The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
* Add a *ton* of const and constexpr around the codebase.
This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data.
* Make process definitions const too
Might as well
* Fix JUT_ASSERT to be a nested define
* Switch names that appear in asserts to be constants instead of defines
* Replace `0` in asserts with `NULL` or `FALSE`
* Fix fpclassify
* Fix ARRAY_SIZE
* Use G_CM3D_F_INF
* More fixes for fpclassify
* Remove FLOAT_LABEL
* Remove incorrect FLAG_ON macro
* Remove UNK_BSS macro
* Silence clangd unused header warning for PCH
* Rough class structure, start of work
* First easy methods, 10% match
* Various progress, 27% match
* Progress on sekizoa, 43% match
* Progress on Sekizoa, need to pull SekiDoor changes
* First pass on all functions, 80% match
* 96% match, starting cleanup before last stretch
* Cleanup, 99% match
* Code formatting
* 100% match, builds on equivalent
* Adressed review comments