Pieter-Jan Briers
007d787cfd
Merge branch 'main' into 26-03-28-movie-player
2026-04-01 15:15:08 +02:00
TakaRikka
603a71b2e1
increase fmap res
2026-04-01 00:32:06 -07:00
TakaRikka
07280eeb96
fix dmap
2026-04-01 00:17:41 -07:00
Luke Street
c027b6ef6a
Update aurora & increase map resolution
2026-04-01 00:53:08 -06:00
TakaRikka
a3e3720cb1
coo crash fix
2026-03-31 22:51:26 -07:00
PJB3005
fb88f02b9f
Don't render HUD map if invisible
...
Very nice on debug builds since you can avoid huge FPS drops by hiding the map now.
2026-04-01 01:11:28 +02:00
PJB3005
d15936cd61
Couple names in dMeterMap_c
2026-04-01 01:11:28 +02:00
PJB3005
1146c30ec0
More GX debug groups
2026-04-01 01:11:28 +02:00
Lurs
bf07cf4c5f
Minimap fixes (needs change for intensityI8 in aurora) and some other BE fixes
2026-03-31 11:38:59 +02:00
TakaRikka
b7aec5a207
enable hyrule field speedhack for now
2026-03-31 00:47:41 -07:00
Luke Street
b109aa0273
Update GXSetArray usages (fixes & le arg)
2026-03-31 01:06:36 -06:00
PJB3005
4b2a3e8da9
Fast iron boots tweak
2026-03-31 03:17:56 +02:00
PJB3005
54094a9b6c
Fix d_a_obj_stone bound crashing due to accessing a field improperly
...
Different vtable layout on mwerks made this direct pointer cast not work. access the field instead.
Also I went searching if there's any other cases of this bug, didn't find any but did find something else to clean up.
2026-03-31 03:17:31 +02:00
TakaRikka
984cf000d4
unstub map rendering
2026-03-30 17:52:19 -07:00
TakaRikka
e52ffcef12
fix pad rumble
2026-03-30 14:44:40 -07:00
TakaRikka
1f05995c13
the rest of maddie's flower stuff
2026-03-30 13:08:29 -07:00
TakaRikka
5ce7c047a2
fix camera shake
2026-03-30 03:33:15 -07:00
TakaRikka
4a7ea9d85b
Merge https://github.com/zeldaret/tp
2026-03-30 02:21:28 -07:00
TakaRikka
5685fa58c6
Z2Audio player debug work / fix actor method returns ( #3140 )
...
* Z2Audio player debug work
* fix actor method returns
* wii build fix
2026-03-30 02:10:42 -07:00
Lurs
3f2bd02ae0
Fix softlock when entering Faron cave (and maybe others) in Release
2026-03-30 09:33:54 +02:00
TakaRikka
82a1b02060
bg obj sfx fix
2026-03-30 00:18:57 -07:00
TakaRikka
4d10b9b868
fix flowers
2026-03-30 00:08:07 -07:00
Irastris
0319eaa7b8
Revert "Increase shadow resolution"
2026-03-30 02:26:12 -04:00
Luke Street
6f4695506f
Avoid allocating RAM for shadow textures
2026-03-29 23:08:53 -06:00
Luke Street
84e56cf4e3
Increase shadow resolution
2026-03-29 23:03:00 -06:00
TakaRikka
cb6ee4b21e
d_path / d_vibration debug work ( #3138 )
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* dpath debug
* dvibration debug
* d_meter2_info debug
* gcyl/gpsh debug
2026-03-29 16:43:00 -07:00
Luzagar
c98b96f94e
E ws work ( #3137 )
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* e_ws work
* more doc
* add debug message
* move declaration
* more match
* test
* Revert "more match"
This reverts commit 3d910e6e913d84685aa40fe993a50402b3ee27a1.
* fix
* cleanup
* fix
* rename mIsHome
2026-03-29 16:27:52 -07:00
Luke Street
b536b73762
d_a_obj_brg: Fix out-of-bounds brg_init_pos
2026-03-29 14:59:27 -06:00
PJB3005
65da97eca2
Fix Midna portal spawning after boss
...
#140
2026-03-29 18:22:45 +02:00
PJB3005
576937f8b0
Don't include logging infrastructure in m_Do_graphic.h
...
This ends up wasting a ton of compile time because it pulls in all of Aurora's log infrastructure and fmt and all the noise into a thousand game files
2026-03-29 04:35:44 +02:00
PJB3005
28338ff354
Fix build without movie support
2026-03-29 03:50:37 +02:00
PJB3005
0ecd16133d
Clang compile fixes
2026-03-29 03:29:30 +02:00
PJB3005
bf5032b5fa
Merge remote-tracking branch 'origin/main' into 26-03-28-movie-player
2026-03-29 03:16:24 +02:00
PJB3005
58ca78ea80
Allow movie support to be compiled out
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(and therefore remove the libjpeg-turbo dependency)
2026-03-29 03:07:03 +02:00
PJB3005
654a7a6f4c
Properly clean up movie player threads
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Pain and suffering.
2026-03-29 01:56:41 +01:00
PJB3005
c28150be40
Works a lot better now
2026-03-29 00:19:56 +01:00
Irastris
9b3f72582a
Revert d_s_logo speedup, skip logos entirely instead
2026-03-28 19:18:06 -04:00
PJB3005
76131c071f
Make the movie player work somewhat.
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THPs are *almost* just a bunch of JPEGs so the TL;DR is BE fixes and replacing the decoding with libjpeg-turbo.
Needs changes to thp.h which should be removed from Aurora, will do that later.
Also audio not implemented yet.
2026-03-28 18:29:58 +01:00
CraftyBoss
472551d24a
increase d_a_coach_2D heap size
2026-03-28 10:47:55 -04:00
CraftyBoss
f53917016d
Fix uninitialized field causing occasional crash in d_camera::lockonCamera, fix wolf howling scissors
2026-03-28 00:56:10 -04:00
PJB3005
248f3945b4
Merge branch 'main' into pjb-audio
2026-03-27 17:18:11 +01:00
PJB3005
0178ab35b3
Add replacement helpers for strncpy[_s]
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Portable without vulnerabilities.
2026-03-27 16:54:51 +01:00
Max Roncace
053392f440
Fix UB in search_ground_1 in d_a_e_yg
...
This could cause a crash and was previously fixed by 3aa39867 , but
it's a band-aid solution. This fix addresses the underlying bug that
actually causes the crash.
The workaround remains in place for now because similar bugs related
to NaNs have been encountered, and it's not currently known how many
places in the codebase are affected as well.
2026-03-26 20:11:39 -04:00
YunataSavior
31e93a3e7c
Fix "switch case passes initialization" in d_a_peru
2026-03-25 21:28:58 -07:00
Max Roncace
3b6582f1a2
Add even more heap debug names
2026-03-25 20:53:18 -04:00
madeline
bfcfb3622e
fixes #107
2026-03-25 12:05:50 -07:00
PJB3005
7ac96d0251
Merge branch 'main' into pjb-audio
2026-03-25 16:43:59 +01:00
madeline
99786174cb
properly scale deku toad camera detection range
2026-03-24 18:34:12 -07:00
madeline
9b9ea69dbc
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-24 18:25:05 -07:00
madeline
d6f2b1c899
fix trimming viewport scissoring fixes #121
2026-03-24 18:25:01 -07:00