Commit Graph

191 Commits

Author SHA1 Message Date
hatal175 5962adc6e0 debug work on d_a_e_fb (#2819) 2025-11-18 01:34:52 -08:00
YunataSavior da4ce41092 npc_wrestler dbg work (#2795) 2025-11-10 19:52:59 -08:00
LagoLunatic b3849f228a Regalloc/debug/misc fixes (#2794)
* Fix "0" asserts

* More debug and regalloc fixes

* Fix PTMF syntax for compatibility with other compilers

* Fix some fakematches, link more TUs for J/P
2025-11-10 18:25:00 -08:00
TakaRikka a7b3a24ea4 npc_hoz done (#2775)
* npc_hoz done

* pr

* remove include
2025-11-07 15:26:52 +02:00
TakaRikka a3c6437311 lv6togetrap, swpush2, tafence done (#2771)
* lv6togetrap, swpush2, tafence done

* fix jp/pal

* Use dEvtCnd_CANDEMO_e

---------

Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
2025-11-06 03:19:01 +02:00
TakaRikka 7ef1810132 m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
2025-10-19 20:30:49 +03:00
hatal175 cefa7dedb8 d_a_e_yh OK (#2727) 2025-10-06 20:23:08 -07:00
LagoLunatic d11c4ac8a9 Misc matches and fixes (#2703)
* Match mDoExt_morf_c::getPlayMode

* Misc cleanup

* Fix actor cull spheres

* Match daPy_py_c::getLastSceneSwordAtUpTime, JUTGamePad::testTrigger

* Fix improper demangling of dBgS_SphChk::SetCallback

* Fix d_camera rangef weak func order

* Match more alink_wolf funcs
2025-09-26 18:50:46 -07:00
LagoLunatic b142c9493b Use composition instead of inheritance for most f_op classes (#2700) 2025-09-25 12:57:15 -07:00
TakaRikka b822d25e2d cleanup event stuff (#2688)
* cleanup event stuff

* fix debug
2025-09-23 14:20:38 +03:00
YunataSavior b6d0d885ac d_a_obj_kago OK (#2661)
* d_a_obj_kago OK

* Mark d_a_obj_kago as matching for JP

---------

Co-authored-by: Max Roncace <me@caseif.net>
2025-09-15 02:49:35 -07:00
LagoLunatic 8c5d05cd54 Finish renaming subtype to argument (#2659) 2025-09-14 13:17:54 -07:00
TakaRikka ab64210b40 npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
Carco_21 b26f66b11f d_a_e_zm matching (#2638)
* initial work

* a little more work

* matching

* pr cleanup

* changed 'subtype' to 'argument'

* fixed debug error
2025-09-10 01:53:13 +03:00
TakaRikka 5fce8ea1e1 scannon / scannon_crs / scannon_ten done (#2632)
* scannon done

* scannon_crs done

* scannon_ten done

* pr

* attention debug stuff

* attn flags

* fix build
2025-09-08 12:01:20 +03:00
Max Roncace c897597fc1 Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
Max Roncace 1be4c97a3b d_a_e_hp almost matching (#2585) 2025-08-15 12:50:49 +03:00
TakaRikka ed04f85412 e_hb equivalent / some pal work (#2577)
* some pal work

* e_hb equivalent

* update config
2025-08-10 10:27:45 -06:00
hatal175 34c8e0fcf6 d_a_obj_twGate Matching (#2555)
* d_a_obj_twGate Matching

* d_a_obj_volcbom OK
2025-07-25 17:44:23 -07:00
Max Roncace 92f22fea1d d_a_e_kr equivalent (#2549) 2025-07-24 09:13:55 +03:00
Stbn-antier 37ff7ddf61 d_a_e_po 99% Matching (#2517)
* anm_init and nodeCallBack, need to review nodeCallBack as weird code

* First pass on class, 86% match

* Cleanup for PR, still work to do

* Solve error after pull

* Clangd format

* Adressing PR comments

* Update l_HIOInit

* Fix debug building, 60% match on debug :')
2025-07-15 23:35:50 +03:00
Carco_21 2504b07f00 d_a_obj_lv6bemos2 and d_a_obj_lv6bemos almost equivalent (#2527)
* initial work

