Commit Graph

12 Commits

Author SHA1 Message Date
PJB3005 2bc53dddcc BST SE/STREAM replacement support
No SEQ yet since idk how I wanna handle it.
2026-08-24 21:04:16 +02:00
PJB3005 bafa6d17df Merge remote-tracking branch 'upstream/main' into 26-07-25-audio-replacements
# Conflicts:
#	CMakeLists.txt
2026-07-31 02:21:25 +02:00
Luke Street 7305ef09b9 Mods: WindowService, log wrappers, external rendering (#2251) 2026-07-30 00:24:24 -06:00
Luke Street 38459a97b3 Fix compile error 2026-07-28 23:38:49 -06:00
Giorgio Mendieta 4d688a8507 Draw shadows before translucent textures (#2206)
* Implement smooth fadeout of dynamic shadows

* Add edge fade out configuration for dynamic shadows

* Tweak default and max values for edge fade out

* Add stage hook for deferred composite after opaque scene draws

* Bump mod version
2026-07-28 23:25:15 -06:00
PJB3005 de44bbaa26 Example mod for audio_res service 2026-07-25 16:02:42 +02:00
Luke Street 5db55c508b Mod API: Rename dusk::mods -> mods 2026-07-15 12:04:26 -06:00
Luke Street a6f059827b Game ABI / headers refactoring (#2215)
* Game ABI / headers refactoring

* Delete dusk/imgui.h
2026-07-14 19:24:08 -06:00
Luke Street 9687a9d95a Mod API: Static import/export/hook metadata & resolution 2026-07-13 00:53:37 -06:00
Giorgio Mendieta da38a1d2d3 Smooth fadeout for dynamic shadows (#2203)
* Implement smooth fadeout of dynamic shadows

* Add edge fade out configuration for dynamic shadows
2026-07-12 16:11:41 -06:00
Luke Street 84e7394d5b Dynamic shadows demo mod 2026-07-10 01:10:23 -06:00
Luke Street 75a249f3e1 GTAO demo mod 2026-07-10 01:10:23 -06:00