Max Roncace
d63ffe6030
Fix Clang compiler error due to CRASH macro
2026-03-27 23:50:31 -04:00
PJB3005
81d0312f2b
Merge branch 'main' into pjb-audio
2026-03-27 17:18:11 +01:00
PJB3005
54f4dddbde
Fix CRASH() macro outside MSVC
...
Just add a CRASHF() overload that... isn't necessary anymore. Oh well.
2026-03-27 17:07:54 +01:00
Max Roncace
ef1cfc5d28
Merge remote-tracking branch 'decomp/main'
2026-03-27 02:02:24 -04:00
Roman Sandu
b0cd70ce74
JAHostIO and friends ( #3131 )
2026-03-26 18:54:07 -07:00
PJB3005
6c3d9d2e38
Merge remote-tracking branch 'origin/main' into pjb-audio
2026-03-19 20:16:57 +01:00
Max Roncace
bb061a1225
Merge remote-tracking branch 'decomp/main'
2026-03-18 01:56:47 -04:00
Max Roncace
8578874254
Fix a bunch of compiler warnings and document several more bugs ( #3130 )
2026-03-17 22:38:05 -07:00
PJB3005
0db942f82a
Clang Windows compile fixes
2026-03-16 15:44:02 +01:00
PJB3005
ca769802b0
Add CRASH() macro
2026-03-14 14:02:15 +01:00
Luke Street
6e748ac283
More GCC compatibility/warning fixes ( #3118 )
...
* Wrap >4-char literals in a MULTI_CHAR macro
Modern compilers do not support CW's non-standard behavior with
>4 char literals. We can, however, use a constexpr function to
compute the u64 values directly. This leaves <=4 char literals
unchanged.
* Replace non-pointer usages of NULL with 0
* Define NULL to nullptr on C++11 and above
* Fix more -Wpointer-arith and -Woverflow warnings
* Replace u32/s32 with uintptr_t/intptr_t where appropriate
* JSUOutputStream: Overload all standard int types
2026-02-28 20:19:17 -08:00
Luke Street
c786f40a23
Some MULTI_CHAR fixes
2026-02-28 15:43:37 -07:00
Luke Street
38b7156a8e
Another round of GCC fixes ( #3115 )
...
* Fix remaining <string> -> <cstring> for GCC compilation (#3114 follow-up)
MWerks' <string> header transitively includes C string functions
(memcpy, strlen, strcmp, etc.), but GCC/Clang's <string> is the C++
std::string header. These files all use C string functions and should
include <cstring> instead.
* Use std::isnan instead of isnan for GCC compilation
GCC's <cmath> places isnan in the std namespace. Using the unqualified
isnan fails to compile with GCC/Clang.
* Fix cCcD_Src types: s32 -> u32 for bitmask fields
cCcD_SrcObjCommonBase::mSPrm, cCcD_SrcObjTg::mType, and
cCcD_SrcObjAt::mType are used as bitmasks (SetType/SetSPrm take u32,
MskType/MskSPrm use u32, values like 0xFFFFFFFF are common in
aggregate inits). Change from s32 to u32 to match usage.
Also fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK to use unsigned literals,
and remove now-unnecessary (s32) casts on hex literals in collision
source data.
* Mark dummy() functions as static to avoid multiple definition errors
These decomp artifact functions have the same name and signature across
TUs, causing linker errors when building as a single binary.
2026-02-28 13:35:07 -08:00
Luke Street
b7961b7739
Fix compilation errors after decomp/main merge
...
- Fix <string> -> <cstring> across all source files (upstream fix)
- Add <cstring> to JASGadget.h, <cstdarg> to JUTDbPrint.cpp
- Fix <string> -> <cstring> in JUTFont.h, d_save.h, f_ap_game.h
- Fix std::isnan usage in c_cc_d.cpp
- Fix cCcD_Src types: s32 -> u32 for bitmask fields (upstream fix)
- Fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK unsigned literals (upstream fix)
- Remove (s32) casts on hex literals in collision data (upstream fix)
- Fix 0xFFFFFFFF literal in d_a_obj_wood_statue.cpp (upstream fix)
- Add braces to case 0 in d_a_e_gb.cpp to fix jump-over-init
- Fix Z2AudioCS.h include path (Z2AudioLib -> Z2AudioCS)
- Forward-declare Z2AudioCS in stubs.cpp to avoid revolution conflicts
- Guard JASGlobalInstance specializations with __MWERKS__ in m_Do_main
- Remove duplicate inline functions from d_com_inf_game.h
- Mark dummy() functions as static (upstream fix)
- Add JAUSectionHeap.h include to m_Do_main.cpp
2026-02-28 14:29:46 -07:00
Luke Street
3b8300d0d2
Merge decomp/main into dusk
...
