Gamemode -> GameMode

This commit is contained in:
Luke Street
2026-08-19 20:49:58 -06:00
parent 2f0cb26ceb
commit fd0e33460f
19 changed files with 146 additions and 146 deletions
+14 -14
View File
@@ -1315,21 +1315,21 @@ void dFile_select_c::selectDataNameMove() {
bool isModoruTxtDisp = modoruTxtDispAnm();
#ifdef TARGET_PC
const dusk::gamemode::Gamemode* gamemode = dusk::gamemode::getGamemodeManager().getCurrentGamemode();
const dusk::gamemode::GameMode* gamemode = dusk::gamemode::getGameModeManager().getCurrentGameMode();
if (gamemode) {
if (isHeaderTxtChange == true && isFileRecScale == true && isModoruTxtDisp == true) {
if (mGamemodeSaveStartBuildUi) {
gamemode->invokeOnNewSaveSelectFunction(&mGamemodeProceedToNameSelect, &mGamemodeReturnToFileSelect);
mGamemodeSaveStartBuildUi = false;
if (mGameModeSaveStartBuildUi) {
gamemode->invokeOnNewSaveSelectFunction(&mGameModeProceedToNameSelect, &mGameModeReturnToFileSelect);
mGameModeSaveStartBuildUi = false;
}
if (mGamemodeReturnToFileSelect) {
if (mGameModeReturnToFileSelect) {
backToDataSelectMove();
mGamemodeSaveStartBuildUi = true;
mGamemodeProceedToNameSelect = false;
mGamemodeReturnToFileSelect = false;
mGameModeSaveStartBuildUi = true;
mGameModeProceedToNameSelect = false;
mGameModeReturnToFileSelect = false;
return;
}
if (!mGamemodeProceedToNameSelect) {
if (!mGameModeProceedToNameSelect) {
return;
}
}else {
@@ -1344,9 +1344,9 @@ void dFile_select_c::selectDataNameMove() {
isModoruTxtDisp == true)
{
#ifdef TARGET_PC
mGamemodeSaveStartBuildUi = true;
mGamemodeProceedToNameSelect = false;
mGamemodeReturnToFileSelect = false;
mGameModeSaveStartBuildUi = true;
mGameModeProceedToNameSelect = false;
mGameModeReturnToFileSelect = false;
#endif
mDataSelProc = DATASELPROC_NAME_INPUT_WAIT;
}
@@ -1430,7 +1430,7 @@ void dFile_select_c::menuSelectStart() {
#if TARGET_PC
dusk::mods::svc::save_slot_loaded(mSelectNum, &mSaveData[mSelectNum]);
const dusk::gamemode::Gamemode* gamemode = dusk::gamemode::getGamemodeManager().getCurrentGamemode();
const dusk::gamemode::GameMode* gamemode = dusk::gamemode::getGameModeManager().getCurrentGameMode();
if (gamemode) {
gamemode->invokeOnSaveLoadedFunction();
}
@@ -1787,7 +1787,7 @@ void dFile_select_c::nameInput2() {
mIsSelectEnd = true;
#if TARGET_PC
dusk::mods::svc::save_slot_new(mSelectNum);
const dusk::gamemode::Gamemode* gamemode = dusk::gamemode::getGamemodeManager().getCurrentGamemode();
const dusk::gamemode::GameMode* gamemode = dusk::gamemode::getGameModeManager().getCurrentGameMode();
if (gamemode) {
gamemode->invokeOnNewSaveFunction();
gamemode->invokeOnSaveLoadedFunction();
+1 -1
View File
@@ -809,7 +809,7 @@ void dScnLogo_c::nextSceneChange() {
if (status == 1) {
dusk::mods::svc::save_slot_loaded(
saveSlot, buf + saveSlot * SAVEDATA_SIZE);
const dusk::gamemode::Gamemode* gamemode = dusk::gamemode::getGamemodeManager().getCurrentGamemode();
const dusk::gamemode::GameMode* gamemode = dusk::gamemode::getGameModeManager().getCurrentGameMode();
if (gamemode) {
gamemode->invokeOnSaveLoadedFunction();
}