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https://github.com/TwilitRealm/dusklight
synced 2026-08-21 05:34:10 -04:00
Use carousel button on prelaunch; more cleanup
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@@ -1320,21 +1320,19 @@ void dFile_select_c::selectDataNameMove() {
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if (gameMode) {
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if (isHeaderTxtChange == true && isFileRecScale == true && isModoruTxtDisp == true) {
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if (mGameModeSaveStartBuildUi) {
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gameMode->invokeOnNewSaveSelectFunction(
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&mGameModeProceedToNameSelect, &mGameModeReturnToFileSelect);
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gameMode->invokeOnNewSaveSelectFunction(&mGameModeNewSaveState);
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mGameModeSaveStartBuildUi = false;
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}
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if (mGameModeReturnToFileSelect) {
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if (mGameModeNewSaveState == GAME_MODE_STATE_RETURN) {
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backToDataSelectMove();
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mGameModeSaveStartBuildUi = true;
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mGameModeProceedToNameSelect = false;
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mGameModeReturnToFileSelect = false;
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mGameModeNewSaveState = GAME_MODE_STATE_PENDING;
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return;
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}
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if (!mGameModeProceedToNameSelect) {
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if (mGameModeNewSaveState != GAME_MODE_STATE_PROCEED) {
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return;
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}
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}else {
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} else {
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return;
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}
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}
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@@ -1347,8 +1345,7 @@ void dFile_select_c::selectDataNameMove() {
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{
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#ifdef TARGET_PC
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mGameModeSaveStartBuildUi = true;
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mGameModeProceedToNameSelect = false;
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mGameModeReturnToFileSelect = false;
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mGameModeNewSaveState = GAME_MODE_STATE_PENDING;
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#endif
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mDataSelProc = DATASELPROC_NAME_INPUT_WAIT;
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}
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