Fixes#25
This isolates the JKRHeap operator new/delete overloads. Every single new/delete site in the code has been replaced with a macro.
Sadly for new[] and delete[] we have to keep global operators. The global new[] just allocates into malloc() however, and delete[] goes into free() if it's not in a JKRHeap. So that's fine.
* move math to cmath
* replace stdarg to cstdarg
* change stdint to stdint.h
* minor fixes
* change stdio to cstdio
* change stdlib to stdlib
* renamed ctype to cctype
* fix missing argument for UNSET_FLAG
* Last fix for standard compiler error
* adding define guards around headers
* rename cmath.h and climits.h to cmath and climits respectively
* renaming cstdarg.h to cstdarg
* renaming cstdlib.h to cstdlib
* renaming cstring.h to cstring
* renaming cstdio.h to cstdio
* renaming cmath locale ctype
* renaming stdarg string and va_list
* renaming cstddef
* renaming stdio stddef stdlib
* renaming algorithm, functional, iterator, memory, and utility
* renaming bitset, cstdint, limits, and stdint
* renaming new and type_traits
* update quote includes for standard library headers to angle bracket includes
* menu_fmap2d debug progress
* match debug for d_menu_fmap2D
* fix broken function
* fix weird shield mismatch
* fix other shield mismatch
* fix suggestions
* fix func for wii version
* match func for all versions
* remove cast from saveBitLabels
* Misc debug matches
* Fix d_map weak function order
* Remove old nonmatching comments
* d_menu_dmap and JASAudioThread OK, fix weak func order and rodata alignment
* More misc matches
* Fix JUT_ASSERT to be a nested define
* Switch names that appear in asserts to be constants instead of defines
* Replace `0` in asserts with `NULL` or `FALSE`
* Fix fpclassify
* Fix ARRAY_SIZE
* Use G_CM3D_F_INF
* More fixes for fpclassify
* Remove FLOAT_LABEL
* Remove incorrect FLAG_ON macro
* Remove UNK_BSS macro
* Silence clangd unused header warning for PCH
* Jagar cleanup
* saru work
* e_fm work
* gob enum added
* gob cleanup
* gob anm enums
* dComIfGs_isEventBit comments added
* More bit work and besu enum work
* Maybe fixed the issue?
* d_save debug cleanup / d_s_menu debug
* gameinfo / kankyo struct debug fixes
* pal building ok
* jp building ok
* some tests with jp
* some more pal/jp tests