* All but one function equivalent

* Missed comment that needed to be removed

* initial work

* got to CreateHeap

* d_a_obj_lv6bemos almost equivalent
2025-07-15 23:05:04 +03:00
hatal175 bfeaf740d8 d_a_obj_wooden_statue OK (#2532) 2025-07-13 19:38:49 -07:00
YunataSavior 93d75a6af9 Major npc wrestler cleanup (#2531) 2025-07-13 18:08:32 +03:00
Łukasz Starzyk 69870d11bf New matches in d_camera_c (#2498)
* dCamera_c::blureCamera matching

* store progress

* camera store matching (regalloc)

* setEventRecoveryTrans matching

* matched currentEvCamera and runEventRecoveryTrans

* Fix
2025-06-24 21:51:18 +03:00
TakaRikka 7cc4484e33 cstaF / obj_rope_bridge done, cleanup obj_dust (#2497)
* d_a_cstaF done

* d_a_obj_rope_bridge done

* obj_dust

* e_ga done
2025-06-24 00:40:16 +03:00
Carco_21 1230f680db d_a_e_mf equivalent and d_a_e_dn work (#2492)
* Tiny start on d_a_obj_gra2

* Initial work

* Solid work done

* More work

* work on some rolling functions and deme camera

* Almost all functions worked on

* All functions worked on

* Fixed some BaseNpc functions I broke

* PR Cleanup

* PR cleanup part 2

* Worked on create function

* Worked up to search_bomb

* Work on various action functions

* Almost all functions worked on

* d_a_e_mf equivalent

* Started copying over to d_a_e_dn

* d_a_e_dn almost equivalent, e_mf cleanup

* somehow accidentally took out something from gra2 in a previous commit

* Fixed data layout issue in d_a_e_dn

* PR cleanup

* Took out fopen_enemy_c inheritance
2025-06-21 00:14:52 +03:00
TakaRikka 1d67202ac0 fix GC JPN dol splits / d_a_npc_prayer mostly done (#2488)
* jmessage cleanup pass

* more JMessage cleanup

* d_msg_class cleanup

* fix a bunch of gc jpn dol splits

* d_a_npc_prayer pretty much equivalent
2025-06-18 11:05:44 +03:00
Max Roncace 6247ba7b95 d_a_npc_tk equivalent (#2483) 2025-06-13 16:40:18 +03:00
Howard Luck 40298997cc d_a_npc_kn work (#2274)
* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* fixups

* check

* fixes 2

* fixes 3

* fixes 4

* fixes 5

---------

Co-authored-by: pheenoh <pheenoh@macmini.local>
Co-authored-by: pheenoh <pheenoh@macmini.lan>
2025-06-08 21:01:18 +03:00
TakaRikka c5e1f75ad6 d_a_b_gg equivalent (#2478)
* b_gg equivalent

* clean up b_gg

* cleanup float literal
2025-06-07 17:37:27 +03:00
Max Roncace 55fbea512b d_a_mg_fish matching (#2450) 2025-05-22 16:22:16 +03:00
YunataSavior 3109a60aeb Used dbg rom to fix some mismatched functions in d_a_ep (#2442) 2025-05-16 15:59:12 +03:00
soruh a7286fd50e d_a_cstatue Matching (#2419)
* d_a_cstatue

* fix includes in d_com_inf_game

* remove todos

* create daCstatue_TYPE enum

* name fields and add enums

* fix procCopyRodSwingInit

* apply suggestions
2025-05-05 19:56:03 +03:00
LagoLunatic cb8a9815b1 d_stage cleanup (#2392) 2025-04-13 20:54:57 -07:00
hatal175 d2e615f431 Work on d_a_npc_taro (#2386) 2025-04-10 16:42:52 -07:00
TakaRikka 98db9a297a GCN pal / jpn support, some debug work (#2375)
* d_save debug cleanup / d_s_menu debug

