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https://github.com/TwilitRealm/dusklight
synced 2026-07-13 05:49:21 -04:00
fix StaffWork being too big for work buffer, increase mpTalkHeap size
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+11
-10
@@ -1,27 +1,28 @@
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/d_menu_fmap.h"
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#include "SSystem/SComponent/c_math.h"
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#include <cstdio>
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#include <cstring>
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#include "JSystem/JKernel/JKRAramArchive.h"
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#include "JSystem/JKernel/JKRExpHeap.h"
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#include "JSystem/JKernel/JKRMemArchive.h"
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#include <cstdio>
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#include <cstring>
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#include "f_op/f_op_msg_mng.h"
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#include "SSystem/SComponent/c_math.h"
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#include "d/actor/d_a_midna.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_lib.h"
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#include "d/d_menu_fmap.h"
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#include "d/d_menu_fmap2D.h"
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#include "d/d_menu_fmap_map.h"
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#include "d/d_menu_window.h"
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#include "d/d_meter_HIO.h"
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#include "d/d_meter_map.h"
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#include "d/d_meter2_draw.h"
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#include "d/d_meter2_info.h"
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#include "d/d_meter_HIO.h"
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#include "d/d_meter_map.h"
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#include "d/d_msg_object.h"
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#include "d/d_msg_scrn_explain.h"
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#include "d/d_stage.h"
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#include "d/actor/d_a_player.h"
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#include "d/actor/d_a_midna.h"
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#include "dusk/memory.h"
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#include "f_op/f_op_msg_mng.h"
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static dMf_HIO_c g_fmHIO;
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@@ -189,7 +190,7 @@ dMenu_Fmap_c::dMenu_Fmap_c(JKRExpHeap* i_heap, STControl* i_stick, CSTControl* i
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field_0x148[i] = 0.0f;
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}
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mpTalkHeap = JKRCreateExpHeap(0x32000, mpHeap, false);
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mpTalkHeap = JKRCreateExpHeap(HEAP_SIZE(0x32000, 0x40000), mpHeap, false);
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JUT_ASSERT(359, mpTalkHeap != NULL);
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field_0x200 = 0;
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mIsWarpMap = false;
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