Commit Graph

6 Commits

Author SHA1 Message Date
Ash 2da6590657 feat: FPS Limiter (#1446)
* Add interpolation frame rate cap

* wip: reworked framelimiter

Based on my testing this is a bit more stable in frametimes.

* wip: efficiency improvement + windows build fix

Significantly improve efficiency by using a hybrid approach.

* wip: UI changes

* wip: end frame AFTER limiting

* wip: remove unused include

* wip: minor ui code change

Makes it easier to remove/add presets

* Simplify Limiter UI

- Change enableFrameInterpolation to an enum with off/capped/unlimited values
- Simplify the UI to use 2 settings (unlock framerate + a max value entry)

* wip: slight limiter simplification

* wip: implement review suggestions

* wip: fix syntax error

* wip: revert enum order + replace old checks

* Fix compile error

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Co-authored-by: SailorSnoW <sailorsnow@pm.me>
Co-authored-by: Loïs <49660929+SailorSnoW@users.noreply.github.com>
Co-authored-by: SuperDude88 <82904174+SuperDude88@users.noreply.github.com>
Co-authored-by: Luke Street <luke@street.dev>
2026-05-17 20:11:32 -06:00
Luke Street 319efbe662 Reset game clock with over 250ms frame gap 2026-04-22 00:30:11 -06:00
Luke Street d78c46a628 Rework interpolation pacing; interpolate every frame 2026-04-21 22:45:18 -06:00
Howard Luck 35a69e7ff1 Frame interp pacing/camera cuts, King Bulblin reins, and crash fixes
* misc fixes round 1

* kb1 fixes

* fixes for encounter/ira
2026-04-20 00:34:13 -04:00
Pheenoh 783230b654 Add pause on unfocus feature 2026-04-19 10:02:55 -06:00
Irastris 3a538d45cf Frame Interp: Game Clock Refactor & Ring Item Selection 2026-04-17 23:24:47 -04:00