Gamemode -> GameMode

This commit is contained in:
Luke Street
2026-08-19 20:49:58 -06:00
parent 2f0cb26ceb
commit fd0e33460f
19 changed files with 146 additions and 146 deletions
+2 -2
View File
@@ -922,7 +922,7 @@ int game_main(int argc, char* argv[]) {
// Apply after aurora_initialize: speedrun mode mutates cvars whose change callbacks push
// values into aurora.
if (dusk::getSettings().game.speedrunMode) {
dusk::speedrun::registerSpeedrunGamemode();
dusk::speedrun::registerSpeedrunGameMode();
}
if (parsed_arg_options.contains("mods") &&
@@ -938,7 +938,7 @@ int game_main(int argc, char* argv[]) {
}
if (skipPreLaunchUI == true) {
if (dusk::gamemode::getGamemodeManager().getRegisteredGamemodes().size() > 1 && dusk::getSettings().backend.skipPreLaunchUI.getValue()) {
if (dusk::gamemode::getGameModeManager().getRegisteredGameModes().size() > 1 && dusk::getSettings().backend.skipPreLaunchUI.getValue()) {
// Force pre-launch if we have registered gamemodes that we need to choose from
dusk::ui::push_document(std::make_unique<dusk::ui::Prelaunch>(), true);
} else {