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https://github.com/TwilitRealm/dusklight
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Work on d_a_mg_fshop (#2006)
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@@ -18,6 +18,7 @@ public:
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void SetNowY(f32 y) { mNowY = y; }
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const cXyz& GetPointP() { return m_pos; }
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u32 GetWallPrecheck() const { return mWallPrecheck; }
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void OffWall() { mFlags &= ~2; }
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/* 0x24 */ cXyz m_pos;
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/* 0x30 */ u32 mFlags;
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@@ -110,6 +110,7 @@ struct cXyz : Vec {
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z = other.z;
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}
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}
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void zero() { set(0.0f, 0.0f, 0.0f); }
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float getSquareMag() const { return VECSquareMag(this); }
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f32 getSquareDistance(const Vec& other) const { return VECSquareDistance(this, &other); }
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