Merges 44 upstream commits from zeldaret/tp decomp/main.
Conflict resolutions:
- .github/workflows/build.yml: keep deleted (not needed for PC port)
- README.md: keep PC port README
- J3DAnimation.h: keep OFFSET_PTR macro + add upstream forward decl
- J3DModelLoader.h: keep BE(u32) mBlockNum + add field_0x1c
- d_com_inf_game.h: keep PC port inlines + add upstream declarations
- global.h: keep MULTI_CHAR macro + add FABSF macro
- JUTConsole.cpp: keep uintptr_t cast for 64-bit
- JUTDbPrint.cpp: keep PC enter_() helper + add cstring include
- JUTResFont.cpp: take upstream loop/struct improvements with BE types
- JUTCacheFont.cpp: take upstream decomp fix
- float.h: use upstream !PLATFORM_GCN guard
- d_a_npc_bouS/theB.cpp: keep MULTI_CHAR() for PC portability
- d_a_npc_henna.cpp: keep uintptr_t + use upstream var name
- d_demo.cpp: keep near_/far_ field renames for PC
- d_resorce.cpp: keep uintptr_t + fix var name to res
- d_s_room.cpp, m_Do_graphic.cpp: keep dusk includes + add cstring
- m_Do_main.cpp: keep JHIComPortManager + use JAS_GLOBAL_INSTANCE_INIT
- angle_utils.h: remove redundant types.h include
2026-02-28 13:33:16 -07:00
PJB3005
c582d01cf7
Fix POINTER_ADD macro (64-bit & C++ compile)
2026-02-26 18:44:29 +01:00
Jeffrey Crowell
9af9240253
builds on mac again
...
revert some useless ifdefs
rm TARGET_PC in the wrong place
remove stubbed version of functions
2026-02-25 11:09:19 -08:00
roeming
81d679d207
Fix errors for msvc
...
Use less strict compiler flags instead of modifying source code
Add ugly defines so MSVC stops complaining about zero length arrays
2026-02-01 15:37:26 -08:00
YunataSavior
7130aecf9a
DBG npc_henna and mg_fshop equiv ( #3069 )
...
* DBG npc_henna almost, some mg_fshop
* Fix weed_control
* demo_camera_shop OK
* misc dbg symbol/etc fixes
* Fix e_ym/npc_henna dbg bss splits
Thanks @LagoLunatic
* dbg mg_fshop equiv
* PR comments
* DEBUG_CHECK_PAD_TRIG_Z mg_fshop
2026-01-28 14:19:46 -08:00
YunataSavior
e3b78563d1
obj_pumpkin dbg equiv ( #3036 )
2026-01-12 22:18:58 +02:00
YunataSavior
f80c653d3e
e_rd, npc_ks dbg work ( #3029 )
...
* Partial e_rd, npc_ks dbg work
* More e_rd matching
* e_rd fixes and dbg ctor matched
* obj_ita dbg equiv
* e_st dbg almost equiv
* Some obj_ladder dbg work
* dbg e_rd PR comments
* Further e_rd dbg clangd fixes
2026-01-11 19:49:05 -08:00
kipcode66
ea53712c30
Add guards around std library headers ( #3013 )
...
* Last fix for standard compiler error
* adding define guards around headers
* rename cmath.h and climits.h to cmath and climits respectively
* renaming cstdarg.h to cstdarg
* renaming cstdlib.h to cstdlib
* renaming cstring.h to cstring
* renaming cstdio.h to cstdio
* renaming cmath locale ctype
* renaming stdarg string and va_list
* renaming cstddef
* renaming stdio stddef stdlib
* renaming algorithm, functional, iterator, memory, and utility
* renaming bitset, cstdint, limits, and stdint
* renaming new and type_traits
* update quote includes for standard library headers to angle bracket includes
2026-01-05 03:50:45 -08:00
TakaRikka
27b8eb1049
msl_c mostly matching for wii/shield ( #2994 )
2025-12-24 16:54:21 -08:00
LagoLunatic
e8c70fb18f
Clean up code, remove fakematches, add UNUSED, enable warnings ( #2992 )
...
