* Improve Widescreen/Ultrawide Collection/File Select Menus
Re-scale (unstretch) and center elements of the Collection Screen/File Select details screen for Widescreen/Ultrawide
* Fix oversight
Fix default behavior
* Support ultrawide on Collection menu, target PC
support ultrawide instead of reverting to default behavior
wrap logic in target PC ifdefs (both changed functions themselves are still behind them as a whole as well) and use old function behavior otherwise
* Fix icon overshift at ultrawide
Icon shifted too much at ultrawide
Move redundant duplicate line
* Finished Collection/File Select screen changes
Added settings for the scaling mode (GameCube, Wii, Dusklight)
Depending on the setting in the Interface menu (Dusklight preset automatically sets scaling to Dusklight option, Classic preset sets to Gamecube, Wii/all old behavior available as well) Collection and File Select screens get scaled differently
Fixed backdrop behind slots on File Select with Dusklight setting (the Magic Armor background slot seeming too low on all aspects is vanilla behavior)
Fixed Fused Shadow/Mirror size and position with Dusklight setting
All logic is behind TARGET_PC gates (not the logic specifically, but the functions themselves have always been)
Changes dSelect_cursor_c::refreshAspectScale to take a parameter so the scale of the selection cursor can be reset to default (only ever called in TARGET_PC functions or wrapped in gates)
* Ultrawide oversight
* Update d_file_select.cpp
copy paste oopsie
* Update d_file_select.cpp
im tired, never tested msvc
* Menu Scaling Mode
changed definitions to be more open ended
header additions now in TARGET_PC ifdefs
fixed/added scaling for Save/Option buttons in Collection menu with Dusklight setting, stopped scaling just the text
* Update settings.cpp
Adds an Output Resampling option to the Video tab to allow choosing between the old Bilinear sampler and a new Area sampler. Area sampling produces a much cleaner, softer image when downscaling, and a significantly sharper image when upscaling. This can also serve as a halfway decent anti-aliasing substitute until we have a more proper implementation.
* Add interpolation frame rate cap
* wip: reworked framelimiter
Based on my testing this is a bit more stable in frametimes.
* wip: efficiency improvement + windows build fix
Significantly improve efficiency by using a hybrid approach.
* wip: UI changes
* wip: end frame AFTER limiting
* wip: remove unused include
* wip: minor ui code change
Makes it easier to remove/add presets
* Simplify Limiter UI
- Change enableFrameInterpolation to an enum with off/capped/unlimited values
- Simplify the UI to use 2 settings (unlock framerate + a max value entry)
* wip: slight limiter simplification
* wip: implement review suggestions
* wip: fix syntax error
* wip: revert enum order + replace old checks
* Fix compile error
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Co-authored-by: SailorSnoW <sailorsnow@pm.me>
Co-authored-by: Loïs <49660929+SailorSnoW@users.noreply.github.com>
Co-authored-by: SuperDude88 <82904174+SuperDude88@users.noreply.github.com>
Co-authored-by: Luke Street <luke@street.dev>
* added .zed/ to gitignore (editor configs)
* remember window position upon closing
* Save window location on SDL_EVENT_WINDOW_MOVED or SDL_EVENT_WINDOW_RESIZED
* Fix code format mistakes
* Also persist window width/height
* Undo change to input::handle_event
* Undo aurora submodule change
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Co-authored-by: Luke Street <luke@street.dev>
* custom action framework and first person custom action
* add bind for midna call
* custom binding for opening dusklight menu
* turbo speed button action
* text descriptions
* fix not stopping default GC controller menu combo
* more explanation text
* block bind actions when in the dusklight menu
* Discord RPC Toggle
* I learned my lesson (Formatting)
Took me long enough
* Fix Mobile Platforms
- ifdef the setting so it builds properly on platforms that don't have rpc
- More formatting I missed
* Add roll fast cheat
* Corrected case on cheat name
* Addressed PR feedback
* Fixed whitespace
* Renamed cheat to be more consistent with other options
- Inverts first person aiming on either axis, for both stick and gyro controls
Could be separated from gyro if desirable, but I think it makes the most sense to have it apply to both
* Initial Draft
- Add draft crash report window on startup
If you want to disable them before/during startup, there is a command line option to force it
* Fixes
- Update language to be more precise, consistent with settings menu
- Actually shut down reporting properly if you disable it
- Fix my silly syntax errors
* Update text & use Sentry consent
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Co-authored-by: Luke Street <luke@street.dev>