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https://github.com/TwilitRealm/dusklight
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Gamemode -> GameMode
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@@ -922,7 +922,7 @@ int game_main(int argc, char* argv[]) {
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// Apply after aurora_initialize: speedrun mode mutates cvars whose change callbacks push
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// values into aurora.
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if (dusk::getSettings().game.speedrunMode) {
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dusk::speedrun::registerSpeedrunGamemode();
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dusk::speedrun::registerSpeedrunGameMode();
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}
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if (parsed_arg_options.contains("mods") &&
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@@ -938,7 +938,7 @@ int game_main(int argc, char* argv[]) {
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}
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if (skipPreLaunchUI == true) {
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if (dusk::gamemode::getGamemodeManager().getRegisteredGamemodes().size() > 1 && dusk::getSettings().backend.skipPreLaunchUI.getValue()) {
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if (dusk::gamemode::getGameModeManager().getRegisteredGameModes().size() > 1 && dusk::getSettings().backend.skipPreLaunchUI.getValue()) {
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// Force pre-launch if we have registered gamemodes that we need to choose from
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dusk::ui::push_document(std::make_unique<dusk::ui::Prelaunch>(), true);
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} else {
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