convert more class members to new naming convention

This commit is contained in:
unknown
2020-12-08 01:37:35 -05:00
parent f50da83f5d
commit fd95caf394
2 changed files with 164 additions and 166 deletions
+55 -57
View File
@@ -7,11 +7,12 @@
#define DEFAULT_SELECT_ITEM_INDEX 0
#define MAX_SELECT_ITEM 3
#define MAX_EVENTS 256
static const int MAX_ITEM_SLOTS = 24;
static const int ITEM_XY_MAX_DUMMY = 8;
static const int LIGHT_DROP_STAGE = 4;
static const int LETTER_INFO_BIT = 64;
#define MAX_ITEM_SLOTS 24
#define ITEM_XY_MAX_DUMMY 8
#define LIGHT_DROP_STAGE 4
#define LETTER_INFO_BIT 64
#define BOMB_BAG_MAX 3
#define BOTTLE_MAX 4
enum Wallets {
WALLET,
@@ -414,14 +415,14 @@ class cXyz {
class dSv_horse_place_c {
public:
void init(void);
void set(const char*, const cXyz&, short, s8);
void set(const char*, const cXyz&, s16, s8);
private:
cXyz mPosition;
u16 mXRotation;
char current_stage[8];
u8 spawn_id;
u8 room_id;
char mCurrentStage[8];
u8 mSpawnId;
u8 mRoomId;
};
class dSv_player_return_place_c {
@@ -430,9 +431,9 @@ class dSv_player_return_place_c {
void set(const char*, s8, u8);
private:
char current_stage[8];
u8 spawn_id;
u8 room_id;
char mCurrentStage[8];
u8 mSpawnId;
u8 mRoomId;
u8 unk10;
u8 unk11;
};
@@ -442,30 +443,30 @@ class dSv_player_field_last_stay_info_c {
void init(void);
BOOL isRegionBit(int unk) const;
void onRegionBit(int unk);
void set(const char*, const cXyz&, short, s8, u8);
void set(const char*, const cXyz&, s16, s8, u8);
private:
cXyz last_position;
short last_angle;
char last_stage[8];
u8 last_spawn_id;
u8 last_room_id;
cXyz mLastPosition;
s16 mLastAngle;
char mLastStage[8];
u8 mLastSpawnId;
u8 mLastRoomId;
u8 unk24;
u8 last_region;
u8 mLastRegion;
u8 unk26[2];
};
class dSv_player_last_mark_info_c {
public:
void init(void);
void setWarpItemData(const char*, const cXyz&, short, s8, u8, u8);
void setWarpItemData(const char*, const cXyz&, s16, s8, u8, u8);
private:
cXyz ooccoo_position;
s16 ooccoo_angle;
char ooccoo_stage[8];
u8 ooccoo_spawn_id;
u8 ooccoo_room_id;
cXyz mOoccooPosition;
s16 mOoccooXRotation;
char mOoccooStage[8];
u8 mOoccooSpawnId;
u8 mOoccooRoomId;
char unk24;
u8 unk25[3];
};
@@ -497,12 +498,9 @@ class dSv_player_item_c {
void setRodTypeLevelUp(void);
void setBaitItem(u8);
static const int BOMB_BAG_MAX = 3;
static const int BOTTLE_MAX = 4;
private:
u8 items[24];
u8 item_slots[24];
u8 mItems[24];
u8 mItemSlots[24];
};
class dSv_player_get_item_c {
@@ -513,8 +511,8 @@ class dSv_player_get_item_c {
int isFirstBit(u8) const;
private:
u32 pause_menu_bit_fields[4];
u8 ok[16];
u32 mPauseMenuBitFields[4];
u8 padding[16];
};
class dSv_player_item_record_c {
@@ -523,16 +521,16 @@ class dSv_player_item_record_c {
void setBombNum(u8, u8);
u8 getBombNum(u8) const;
void setBottleNum(u8, u8);
u8 addBottleNum(u8, short);