* gameinfo / kankyo struct debug fixes

* pal building ok

* jp building ok

* some tests with jp

* some more pal/jp tests
2025-04-06 21:08:25 +03:00
Caroline Madsen 03fafe3e15 d_camera work (#2369)
* bumpCheck matching

* checkGroundInfo matching

* chaseCamera matching

* lockonCamera attempted

* talktoCamera matching

* subjectCamera, magneCamera matching

* colosseumCamera close, plus various fixes

* towerCamera attempted

* hookshotCamera matching
2025-04-01 19:05:30 -07:00
hatal175 4dfd9b9f3c d_a_npc_worm matching (#2365)
* d_a_npc_worm matching

* Rename a_this
2025-03-31 18:30:42 -07:00
TakaRikka e6b07b81e4 d_a_b_mgn equivalent (#2363) 2025-03-31 19:43:11 +03:00
hatal175 803544b5df daPeru_c equivalent (#2356) 2025-03-28 23:55:32 -07:00
Carco_21 02f136235c d_a_b_mgn (Dark Beast Ganon) (#2348)
* Started work on d_a_b_mgn

* Finished some of the smaller functions

* A lot of work on the set_Effect methods

* Work on CreateHeap

* Work on calcBloodMove

* Work on setHideSmokeEffect and _delete

* damage_check at 50%

* demo_skip 94% matching

* Work on some execute functions and a couple others

* Worked on last few functions and general cleanup

* Cleanup for pull request

* Last few pr review comments addressed
2025-03-27 15:45:21 -07:00
TakaRikka 90c07136bd b_gnd equivalent (#2340)
* b_gnd equivalent

* fix dEvt_info_c inlines

* fix some more inlines
2025-03-23 21:55:28 +02:00
LagoLunatic 0ff06d2974 Debug version now builds OK and all_source compiles (#2343)
* Fix missing arg to JUT_ASSERT

* Fix some MWCC version diff errors

* Compile m_Do_ext, d_demo, actor_mng

* Add VSCode task to quickly switch between versions

* Unlink magLift for debug

* Update the hash of the debug dol

The old cbea5fa... hash here was for the dol generated by the alf2dol.py script, which produces incorrect alignment.

The dol with the new hash can be obtained by using `dtk elf2dol` to convert the debug .alf file to a dol.

The DOL now builds OK.

* Fix all debug REL dtor splits

All RELs now also build OK, meaning `ninja build/ShieldD/ok` now succeeds.

* Add genMessage declarations to all HIO subclasses

* Fixing more compilation errors

* m_Do_mtx 100% on debug

Cannot be linked due to weak function name mangling?

* Improve various matches

* Fix all remaining compilation errors

* Fix new compilation errors from main

* Fix retail regression

* Link f_pc_profile_lst
2025-03-22 18:00:51 -07:00
Caroline Madsen f5a6f4b101 e_rdy mostly done (#2324)
* e_rdy work

* e_rdy work

* e_rdy work

* e_rdy mostly done

* e_rdy fix hit direction
2025-03-12 16:02:03 -07:00
Caroline Madsen c98e97b27c f_op_actor_mng matching (#2325) 2025-03-12 15:57:14 -07:00
TakaRikka dc32cbd7e6 d_a_obj_carry mostly done (#2301)
* d_a_obj_carry mostly done

* cleanup some acch inlines
2025-02-13 10:37:46 -07:00
Huitzi 4d4c482b9a Add fopAcM_Register... macros (for debug build) (#2295) 2025-01-28 06:51:59 +02:00
TakaRikka 0894b6ef34 wip debug / pal building, b_gm mostly done (#2285)
* b_gm mostly done

* wip debug / pal building

* fix configure.py

* fix some debug macros / flags
2025-01-16 19:37:39 +02:00
TakaRikka b5b157ab34 d_a_horse mostly done (#2284)
* checkpoint

* d_a_horse mostly done

* some horse doc
2025-01-09 15:45:46 +02:00