Luke Street
eed14acdc6
Annotate all data with DUSK_GAME_DATA ( #2214 )
...
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00
LagoLunatic
b142c9493b
Use composition instead of inheritance for most f_op classes ( #2700 )
2025-09-25 12:57:15 -07:00
TakaRikka
073992df8d
some cleanup of f_pc/f_op files ( #2254 )
...
* cleanup f_pc files
* cleanup f_op files
* fix a couple f_op_actor_mng functions
* minor JSystem work
2024-11-29 18:24:26 +02:00
TakaRikka
dede32dbc9
d_a_tbox2 done, f_op_actor_mng cleanup, cleanup fopAc_ac_c member names ( #2084 )
2024-03-04 18:33:13 -07:00
TakaRikka
9437478b16
all d_ovlp_fade done ( #2031 )
...
* ovlp_fade / ovlp_fade2 done
* ovlp_fade3 done
* remove asm
2024-01-13 11:46:47 +02:00
Pheenoh
f9380b3e05
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
...
* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
2023-08-16 12:07:52 -07:00
TakaRikka
215421ba51
move remaining old progress ( #186 )
...
* move remaining old progress
* remove asm
2022-03-26 13:17:17 -04:00
lepelog
442764cf68
some f_op
2021-04-09 01:22:16 +02:00
Julgodis
9335ce5119
clang-format
2021-03-29 00:10:25 +02:00
Julgodis
1e95d29b60
dol2asm OK
2021-03-28 22:49:05 +02:00