PJB3005
2bc53dddcc
BST SE/STREAM replacement support
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No SEQ yet since idk how I wanna handle it.
2026-08-24 21:04:16 +02:00
PJB3005
bafa6d17df
Merge remote-tracking branch 'upstream/main' into 26-07-25-audio-replacements
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# Conflicts:
# CMakeLists.txt
2026-07-31 02:21:25 +02:00
Luke Street
7305ef09b9
Mods: WindowService, log wrappers, external rendering ( #2251 )
2026-07-30 00:24:24 -06:00
Luke Street
38459a97b3
Fix compile error
2026-07-28 23:38:49 -06:00
Giorgio Mendieta
4d688a8507
Draw shadows before translucent textures ( #2206 )
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* Implement smooth fadeout of dynamic shadows
* Add edge fade out configuration for dynamic shadows
* Tweak default and max values for edge fade out
* Add stage hook for deferred composite after opaque scene draws
* Bump mod version
2026-07-28 23:25:15 -06:00
PJB3005
de44bbaa26
Example mod for audio_res service
2026-07-25 16:02:42 +02:00
Luke Street
5db55c508b
Mod API: Rename dusk::mods -> mods
2026-07-15 12:04:26 -06:00
Luke Street
a6f059827b
Game ABI / headers refactoring ( #2215 )
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* Game ABI / headers refactoring
* Delete dusk/imgui.h
2026-07-14 19:24:08 -06:00
Luke Street
9687a9d95a
Mod API: Static import/export/hook metadata & resolution
2026-07-13 00:53:37 -06:00
Giorgio Mendieta
da38a1d2d3
Smooth fadeout for dynamic shadows ( #2203 )
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* Implement smooth fadeout of dynamic shadows
* Add edge fade out configuration for dynamic shadows
2026-07-12 16:11:41 -06:00
Luke Street
84e7394d5b
Dynamic shadows demo mod
2026-07-10 01:10:23 -06:00
Luke Street
75a249f3e1
GTAO demo mod
2026-07-10 01:10:23 -06:00