* template setup
* get most colors working
* add lantern, midna, and heart colors
* fix PaneCache naming conflict
* add UI colors
* fix pane cache again
* override colors for items on other models
* recolor heart piece models
* cleanup
* add support for ordon sword recoloring
* recolor epona's eyelids
* move option descriptions
* fix mod.json
* constexpr descriptions
* gx.h instead of dolphin/gx/GXstruct.h
* fix default midna hair color
* use TextureService instead of overwriting model file data on load
* update descriptions
* manual cleanup
* fix includes
* remove unneeded include and const qualifier
* UI: Add Popover, ColorInput & more; mod cleanup
* Make it a bundled mod
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Co-authored-by: Luke Street <luke@street.dev>
* Fix missing arg to JUT_ASSERT
* Fix some MWCC version diff errors
* Compile m_Do_ext, d_demo, actor_mng
* Add VSCode task to quickly switch between versions
* Unlink magLift for debug
* Update the hash of the debug dol
The old cbea5fa... hash here was for the dol generated by the alf2dol.py script, which produces incorrect alignment.
The dol with the new hash can be obtained by using `dtk elf2dol` to convert the debug .alf file to a dol.
The DOL now builds OK.
* Fix all debug REL dtor splits
All RELs now also build OK, meaning `ninja build/ShieldD/ok` now succeeds.
* Add genMessage declarations to all HIO subclasses
* Fixing more compilation errors
* m_Do_mtx 100% on debug
Cannot be linked due to weak function name mangling?
* Improve various matches
* Fix all remaining compilation errors
* Fix new compilation errors from main
* Fix retail regression
* Link f_pc_profile_lst