TakaRikka
4d10b9b868
fix flowers
2026-03-30 00:08:07 -07:00
Irastris
0319eaa7b8
Revert "Increase shadow resolution"
2026-03-30 02:26:12 -04:00
Luke Street
6f4695506f
Avoid allocating RAM for shadow textures
2026-03-29 23:08:53 -06:00
Luke Street
84e56cf4e3
Increase shadow resolution
2026-03-29 23:03:00 -06:00
Luke Street
b536b73762
d_a_obj_brg: Fix out-of-bounds brg_init_pos
2026-03-29 14:59:27 -06:00
PJB3005
65da97eca2
Fix Midna portal spawning after boss
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#140
2026-03-29 18:22:45 +02:00
PJB3005
5b18c7bbf3
Fix bad DSP assert
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Fixes #150
Fixes #133
2026-03-29 18:22:12 +02:00
PJB3005
9527ce0069
Add fullscreen checkbox to game menu
2026-03-29 18:21:36 +02:00
PJB3005
bd08d05f3a
Fix stub log memory leaking if imgui rendering is disabled
2026-03-29 18:21:27 +02:00
TakaRikka
feeaaa45cb
Merge pull request #144 from TakaRikka/fix/dvd-heap-exhaustion
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Use separate heap for DVD decompression
2026-03-29 04:35:51 -07:00
Max Roncace
d2c5614a47
Use separate heap for DVD decompression
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This fixes crashes when first entering North Faaron cave and
Renado's Sanctuary due to system heap exhaustion resulting from
multiple threads allocating on the heap at once.
There's some sort of weird contention going on - for some reason the
game gobbles up seemingly any amount of memory you throw at it when
the two threads are competing for heap space. Using a separate heap
in the async thread sidesteps the issue.
2026-03-29 01:20:25 -04:00
PJB3005
576937f8b0
Don't include logging infrastructure in m_Do_graphic.h
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This ends up wasting a ton of compile time because it pulls in all of Aurora's log infrastructure and fmt and all the noise into a thousand game files
2026-03-29 04:35:44 +02:00
Irastris
9b3f72582a
Revert d_s_logo speedup, skip logos entirely instead
2026-03-28 19:18:06 -04:00
CraftyBoss
472551d24a
increase d_a_coach_2D heap size
2026-03-28 10:47:55 -04:00
CraftyBoss
f53917016d
Fix uninitialized field causing occasional crash in d_camera::lockonCamera, fix wolf howling scissors
2026-03-28 00:56:10 -04:00
TakaRikka
adba1a3055
Merge pull request #135 from TakaRikka/pjb-audio
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Audio
2026-03-27 20:36:06 -07:00
PJB3005
c9a1f02f55
Fix map loader gameRegions literally being 2.7 MiB of recursive arrays
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Just moving it to std::vector, easy enough.
2026-03-27 17:34:05 +01:00
PJB3005
248f3945b4
Merge branch 'main' into pjb-audio
2026-03-27 17:18:11 +01:00
PJB3005
0178ab35b3
Add replacement helpers for strncpy[_s]
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Portable without vulnerabilities.
2026-03-27 16:54:51 +01:00
PJB3005
967ea0c939
Audio channels are sorted with a stable sort
2026-03-27 14:54:27 +01:00
PJB3005
b01581b043
Show new audio channels as green on the debug tool
2026-03-27 14:54:17 +01:00
PJB3005
6073a0c3f0
Implement master volume & volume interpolation
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Does not fix clicking :(
Fixes https://github.com/TakaRikka/dusk/issues/132
Fixes https://github.com/TakaRikka/dusk/issues/128
2026-03-27 14:54:03 +01:00
PJB3005
625a94dcff
Replace ugly cast in dusk::audio::DspRender
2026-03-27 13:35:33 +01:00
PJB3005
2e441c9156
Skip oscillator channels properly I think
2026-03-27 12:42:37 +01:00
Lurs
1faded3faf
fix stuck note e.g. in Hyrule field
2026-03-27 12:23:41 +01:00
Max Roncace
12966c3b12
Merge remote-tracking branch 'decomp/main'
2026-03-27 02:02:24 -04:00
YunataSavior
37bccaa011
Add "Selected Layer" to Map Loader
2026-03-26 20:18:18 -07:00
Roman Sandu
0fc019dcfa
JAHostIO and friends ( #3131 )
2026-03-26 18:54:07 -07:00
Max Roncace
053392f440
Fix UB in search_ground_1 in d_a_e_yg
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This could cause a crash and was previously fixed by 3aa39867 , but
it's a band-aid solution. This fix addresses the underlying bug that
actually causes the crash.
The workaround remains in place for now because similar bugs related
to NaNs have been encountered, and it's not currently known how many
places in the codebase are affected as well.
2026-03-26 20:11:39 -04:00
PJB3005
e2923d3745
Fix shutdown crash
2026-03-26 15:03:48 +01:00
TakaRikka
3f90d11e95
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-26 04:52:52 -07:00
TakaRikka
59d689724c
save editor inventory menu wip
2026-03-26 04:52:09 -07:00
Lurs
72e2c71de6
Fix audio memory leak
2026-03-26 11:02:24 +01:00
YunataSavior
31e93a3e7c
Fix "switch case passes initialization" in d_a_peru
2026-03-25 21:28:58 -07:00
Max Roncace
3b6582f1a2
Add even more heap debug names
2026-03-25 20:53:18 -04:00
Max Roncace
c5d1ceffff
Map loader: Reset room/point values when region is changed
2026-03-25 20:53:18 -04:00
madeline
bfcfb3622e
fixes #107
2026-03-25 12:05:50 -07:00
PJB3005
7ac96d0251
Merge branch 'main' into pjb-audio
2026-03-25 16:43:59 +01:00
Lurs
3ad7e70963
removing Z2Creature::startCreatureVoice stub
2026-03-25 09:35:16 +01:00
madeline
99786174cb
properly scale deku toad camera detection range
2026-03-24 18:34:12 -07:00
madeline
9b9ea69dbc
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-24 18:25:05 -07:00
madeline
d6f2b1c899
fix trimming viewport scissoring fixes #121
2026-03-24 18:25:01 -07:00
Lurs
96c5ac2b23
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-24 11:20:12 +01:00
Lurs
8b66a4e648
Add toggle for water projection offset. Potentially fixes #77
2026-03-24 11:19:58 +01:00
madeline
ed27528728
turn on background input
2026-03-23 23:17:26 -07:00
madeline
913619a930
fuck interrupts
2026-03-23 22:16:57 -07:00
PJB3005
ff7a80c7b4
Add a bunch of missing imgui close buttons
2026-03-23 13:46:46 +01:00
PJB3005
d5786356e2
Threading cleanup: remove MallocAllocator stuff
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Not necessary anymore now that JKRHeap is isolated
2026-03-23 13:34:20 +01:00
TakaRikka
4a2294c40b
save editor wip
2026-03-23 05:01:42 -07:00
TakaRikka
b0e3a4e0d2
enable cs fades again
2026-03-22 00:20:37 -07:00