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https://github.com/TwilitRealm/dusklight
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d_a_npc_ks work (#2461)
* Initial work * Work on ori2 and others * Work on npc_ks_home * Work on npc_ks_demo_022 * Chugging through * Started on demo_camera * More demo_camera work * 51% equivalent * General cleanup * Fixed compile error in d_a_e_mk * Small d_a_e_mk fix * d_a_e_fs fix * PR cleanup * Started work on d_a_obj_sw
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@@ -478,7 +478,6 @@ static bool checkViewArea(cXyz* i_pos) {
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}
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/* 806BCE5C-806BD0A8 00147C 024C+00 2/1 0/0 0/0 .text e_fs_demowait__FP10e_fs_class */
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// NONMATCHING regalloc
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static void e_fs_demowait(e_fs_class* i_this) {
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cXyz delta;
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npc_ks_class* monkey = (npc_ks_class*)fopAcM_SearchByName(PROC_NPC_KS);
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@@ -499,8 +498,8 @@ static void e_fs_demowait(e_fs_class* i_this) {
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break;
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case 2:
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delta.x = monkey->current.pos.x - i_this->current.pos.x;
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delta.z = monkey->current.pos.z - i_this->current.pos.z;
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delta.x = monkey->actor.current.pos.x - i_this->current.pos.x;
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delta.z = monkey->actor.current.pos.z - i_this->current.pos.z;
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i_this->mTargetAngleY = cM_atan2s(delta.x, delta.z);
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if (i_this->mAcch.ChkGroundHit()) {
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i_this->mpMorf->setPlaySpeed(1.0f);
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