Commit Graph

1427 Commits

Author SHA1 Message Date
Pieter-Jan Briers 007d787cfd Merge branch 'main' into 26-03-28-movie-player 2026-04-01 15:15:08 +02:00
TakaRikka 603a71b2e1 increase fmap res 2026-04-01 00:32:06 -07:00
TakaRikka 07280eeb96 fix dmap 2026-04-01 00:17:41 -07:00
Luke Street c027b6ef6a Update aurora & increase map resolution 2026-04-01 00:53:08 -06:00
TakaRikka a3e3720cb1 coo crash fix 2026-03-31 22:51:26 -07:00
PJB3005 fb88f02b9f Don't render HUD map if invisible
Very nice on debug builds since you can avoid huge FPS drops by hiding the map now.
2026-04-01 01:11:28 +02:00
PJB3005 d15936cd61 Couple names in dMeterMap_c 2026-04-01 01:11:28 +02:00
PJB3005 1146c30ec0 More GX debug groups 2026-04-01 01:11:28 +02:00
Lurs bf07cf4c5f Minimap fixes (needs change for intensityI8 in aurora) and some other BE fixes 2026-03-31 11:38:59 +02:00
TakaRikka b7aec5a207 enable hyrule field speedhack for now 2026-03-31 00:47:41 -07:00
Luke Street b109aa0273 Update GXSetArray usages (fixes & le arg) 2026-03-31 01:06:36 -06:00
PJB3005 4b2a3e8da9 Fast iron boots tweak 2026-03-31 03:17:56 +02:00
PJB3005 54094a9b6c Fix d_a_obj_stone bound crashing due to accessing a field improperly
Different vtable layout on mwerks made this direct pointer cast not work. access the field instead.

Also I went searching if there's any other cases of this bug, didn't find any but did find something else to clean up.
2026-03-31 03:17:31 +02:00
TakaRikka 984cf000d4 unstub map rendering 2026-03-30 17:52:19 -07:00
TakaRikka e52ffcef12 fix pad rumble 2026-03-30 14:44:40 -07:00
TakaRikka 1f05995c13 the rest of maddie's flower stuff 2026-03-30 13:08:29 -07:00
TakaRikka 5ce7c047a2 fix camera shake 2026-03-30 03:33:15 -07:00
TakaRikka 4a7ea9d85b Merge https://github.com/zeldaret/tp 2026-03-30 02:21:28 -07:00
TakaRikka 5685fa58c6 Z2Audio player debug work / fix actor method returns (#3140)
* Z2Audio player debug work

* fix actor method returns

* wii build fix
2026-03-30 02:10:42 -07:00
Lurs 3f2bd02ae0 Fix softlock when entering Faron cave (and maybe others) in Release 2026-03-30 09:33:54 +02:00
TakaRikka 82a1b02060 bg obj sfx fix 2026-03-30 00:18:57 -07:00
TakaRikka 4d10b9b868 fix flowers 2026-03-30 00:08:07 -07:00
Irastris 0319eaa7b8 Revert "Increase shadow resolution" 2026-03-30 02:26:12 -04:00
Luke Street 6f4695506f Avoid allocating RAM for shadow textures 2026-03-29 23:08:53 -06:00
Luke Street 84e56cf4e3 Increase shadow resolution 2026-03-29 23:03:00 -06:00
TakaRikka cb6ee4b21e d_path / d_vibration debug work (#3138)
* dpath debug

* dvibration debug

* d_meter2_info debug

* gcyl/gpsh debug
2026-03-29 16:43:00 -07:00
Luzagar c98b96f94e E ws work (#3137)
* e_ws work

* more doc

* add debug message

* move declaration

* more match

* test

* Revert "more match"

This reverts commit 3d910e6e913d84685aa40fe993a50402b3ee27a1.

* fix

* cleanup

* fix

* rename mIsHome
2026-03-29 16:27:52 -07:00
Luke Street b536b73762 d_a_obj_brg: Fix out-of-bounds brg_init_pos 2026-03-29 14:59:27 -06:00
PJB3005 65da97eca2 Fix Midna portal spawning after boss
#140
2026-03-29 18:22:45 +02:00
PJB3005 576937f8b0 Don't include logging infrastructure in m_Do_graphic.h
This ends up wasting a ton of compile time because it pulls in all of Aurora's log infrastructure and fmt and all the noise into a thousand game files
2026-03-29 04:35:44 +02:00
PJB3005 28338ff354 Fix build without movie support 2026-03-29 03:50:37 +02:00
PJB3005 0ecd16133d Clang compile fixes 2026-03-29 03:29:30 +02:00
PJB3005 bf5032b5fa Merge remote-tracking branch 'origin/main' into 26-03-28-movie-player 2026-03-29 03:16:24 +02:00
PJB3005 58ca78ea80 Allow movie support to be compiled out
(and therefore remove the libjpeg-turbo dependency)
2026-03-29 03:07:03 +02:00
PJB3005 654a7a6f4c Properly clean up movie player threads
Pain and suffering.
2026-03-29 01:56:41 +01:00
PJB3005 c28150be40 Works a lot better now 2026-03-29 00:19:56 +01:00
Irastris 9b3f72582a Revert d_s_logo speedup, skip logos entirely instead 2026-03-28 19:18:06 -04:00
PJB3005 76131c071f Make the movie player work somewhat.
THPs are *almost* just a bunch of JPEGs so the TL;DR is BE fixes and replacing the decoding with libjpeg-turbo.

Needs changes to thp.h which should be removed from Aurora, will do that later.

Also audio not implemented yet.
2026-03-28 18:29:58 +01:00
CraftyBoss 472551d24a increase d_a_coach_2D heap size 2026-03-28 10:47:55 -04:00
CraftyBoss f53917016d Fix uninitialized field causing occasional crash in d_camera::lockonCamera, fix wolf howling scissors 2026-03-28 00:56:10 -04:00
PJB3005 248f3945b4 Merge branch 'main' into pjb-audio 2026-03-27 17:18:11 +01:00
PJB3005 0178ab35b3 Add replacement helpers for strncpy[_s]
Portable without vulnerabilities.
2026-03-27 16:54:51 +01:00
Max Roncace 053392f440 Fix UB in search_ground_1 in d_a_e_yg
This could cause a crash and was previously fixed by 3aa39867, but
it's a band-aid solution. This fix addresses the underlying bug that
actually causes the crash.

The workaround remains in place for now because similar bugs related
to NaNs have been encountered, and it's not currently known how many
places in the codebase are affected as well.
2026-03-26 20:11:39 -04:00
YunataSavior 31e93a3e7c Fix "switch case passes initialization" in d_a_peru 2026-03-25 21:28:58 -07:00
Max Roncace 3b6582f1a2 Add even more heap debug names 2026-03-25 20:53:18 -04:00
madeline bfcfb3622e fixes #107 2026-03-25 12:05:50 -07:00
PJB3005 7ac96d0251 Merge branch 'main' into pjb-audio 2026-03-25 16:43:59 +01:00
madeline 99786174cb properly scale deku toad camera detection range 2026-03-24 18:34:12 -07:00
madeline 9b9ea69dbc Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-03-24 18:25:05 -07:00
madeline d6f2b1c899 fix trimming viewport scissoring fixes #121 2026-03-24 18:25:01 -07:00