Commit Graph

142 Commits

Author SHA1 Message Date
Pheenoh 3eeae1278e Add pause on unfocus feature 2026-04-19 10:02:55 -06:00
Jasper St. Pierre 872b1a5dcb water interpolation fix 2026-04-18 22:17:35 -07:00
Luke Street 9dcd1a44bb Merge branch 'main' into unhackify-widescreen
# Conflicts:
#	src/dusk/imgui/ImGuiMenuGame.cpp
#	src/m_Do/m_Do_lib.cpp
2026-04-18 14:12:21 -06:00
TakaRikka cbf01a2e70 add some cheats 2026-04-18 01:14:14 -07:00
Luke Street 67fbbf4acc Merge remote-tracking branch 'refs/remotes/origin/main' into unhackify-widescreen
# Conflicts:
#	src/m_Do/m_Do_main.cpp
2026-04-17 23:12:58 -06:00
Luke Street 7dba5738b6 Widescreen rework & IR scaling 2026-04-17 23:11:43 -06:00
Irastris ea18075de8 Frame Interp: Game Clock Refactor & Ring Item Selection 2026-04-17 23:24:47 -04:00
Irastris 3f6cad3eb4 Frame Interp: UI Pacing Simplification 2026-04-17 23:24:47 -04:00
TakaRikka 84c2f59f98 Merge pull request #410 from TwilitRealm/instant-text
Hold B for instant text setting
2026-04-17 15:03:35 -07:00
Irastris 08f785005d Gyro: Add Subjectivity ProcIDs 2026-04-17 17:13:12 -04:00
gymnast86 5488de326d remove unecessary comment 2026-04-17 01:32:50 -07:00
gymnast86 f9fb0d856d implement instant text setting 2026-04-17 01:30:08 -07:00
MelonSpeedruns 20e9d1458b Lots of Imgui Adjustments (#405)
- Store if the F1 menu is open for the next boot
- Auto-save controller changes without having the press the Save button
- Changed FPS X position so it doesn't clip to the right of the window
- Changed F1 Toast to be 2.5 secs so it doesn't go over the title screen