* Remove NDEBUG_DEFINED fakematch, clean up getName temps
* Fix ifdef
* Fix bad JSystem pch ifdef breaking decomp.me
* Remove Acch Chk fakematches
* Private Acch fields
* Fix some clangd errors in headers
* Add UNUSED macro for matching debug parameters
* Enable clangd unused-parameter warning
* Remove extern from initializers
Probably added by dol2asm?
* Fix process profile definitions
* Remove leftover dol2asm address comments
* Remove some unnecessary double casts
* Enable some more clangd warnings
* Fix missing usages of fopAcM_ct
* Fix wrong enum usage
* Fix more fakematches
2025-12-23 15:53:10 -08:00
TakaRikka
46d53ab65f
MSL_C header cleanup ( #2988 )
...
* msl_c header cleanup
* math header cleanup
* fix rest of shieldD configs
* cleanup cflag configs a bit
* fix shield build
2025-12-23 10:20:32 -08:00
kipcode66
9ac6dd0044
next round of standard compiler fixes ( #2969 )
...
* next round of standard compiler fixes
* Fix weak function order issue
* fix missmatch with ShieldD version
2025-12-21 17:48:09 -08:00
TakaRikka
08f0789ae7
copy homebuttonLib from oot-vc ( #2960 )
...
* initial copy of hbm from sdk_2009-12-11
* some more nw4hbm cleanup
* nw4hbm db mostly done
* nw4hbm snd copied from oot-vc
* nw4hbm ut copied
* nw4hbm lyt copied
* nw4hbm copied, mostly matching usa 1.0
* setup nw4hbm debug define
* fix HBMDataInfo struct
* add rvl sdk card lib
2025-12-16 16:55:07 +02:00
LagoLunatic
80a6fcb319
d_a_movie_player OK ( #2958 )
...
* Match THPAudioDecode
* Match daMP_MixAudio
* Fix weak func order
* Fix global.h
2025-12-16 16:52:28 +02:00
TakaRikka
1901b7b78f
most of shieldD revo sdk matching ( #2951 )
...
* shieldD revo wpad done
* shieldD revo hio2 done
* shieldD revo aralt, ppcarch, gf done
* shieldD revo exi done
* shieldD revo SI done
* shieldD revo vi done
* shieldD revo mtx done
* shieldD revo GX mostly done
* shieldD revo ai/dsp done
* shieldD revo sc mostly done
* shieldD revo esp/euart/wenc mostly done
* build fixes
2025-12-13 18:21:32 +02:00
kipcode66
1adace595e
Improving standard compiler compatibility ( #2926 )
...
* Adding explicit dolphin/ prefix & fix characters
* Rename ShiftJIS to SJIS
* Separate JASSeqReader read methods implementation between compilers.
* Fix pointer.h
* fix d_item_data typo
* fix gcn matching issue
2025-12-08 20:31:22 -08:00
Max Roncace
cf492884ea
Various debug conditional compilation cleanup ( #2915 )
...
* Global: Define DEBUG as 0 if not already defined
* Clean up DEBUG-guarded code
2025-12-06 13:34:47 -08:00
TakaRikka
dfa8efa97b
project cleanup ( #2895 )
...
* some wii OS fixes
* remove old dol2asm comments
* remove dol2asm.h
* remove function address comments
* normalize ATTRIBUTE_ALIGN usage
* DECL_WEAK macro
* fix gcc attribute weak macro
* wrap more mwcc specific things in ifdefs
* fixes
* fix revo sdk version flags
* fixes
2025-11-30 15:23:42 -07:00
LagoLunatic
4bc21e9bea
Fix more nonmatchings ( #2850 )
...
* Fix GetPolyIndex and GetBgIndex, fixing a couple regallocs
* Match daNpcCd2_c::checkFearSituation and daNpcCd2_c::getAnmP
* Match daAlink_c::jointControll
* Clean up float class checks
* Move float constants to global.h
2025-11-23 15:23:44 -08:00
Max Roncace
3f6f4ae616
Link d_name for GCN JPN ( #2843 )
2025-11-21 14:27:21 -08:00
LagoLunatic
7a6795c978
Misc fixes ( #2830 )
...
* Replace DANPCF_C_HACK with a better fakematch
* d_a_obj_item OK
* Fix ninja diff
* Misc debug/nonmatching fixes
* Fix ninja diff for PAL
* Fix bad PAL split
2025-11-19 14:10:03 -08:00
LagoLunatic
6ec6fce8cb
Fix JUT_ASSERT and several other macros ( #2711 )
...
