* Fix "0" asserts
* More debug and regalloc fixes
* Fix PTMF syntax for compatibility with other compilers
* Fix some fakematches, link more TUs for J/P
* Fix JUT_ASSERT to be a nested define
* Switch names that appear in asserts to be constants instead of defines
* Replace `0` in asserts with `NULL` or `FALSE`
* Fix fpclassify
* Fix ARRAY_SIZE
* Use G_CM3D_F_INF
* More fixes for fpclassify
* Remove FLOAT_LABEL
* Remove incorrect FLAG_ON macro
* Remove UNK_BSS macro
* Silence clangd unused header warning for PCH
* Initial work
* Work on ori2 and others
* Work on npc_ks_home
* Work on npc_ks_demo_022
* Chugging through
* Started on demo_camera
* More demo_camera work
* 51% equivalent
* General cleanup
* Fixed compile error in d_a_e_mk
* Small d_a_e_mk fix
* d_a_e_fs fix
* PR cleanup
* Started work on d_a_obj_sw
* d_a_obj_sw work
* Small fixes
* d_a_obj_so work
* d_a_obj_so almost equivalent and small work on d_a_npc_ks
* Work on npc_ks_guide_00
* Work on guide functions
* 80% matching
* Almost have all functions worked on
* All functions worked on
* Initial d_a_npc_saru work
* Tiny bit more work
* daNpc_Saru almost matching
* fixed array issue
* obj_kago work
* d_a_obj_kago almost matching
* sare_npc brief fix
* PR cleanup
* d_save debug cleanup / d_s_menu debug
* gameinfo / kankyo struct debug fixes
* pal building ok
* jp building ok
* some tests with jp
* some more pal/jp tests
* work on kankyo
* some more kankyo work
* kankyo almost done
* kankyo mostly done
* first cleanup pass
* some more renaming
* rename a bunch of kankyo vars
* fix regression