Commit Graph

3 Commits

Author SHA1 Message Date
CraftyBoss 4466442cfb add location IDs to yaml db, get started on translating received ap data to rando data
the idea is to use the existing randomizer systems (like World, RandomizerContext, etc) in order to generate necessary data for in-game modifications such as text replacements, model swaps, etc. to do this we need to get the apworld's current settings, which atm will require loading the configured ap yaml file before connecting to archipelago.
2026-06-12 02:47:52 -07:00
CraftyBoss f6b86d3f38 actually get some ap functionality going
getting items from the server works now mostly, for now we're ignoring inventory fills as its going to require a bit of work to reset the inventory on connection.
2026-06-09 01:23:05 -07:00
CraftyBoss 83adafff82 basic setup for archipelago support started
For now we'll be using APCpp, seems to be good enough for what we need to do for this. might eventually roll my own library if things end up being too weird/complicated to integrate properly.
2026-06-06 19:39:23 -07:00