u8 addBottleNum(u8, s16);
u8 getBottleNum(u8) const;
void setBowAmount(u8 amount) { bow = amount; }
void setBowAmount(u8 amount) { mBow = amount; }
private:
u8 bow;
u8 bomb_bags[3];
u8 bottles[4];
u8 slingshot;
u8 mBow;
u8 mBombBags[3];
u8 mBottles[4];
u8 mSlingshot;
u8 unk5[3];
};
@@ -542,10 +540,10 @@ class dSv_player_item_max_c {
void setBombNum(u8, u8);
u8 getBombNum(u8) const;
void setBowCapacity(u8 max) { item_capacities[0] = max; }
void setBowCapacity(u8 max) { mItemCapacities[0] = max; }
private:
u8 item_capacities[8];
u8 mItemCapacities[8];
};
class dSv_player_collect_c {
@@ -558,15 +556,15 @@ class dSv_player_collect_c {
void onCollectMirror(u8);
BOOL isCollectMirror(u8) const;
u8 getPoeCount() { return poe_count; }
u8 getPoeCount() { return mPoeCount; }
private:
u8 unk0[8];
u8 unk8;
u8 crystal;
u8 mirror;
u8 mCrystal;
u8 mMirror;
u8 unk11;
u8 poe_count;
u8 mPoeCount;
u8 padding[3];
};
@@ -588,8 +586,8 @@ class dSv_light_drop_c {
BOOL isLightDropGetFlag(u8) const;
private:
u8 light_drop_counts[4];
u8 light_drop_get_flag;
u8 mLightDropCounts[4];
u8 mLightDropGetFlag;
u8 unk5[3];
};
@@ -602,8 +600,8 @@ class dSv_letter_info_c {
int isLetterReadFlag(int) const;
private:
u32 letter_get_bitfields[2];
u32 letter_read_bitfields[2];
u32 mLetterGetBitfields[2];
u32 mLetterReadBitfields[2];
u8 unk16[64];
};
@@ -613,7 +611,7 @@ class dSv_fishing_info_c {
void addFishCount(u8); // merged with init in the assembly
private:
u16 fish_count[16];
u16 mFishCount[16];
u8 unk32[16];
u8 padding[4];
};
@@ -650,9 +648,9 @@ class dSv_player_config_c {
private:
u8 unk0;
u8 sound_mode;
u8 mSoundMode;
u8 unk2;
u8 vibration_status;
u8 mVibrationStatus;
u8 unk4;
u8 unk5;
u16 unk6;
@@ -665,7 +663,7 @@ class dSv_player_config_c {
class dSv_player_c {
public:
void init(void);
dSv_player_info_c& getPlayerInfo() { return player_info; }
dSv_player_info_c& getPlayerInfo() { return mPlayerInfo; }
dSv_player_status_a_c& getPlayerStatusA() { return player_status_a; }
dSv_player_item_c& getPlayerItem() { return player_item; }
dSv_player_collect_c& getPlayerCollect() { return player_collect; }
@@ -693,7 +691,7 @@ class dSv_player_c {
dSv_light_drop_c light_drop;
dSv_letter_info_c letter_info;
dSv_fishing_info_c fishing_info;
dSv_player_info_c player_info;
dSv_player_info_c mPlayerInfo;
dSv_player_config_c player_config;
};
@@ -852,24 +850,24 @@ class dSv_zone_c {
class dSv_restart_c {
public:
void setRoom(const cXyz&, short, s8);
void setRoom(const cXyz&, s16, s8);
private:
u8 unk0;
u8 unk1[5];
short mXRotation;
s16 mXRotation;
cXyz mPosition;
u8 padding20[16];
};
class dSv_turnRestart_c {
public:
void set(const cXyz&, short, s8, u32);
void set(const cXyz&, s16, s8, u32);
private:
cXyz mPosition;
u32 unk12;
short mXRotation;
s16 mXRotation;
s8 unk18;
};