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-16 13:58:39 -06:00
Irastris af624bb3ea Gyro: Revisions & Rollgoal Mirror Mode 2026-04-16 15:31:58 -04:00
Irastris d5566fd463 Gyro: ROLLGOAL! 2026-04-16 05:17:50 -04:00
Irastris 83a95d64ee Frame interp: Revised camera system
FOV is now smooth, and the individual hacks for stars and Epona's reins are removed
2026-04-16 00:04:32 -04:00
TakaRikka 4dd858b0ac Merge pull request #380 from TwilitRealm/feature/disable-main-hud
Disable Main HUD Feature
2026-04-14 20:03:23 -07:00
Irastris 34de4ea392 Frame interp: Stable keying for simple shadows 2026-04-14 16:55:24 -04:00
MelonSpeedruns 0f32b444a1 Disable Main HUD Feature 2026-04-14 15:43:52 -04:00
madeline d1d85d90b2 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-14 07:07:23 -07:00
madeline 5e9657d223 redo keybinds for debug tab 2026-04-14 07:07:19 -07:00
TakaRikka 3f8b474d75 Merge pull request #359 from TwilitRealm/feature/time-stones
Sun's Song
2026-04-14 02:38:10 -07:00
Luke Street 08105650c5 Create log files under configDir/logs; seed initial pipeline cache 2026-04-14 01:32:58 -06:00
Luke Street c6d58afd94 Integrate Sentry crash reporting for public builds 2026-04-14 00:43:56 -06:00
Irastris 235949e452 Frame interp: Initial presentation sync implementation 2026-04-14 02:41:11 -04:00
Irastris 701986389d Frame interp: Initial presentation sync implementation 2026-04-14 02:33:44 -04:00
madeline 6015fdb2b7 state share feature 2026-04-13 21:55:55 -07:00
MelonSpeedruns 6e542c21cd Added howling anywhere (R+X) 2026-04-13 18:08:05 -04:00
Lurs 04dd045c17 Add slider for bloom brightness 2026-04-13 23:35:21 +02:00
MelonSpeedruns 5c5ef31bdf Merge branch 'main' into feature/time-stones 2026-04-13 16:44:00 -04:00
Luke Street 9a2e83b87e Add "Bloom Mode" config option (Off, Classic, Dusk) 2026-04-13 13:06:14 -06:00
MelonSpeedruns 48bdaaa3dd Time Stones Feature 2026-04-13 10:46:09 -04:00
SuperDude88 873627aaf6 Per-Axis Sensitivity
- Allow changing the sensitivity of the gyro on each axis independently
2026-04-12 23:36:30 -04:00
TakaRikka 5a98cb049c Merge pull request #343 from TwilitRealm/ira/gyro-aim
Initial implementation of gyro aim
2026-04-12 16:54:25 -07:00
TakaRikka 40cf316c3e Merge pull request #342 from TwilitRealm/feat/move-link-tool
Add Move Link tool from decompgz
2026-04-12 16:23:05 -07:00
Pheenoh 77014b8cde Address PR feedback for Move Link tool
- Gate on developmentMode instead of dedicated setting
- Simplify combo check to getHoldL + getHoldR + getTrigY
- Use #if TARGET_PC ifdefs, preserve original #if DEBUG code
- Remove enableMoveLink ConfigVar and menu checkbox
2026-04-12 15:46:36 -06:00
TakaRikka ddfc8f7789 Merge pull request #339 from TwilitRealm/feature/restore-dolby-for-builds
Restore Warning Screen behind Toggle
2026-04-12 13:43:21 -07:00
TakaRikka 9d656b04b6 Merge pull request #338 from TwilitRealm/feature/no-heart-drops
No Heart Drops Feature
2026-04-12 13:42:16 -07:00
Irastris cbf24ebd38 Initial implementation of gyro aim 2026-04-12 14:58:16 -04:00
Pheenoh 283d4a506c Add Move Link tool from decompgz 2026-04-12 12:32:27 -06:00
Irastris ff64071db8 Frame interp: Fix stars 2026-04-12 13:20:04 -04:00
MelonSpeedruns d5a388d323 added skip warning screen toggle 2026-04-12 12:33:05 -04:00
MelonSpeedruns 8e822112b2 No Heart Drops 2026-04-12 11:22:16 -04:00
Luke Street e7af33d0cc Add "Enable Water Refraction" toggle & cleanup 2026-04-11 20:13:39 -06:00
Irastris 2b95ce7444 Frame interp: Fix Epona's reins 2026-04-11 21:45:54 -04:00
MelonSpeedruns 950b543f0f Shadow Quality Enhancement (#311)
* Shadow Quality Enhancement

* added 1 space because we like consistency here

* Addressed encounter comments

* Renamed description of shadow resolution

* added period at the end of shadow resolution description

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-11 17:52:08 -06:00
Luke Street 943ac05f16 Use Limiter class in waitForTick (#330)
This uses the existing `Limiter` class (stolen from Metaforce) in `JFWDisplay::waitForTick`.
The limiter also now uses `SDL_DelayPrecise` internally on non-Windows platforms.
On Windows, the existing `NanoSleep` logic is untouched, as it appears to provide a
more stable framerate for the folks testing it on Windows than `SDL_DelayPrecise` does.
On Linux, however, `SDL_DelayPrecise` is plenty accurate.
2026-04-11 17:50:52 -06:00
MelonSpeedruns d32adeeba7 Merge remote-tracking branch 'origin/main' into presets
# Conflicts:
#	files.cmake
#	src/d/actor/d_a_title.cpp
#	src/dusk/config.cpp
#	src/dusk/imgui/ImGuiConsole.cpp
#	src/dusk/imgui/ImGuiEngine.cpp
2026-04-11 16:53:04 -04:00
PJB3005 ffd7183669 Improve dDlst_list_c::draw debug group code to also go to tracy, be less of a performance hog when active. 2026-04-11 16:11:19 +02:00
Irastris eaec6487a3 Implement unlocked framerates via interpolation (#315)
* Disable waitForTick and waitBlanking

* Initial frame interpolation implementation

* Initial batch of speed fixes

* Fix Iron Boots

* Strip dead code once used for debugging

* Interpolate shadows

* Revert overzealous/redundant lookups

* Fix JUTFader

* Fix field map cursor

* Fix various particle effects

* Fix Midna when riding Wolf Link

* Fix title logo

* Title Logo 2: Electric Boogaloo

* Fixed grass and flowers

* "Unlock Framerate" config option (WIP)

* Wrap more things in TARGET_PC

* Finish wrapping things in TARGET_PC

* Missed one

* Disable dComIfGd_drawXluListInvisible when interpolating

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-04-11 01:06:25 -06:00