diff --git a/src/dusk/imgui/ImGuiFirstRunPreset.cpp b/src/dusk/imgui/ImGuiFirstRunPreset.cpp index 2ab333fbc3..7fa5c11fa6 100644 --- a/src/dusk/imgui/ImGuiFirstRunPreset.cpp +++ b/src/dusk/imgui/ImGuiFirstRunPreset.cpp @@ -8,25 +8,13 @@ namespace dusk { -static void ApplyPresetVanilla() { +static void ApplyPresetStandard() { auto& s = getSettings(); - // todo: lock aspect ratio + s.video.lockAspectRatio.setValue(true); } -static void ApplyPresetDefault() { +static void ApplyPresetHD() { auto& s = getSettings(); - // todo: unlock aspect ratio - // todo: instant saving - s.game.hideTvSettingsScreen.setValue(true); -} - -static void ApplyPresetQoL() { - auto& s = getSettings(); - // todo: unlock aspect ratio - // todo: instant saving - // todo: more save files - // todo: autosave - s.game.enableQuickTransform.setValue(true); s.game.hideTvSettingsScreen.setValue(true); s.game.noReturnRupees.setValue(true); s.game.disableRupeeCutscenes.setValue(true); @@ -34,10 +22,8 @@ static void ApplyPresetQoL() { s.game.fastClimbing.setValue(true); s.game.noMissClimbing.setValue(true); s.game.fastTears.setValue(true); - s.game.noLowHpSound.setValue(true); - s.game.midnasLamentNonStop.setValue(true); - s.game.enableFastIronBoots.setValue(true); - s.game.canTransformAnywhere.setValue(true); + s.game.biggerWallets.setValue(true); + s.game.invertCameraXAxis.setValue(true); } // ========================================================================= @@ -69,55 +55,44 @@ void ImGuiFirstRunPreset::draw() { int chosen = -1; - if (ImGui::BeginTable("##presets", 5, ImGuiTableFlags_None)) { - ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthStretch); - ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthFixed, 16.0f * ImGuiScale()); + if (ImGui::BeginTable("##presets", 3, ImGuiTableFlags_None)) { ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthStretch); ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthFixed, 16.0f * ImGuiScale()); ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthStretch); + ImGui::TableNextRow(); ImGui::PushFont(ImGuiEngine::fontLarge); ImGui::TableSetColumnIndex(0); - if (ImGui::Button("Vanilla##btn", ImVec2(ImGui::GetContentRegionAvail().x, 80.0f * ImGuiScale()))) { + if (ImGui::Button("Standard##btn", ImVec2(ImGui::GetContentRegionAvail().x, 80.0f * ImGuiScale()))) { chosen = 0; } ImGui::TableSetColumnIndex(2); - if (ImGui::Button("Default##btn", ImVec2(ImGui::GetContentRegionAvail().x, 80.0f * ImGuiScale()))) { + if (ImGui::Button("HD##btn", ImVec2(ImGui::GetContentRegionAvail().x, 80.0f * ImGuiScale()))) { chosen = 1; } - ImGui::TableSetColumnIndex(4); - if (ImGui::Button("Quality of Life##btn", ImVec2(ImGui::GetContentRegionAvail().x, 80.0f * ImGuiScale()))) { - chosen = 2; - } - ImGui::PopFont(); ImGui::TableNextRow(); ImGui::TableSetColumnIndex(0); ImGui::Spacing(); - ImGui::TextWrapped("All enhancements disabled. Plays closest to the original game; good for speedrunning or simple nostalgia!"); + ImGui::TextWrapped("All enhancements disabled to match the GameCube version. Good for speedrunning or simple nostalgia!"); ImGui::TableSetColumnIndex(2); ImGui::Spacing(); - ImGui::TextWrapped("Some enhancements enabled, maintaining a vanilla feel. A good starting point for most players!"); - - ImGui::TableSetColumnIndex(4); - ImGui::Spacing(); - ImGui::TextWrapped("Many quality of life enhancements enabled. Good for seasoned players!"); + ImGui::TextWrapped("Some enhancements enabled to match the HD version. A good starting point for most players!"); ImGui::EndTable(); } if (chosen >= 0) { - if (chosen == 0) ApplyPresetVanilla(); - if (chosen == 1) ApplyPresetDefault(); - if (chosen == 2) ApplyPresetQoL(); + if (chosen == 0) ApplyPresetStandard(); + if (chosen == 1) ApplyPresetHD(); getSettings().backend.wasPresetChosen.setValue(true); config::Save();