Pheenoh
bd670ab091
d_a_npc work
...
daBaseNpc_c::setBckAnm and J3DAnmTransform* daBaseNpc_c
daBaseNpc_c::setBtpAnm
daBaseNpc_c::attnSttsOn
daBaseNpc_c::orderEvent
daBaseNpc_c::setEnvTevColor
daBaseNpc_c::setRoomNo
daBaseNpc_c::checkEndAnm attempt
CheckCreateHeap
daNpcF_addIdx
daNpcF_subIdx
daNpcF_incIdx
daNpcF_decIdx
daNpcF_ActorMngr_c::initialize()
daNpcF_ActorMngr_c::entry
cleanup daNpcF_ActorMngr_c::entry
daNpcF_ActorMngr_c::remove
daNpcF_ActorMngr_c::getActorP
daNpcF_MatAnm_c::calc attempt
daNpcF_SPCurve_c::initialize
minor fixes
daNpcF_Path_c::initialize
daNpcF_Path_c::setPathInfo
daNpcF_Path_c::chkPassed
daNpcF_Path_c::reverse
daNpcF_Path_c::setNextIdx
daNpcF_Path_c::getNextIdx
daNpcF_Path_c::getBeforeIdx
daNpcF_Path_c::getBeforePos
daNpcF_Path_c::getNextPos
daNpcT_MatAnm_c::initialize
daNpcT_MatAnm_c::calc
daNpcT_addIdx
daNpcT_subIdx
daNpcT_decIdx
daNpcT_Path_c::hermite
daNpcT_Path_c::initialize
daNpcT_Path_c::setPathInfo attempt
daNpcT_Path_c::setNextPathInfo
daNpcT_Path_c::reverse
daNpcT_Path_c::setNextIdx
daNpcT_Path_c::getDstPos attempt
daNpcT_DmgStagger_c::setParam
Add FLOAT_LABEL where possible
fopEn_enemy / fix e_wb
move jasper's jsystem work over
d_attention / d_demo / d_lib work
remove asm
clean up dolphin files / work on some rels (#212 )
* d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop
* dolphin OS work / cleanup
* dolphin GX work / cleanup
* finish changing dolphin files to C
* more files into C
* match rest of MSL_C math functions
* more dolphin files converted to C
* remove asm
* d_bg_w work
* remove asm
* d_a_alink work / kytag14
initial changes to d_a_e_yc
checkpoint until virtual destructor issue is solved
daNpcF_Lookat_c::adjustMoveDisAngle
daBaseNpc_c::setMtx
daBaseNpc_moveBgActor_c::daBaseNpc_moveBgActor_c()
daNpcT_c::ctrlFaceMotion
daNpcT_c::ctrlMsgAnm attempt
daNpcT_c::initTalk
daNpcF_clearMessageTmpBit
daNpcF_getDistTableIdx
daNpcF_offTmpBit
daNpcF_onTmpBit
daNpcF_chkTmpBit
daNpcF_onEvtBit
daNpcF_chkEvtBit
daNpcF_c::getDistTableIdx
daNpcF_chkPointInArea
daNpcF_chkDoBtnEqSpeak
daNpcF_getPlayerInfoFromPlayerList attempt
daNpcF_pntVsLineSegmentLengthSquare2D
daNpcF_c::chkPointInArea
daNpcF_c::chkPointInArea
daNpcF_c::getAttentionPos
daNpcT_chkTmpBit
daNpcT_offTmpBit
daNpcT_onTmpBit
daNpcT_chkEvtBit
daNpcT_offEvtBit
daNpcT_onEvtBit
daNpcT_chkDoBtnIsSpeak
daNpcT_getDistTableIdx
daBaseNpc_acMngr_c::entry
daNpcF_c::initTalk
undo override
2022-12-20 16:28:41 -07:00
TakaRikka
215421ba51
move remaining old progress ( #186 )
...
* move remaining old progress
* remove asm
2022-03-26 13:17:17 -04:00
Zen64
f7c90c2e6a
Renamed instances of msl_c -> MSL_C because
2022-03-20 00:01:24 -04:00
Zen64
3751b71c0a
Fixed capitalization and msl library names
2022-03-19 22:31:05 -04:00
lepelog
4333ca65bf
remove obsolete comment
2021-11-26 10:21:06 +01:00
lepelog
492d89bd48
c_lib OK
2021-11-26 00:44:17 +01:00
lepelog
277d3ffe67
cLib_addCalcPos
2021-11-13 13:14:38 +01:00
lepelog
7f55e9a624
addCalc
2021-11-13 13:12:53 +01:00
TakaRikka
6d4520da66
J2D structs + print / fix GX + MSL string headers ( #157 )
...
