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https://github.com/TwilitRealm/dusklight
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@@ -28,10 +28,6 @@ struct dSmplMdl_draw_c {
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/* 80049058 */ void removeModel(J3DModelData*, int);
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};
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struct dPa_control_c {
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/* 8004BACC */ dPa_control_c();
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};
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struct dMapInfo_n {
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/* 8003EE5C */ void getMapPlayerPos();
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};
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@@ -2276,7 +2272,7 @@ cXyz dComIfGs_getWarpPlayerPos() {
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void dComIfGs_getWarpPlayerPos() {
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asm cXyz& dComIfGs_getWarpPlayerPos() {
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nofralloc
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#include "asm/d/com/d_com_inf_game/dComIfGs_getWarpPlayerPos__Fv.s"
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}
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@@ -2287,7 +2283,7 @@ s16 dComIfGs_getWarpPlayerAngleY() {
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return dComIfGs_getLastWarpMarkPlayerAngleY();
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}
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int dComIfGs_getWarpRoomNo() {
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s8 dComIfGs_getWarpRoomNo() {
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return dComIfGs_getLastWarpMarkRoomNo();
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}
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