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https://github.com/TwilitRealm/dusklight
synced 2026-07-13 05:49:21 -04:00
f_pc mostly linked for Wii/Shield (#3015)
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@@ -95,8 +95,8 @@ int fpcBs_Delete(base_process_class* i_proc) {
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JSUList<Z2SoundObjBase>* allList = Z2GetAudioMgr()->getAllList();
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for (JSUListIterator<Z2SoundObjBase> it(allList->getFirst()); it != allList->getEnd(); it++) {
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static JSULink<Z2SoundObjBase>* DUMMY_FILL_IT = NULL;
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static Z2SoundObjBase* DUMMY_FILL_P = NULL;
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static JSULink<Z2SoundObjBase>* DUMMY_FILL_IT = (JSULink<Z2SoundObjBase>*)0xdddddddd;
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static Z2SoundObjBase* DUMMY_FILL_P = (Z2SoundObjBase*)0xdddddddd;
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if (it == DUMMY_FILL_IT || it.getObject() == DUMMY_FILL_P) {
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const char* stageName = dStage_getName2(profname, 0);
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if (stageName == NULL) {
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@@ -154,7 +154,7 @@ int fpcBs_SubCreate(base_process_class* i_proc) {
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i_proc->state.create_phase = cPhs_NEXT_e;
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return cPhs_NEXT_e;
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case cPhs_INIT_e:
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case cPhs_LOADING_e:
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case cPhs_LOADING_e:
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i_proc->state.init_state = 1;
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i_proc->state.create_phase = cPhs_INIT_e;
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return cPhs_INIT_e;
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