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https://github.com/TwilitRealm/dusklight
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kankyo_rain / obj_life_container mostly done, obj_glowsphere done (#2266)
* obj_life_container mostly done * obj_glowSphere done * kankyo_rain mostly done * some cleanup * more kankyo_rain cleanup
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@@ -69,7 +69,7 @@ static int dThunder_Draw(dThunder_c* i_this) {
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int dThunder_c::execute(dThunder_c* i_thunder) {
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dScnKy_env_light_c* env_light = dKy_getEnvlight();
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if (env_light->mThunderEff.mStateTimer < 10) {
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if (env_light->mThunderEff.mState < 10) {
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cLib_addCalc(&mBrkSpeed, 0.1f, 0.05f, 0.017f, 9.999999747378752e-06f);
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}
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@@ -93,7 +93,7 @@ int dThunder_c::execute(dThunder_c* i_thunder) {
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fvar7 *= mBrkSpeed;
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if (env_light->mThunderEff.mStateTimer < 10) {
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if (env_light->mThunderEff.mState < 10) {
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field_0x138.x += fvar7 * field_0x138.x * 0.01f * cM_ssin(field_0x16a);
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field_0x138.y += fvar7 * field_0x138.y * 0.01f * cM_scos(field_0x16c);
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field_0x16a += -25000;
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@@ -180,7 +180,7 @@ int dThunder_c::create() {
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mBrkSpeed = 1.0f;
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mModelInfo.mBrk.setPlaySpeed(mBrkSpeed);
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if (env_light->mThunderEff.mStateTimer < 10) {
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if (env_light->mThunderEff.mState < 10) {
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var_f29 = 1.0f;
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} else {
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var_f29 = 0.25f;
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@@ -199,7 +199,7 @@ int dThunder_c::create() {
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spC4.set(60000.0f, -5000.0f, 0.0f);
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field_0x15c = 2000.0f;
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if (env_light->mThunderEff.mStateTimer >= 10) {
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if (env_light->mThunderEff.mState >= 10) {
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var_f31 = var_r27;
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var_f30 = 24.0f;
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field_0x15c = 2500.0f;
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