* Fix JUT_ASSERT to be a nested define
* Switch names that appear in asserts to be constants instead of defines
* Replace `0` in asserts with `NULL` or `FALSE`
* Fix fpclassify
* Fix ARRAY_SIZE
* Use G_CM3D_F_INF
* More fixes for fpclassify
* Remove FLOAT_LABEL
* Remove incorrect FLAG_ON macro
* Remove UNK_BSS macro
* Silence clangd unused header warning for PCH
2025-09-28 13:11:07 -07:00
LagoLunatic
d11c4ac8a9
Misc matches and fixes ( #2703 )
...
* Match mDoExt_morf_c::getPlayMode
* Misc cleanup
* Fix actor cull spheres
* Match daPy_py_c::getLastSceneSwordAtUpTime, JUTGamePad::testTrigger
* Fix improper demangling of dBgS_SphChk::SetCallback
* Fix d_camera rangef weak func order
* Match more alink_wolf funcs
2025-09-26 18:50:46 -07:00
TakaRikka
87069235c0
some J3D/misc cleanup ( #2628 )
...
* some j3d cleanup
* begin using uintptr_t
* j3dgraphbase cleanup
* j3dgraphanimator cleanup
2025-09-04 17:56:59 +03:00
Max Roncace
c897597fc1
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
TakaRikka
100dfc70a2
add wii usa rev0 support ( #2505 )
...
* wii usa rev0 dol building ok
* wii dol cleanup
* some wii tests
* most rels building
2025-06-27 13:14:58 +03:00
TakaRikka
d902b1d014
d_a_bg mostly matching. update version symbols / add platform macros ( #2410 )
...
* d_a_bg mostly matching
* update version symbols from new dtk
* add version platform macros
* small fix
2025-04-25 20:53:30 +03:00
TakaRikka
eda175afc8
copy dolsdk2004 to tp / b_bh + e_mb done ( #2299 )
...
* move dolsdk2004 over
* cleanup some temp work
* finish and cleanup gf
* b_bh done
* d_a_e_mb done
2025-02-10 21:20:42 +02:00
LagoLunatic
a60b7f3e99
Fix spurious differences when using ninja diff ( #2294 )
...
* Fix spurious differences when using ninja diff
* Fix some clangd errors/warnings
2025-01-26 22:01:05 -08:00
TakaRikka
0894b6ef34
wip debug / pal building, b_gm mostly done ( #2285 )
...
* b_gm mostly done
* wip debug / pal building
* fix configure.py
* fix some debug macros / flags
2025-01-16 19:37:39 +02:00
TakaRikka
b5b157ab34
d_a_horse mostly done ( #2284 )
...
* checkpoint
* d_a_horse mostly done
* some horse doc
2025-01-09 15:45:46 +02:00
TakaRikka
bed1416897
d_a_alink work / lv4digsand done / e_s1 matched ( #2224 )
...
* d_a_alink work / d_a_obj_lv4digsand done
* d_a_e_s1 matched, not linked
* d_a_e_s1 documentation
2024-10-25 06:47:02 +03:00
Luke Street
c1ada3693f
Add clangd support for VS Code ( #2207 )
...
* Add clangd support for VS Code
* Revert accidental change
2024-10-12 21:43:10 -07:00
TakaRikka
178194ccb2
switch to dtk setup ( #2203 )
...
* switch to dtk setup
* some cleanup / fixes
* cleanup d_a_alink literals
* Restore doxygen, update CI & README.md (#1 )
* Fix build image ref (#2 )
---------
Co-authored-by: Luke Street <luke@street.dev >
2024-10-10 08:29:58 -06:00
TakaRikka
bc126f7e43
work / documentation on d_a_b_ds ( #2104 )
...
* document / cleanup a good chunk of d_a_b_ds
* fix d_a_b_ds nonmatching file
2024-03-22 14:56:28 +02:00
TakaRikka
5f1a002cf4
d_a_shop_item, d_a_b_go, d_a_b_gos OK ( #2085 )
...
* d_a_shop_item OK
* d_a_b_go OK
* d_a_b_gos OK
* remove asm
* some work on d_a_b_oh / d_a_b_zant_sima
* d_a_startAndGoal done
2024-03-07 20:23:18 -07:00