModeProceedToNameSelect) {
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return;
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}
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}else {
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@@ -1344,9 +1344,9 @@ void dFile_select_c::selectDataNameMove() {
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isModoruTxtDisp == true)
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{
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#ifdef TARGET_PC
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mGamemodeSaveStartBuildUi = true;
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mGamemodeProceedToNameSelect = false;
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mGamemodeReturnToFileSelect = false;
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mGameModeSaveStartBuildUi = true;
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mGameModeProceedToNameSelect = false;
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mGameModeReturnToFileSelect = false;
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#endif
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mDataSelProc = DATASELPROC_NAME_INPUT_WAIT;
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}
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@@ -1430,7 +1430,7 @@ void dFile_select_c::menuSelectStart() {
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#if TARGET_PC
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dusk::mods::svc::save_slot_loaded(mSelectNum, &mSaveData[mSelectNum]);
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const dusk::gamemode::Gamemode* gamemode = dusk::gamemode::getGamemodeManager().getCurrentGamemode();
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const dusk::gamemode::GameMode* gamemode = dusk::gamemode::getGameModeManager().getCurrentGameMode();
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if (gamemode) {
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gamemode->invokeOnSaveLoadedFunction();
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}
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@@ -1787,7 +1787,7 @@ void dFile_select_c::nameInput2() {
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mIsSelectEnd = true;
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#if TARGET_PC
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dusk::mods::svc::save_slot_new(mSelectNum);
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const dusk::gamemode::Gamemode* gamemode = dusk::gamemode::getGamemodeManager().getCurrentGamemode();
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const dusk::gamemode::GameMode* gamemode = dusk::gamemode::getGameModeManager().getCurrentGameMode();
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if (gamemode) {
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gamemode->invokeOnNewSaveFunction();
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gamemode->invokeOnSaveLoadedFunction();
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+1
-1
@@ -809,7 +809,7 @@ void dScnLogo_c::nextSceneChange() {
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if (status == 1) {
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dusk::mods::svc::save_slot_loaded(
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saveSlot, buf + saveSlot * SAVEDATA_SIZE);
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const dusk::gamemode::Gamemode* gamemode = dusk::gamemode::getGamemodeManager().getCurrentGamemode();
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const dusk::gamemode::GameMode* gamemode = dusk::gamemode::getGameModeManager().getCurrentGameMode();
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if (gamemode) {
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gamemode->invokeOnSaveLoadedFunction();
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}
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