* J2D structs + print / fix GX + MSL string headers
* remove msl_c/string.h
2021-10-24 23:35:00 +02:00
lepelog
0b8db42226
Copy JKernel ( #126 )
...
* start JSystem
* JKRAram and JUTGamePad
* started heap and thread
* more JKernel
* mostly finished JKernel
* delete unused asm
* JKRFileFinder
* delete unused asm and match findNextFile
* format
* fix mtx_vec
2021-05-02 20:03:24 -04:00
lepelog
941be0e47b
Merge remote-tracking branch 'Julgodis/dol2asm_fullsplitt' into new-disasm-codecopy
2021-04-19 18:11:56 +02:00
lepelog
3ad98e887a
some parts in c_lib
2021-04-08 18:43:16 +02:00
Julgodis
cad608c551
demangle data-symbols
2021-04-08 01:47:05 +02:00
Julgodis
85bd045193
building RELs
2021-04-06 18:00:35 +02:00
Julgodis
9325c67c63
__sinit and progress script update
2021-04-01 02:07:58 +02:00
Julgodis
b6eed5208d
.dead section fix
2021-03-31 23:22:38 +02:00
Julgodis
2404fb33c7
re-generate with bug fixes
2021-03-30 01:58:08 +02:00
Julgodis
9335ce5119
clang-format
2021-03-29 00:10:25 +02:00
Julgodis
1e95d29b60
dol2asm OK
2021-03-28 22:49:05 +02:00
Pheenoh
0267924dc1
delete variables.h
2021-02-20 23:11:44 -05:00
lepelog
1a88a1068f
Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers ( #115 )
...
* data for c_angle
* data c_sxyz
* partially migrated c_xyz data
* c_xyz data
* c_xyz data decomp
* c_math data
* c_math data
* c_lib data, some cleanup
* rename some unnamed functions and create header for them
* header for string functions
* format and fix fabsf
* cleanup
* remove more unneded function prototypes
* move fpclassify to math.h
2021-02-19 10:51:02 -05:00
lepelog
4bd5ca735f
f_op_actor_mng split & started decomp ( #112 )
...
* fop-actor-mng
* rodata
* more actor mng progress
* actor mng progress
* format
* cleanup
* fix Mtx function signatures
* PR suggestion
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-02-12 19:47:46 -05:00
Pheenoh
8e3d116bb1
remove functions.h
2021-01-31 15:33:34 -05:00
LC
f0699b05a8
c_lib: Decomp a few functions ( #89 )
...
* c_lib: Decomp cLib_memSet and cLib_memCpy
Gets rid of some low-hanging fruit.
* c_lib: Decomp cLib_distanceAngleS
Another super trivial function to make match.
* c_lib: Decomp cLib_targetAngleY overload set
Fairly trivial in terms of matching.
* c_lib: Sate clang-format
I didn't touch this code, but the clang-format pass wants this done, and
so it is.
2021-01-21 20:29:22 -05:00
lepelog
0eec99db4d
Split SComponent ( #45 )
...
* split c_math
* split c_angle
* split c_API_controller_pad
* split c_API_graphic
* split c_bg_s_chk
* c_bg_s_gnd_chk split
* more c_bg split
* split c_cc_d
* delete asm
* split c_cc_s
* split c_lib
* split c_m2d and c_m3d_g_aab
* split c_m3d_g_cir
* split c_m3d_g_cps
* split rest of c_m3d_g
* split c_m3d
* split c_malloc
* split c_request
* split c_sxyz
* split and partly decompile c_xyz
* format
* c_angle.h
* begin c_angle decomp
* c_angle
* progress adding stub classes for SComponent
* more c_m3d
* remove some asm and format
* more m3d headers
* more c_angle decomp
* c_lib headers
* add public to classes
* fix csXyz member names
* c_sxyz partly OK
* move Zero csXyz to c_sxyz header
* c_API_graphic
* delete some unused asm
* move math extern data, decompile some functions
* delete unused asm
* fix duplicated c_angle.h
* fix an inlined function name, add more inlined functions for c_angle.h (currently unused)
* format
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-01-06 20:04:53 -05:00
unknown
ca042ff23e
move SComponent and SStandard under SSystem, some dSv_player_config_c methods ok
2020-11-26 21:35:46 -05:00