TakaRikka
7992cb22ac
Merge pull request #29 from TakaRikka/gcc-fixes
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Some GCC fixes
2026-02-28 12:20:23 -08:00
Luke Street
819f59c1c7
Use tls_model("global-dynamic") for JKRHeap on GCC
2026-02-28 13:16:42 -07:00
Luke Street
596a8c89bb
Simplify CMake config for Linux
2026-02-28 13:16:20 -07:00
Luke Street
f501960314
Some TARGET_PC fixes
2026-02-28 13:16:02 -07:00
Max Roncace
ebe7c7aabc
ShieldD: Clean up a bunch of 99% matching TUs ( #3113 )
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* d_a_npc_ks debug code 100%
* d_a_npc_rafrel debug code 100%
* d_a_npc_inko minor improvements
* d_a_npc_gro debug code 100%
* d_a_npc_pachi_taro debug code 100%
* d_a_npc_passer debug code 100%
* d_a_npc_pachi_maro debug code 100%
* d_a_npc_post debug code 100%
* d_a_obj_bemos debug improvements
* d_a_obj_scannon_ten debug code 100%
* d_a_b_mgn debug code 100%
* d_a_e_fb debug code 100%
* d_a_e_gb debug code 100%
* d_a_e_hz debug code 100%
* d_a_e_cr_egg debug code 100%
* d_a_e_md debug code 100%
* d_a_e_wb debug code 100%
* d_a_obj_mirror_6pole debug code 100%
* d_a_obj_spinLift debug data fixes
* d_a_obj_pdwall debug data fixes
* d_a_obj_ss_drink debug code almost matching
* d_a_obj_poFire debug code 100%
* d_a_obj_picture debug code 100%
* d_a_obj_dust debug code 100%
* d_a_obj_fallobj debug code 100%
* d_a_obj_itamato debug code almost matching
* d_a_obj_syRock debug code 100%
* d_a_obj_katatsumuri debug code 100%
* d_a_obj_wood_statue debug code 100%
* d_a_obj_lv6egate debug code 100%
* d_a_tag_qs minor debug symbol fixes
* d_a_obj_twGate debug code 100%
* d_a_obj_lv6SwGate debug code 100%
* d_a_obj_lv6swturn debug code 100%
* d_a_obj_lv6Tenbin debug code 100%
* d_a_obj_kwheel01 debug code 100%
* Fix RTTI order regression (cM3dGCyl vs cBgS_*)
2026-02-28 12:13:57 -08:00
Luke Street
c900a043b8
Some GCC compilation fixes ( #3114 )
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* Fix 6-byte multichar literals
* Add `struct` to `e_ga_class::ga_s`
* Fix remaining wrong forward declares (struct/class)
* Replace `#include <string>` with `#include <cstring>`
* Guard FLT_EPSILON define to prevent redefinition
* Add missing `#include <cstring>` for direct cstring function usage
2026-02-28 12:11:00 -08:00
PJB3005
5926989394
Fix pointer truncation in fopScnM_CreateReq i_data
2026-02-28 21:00:16 +01:00
PJB3005
5645b96d28
fix StageOffsetPtrT -> overload
2026-02-28 20:58:21 +01:00
PJB3005
5a519da22b
Fix JGadget::TLinkList offsets on 64-bit
2026-02-28 20:17:20 +01:00
PJB3005
a23721bc7d
Process debug imgui
2026-02-28 19:39:52 +01:00
PJB3005
7215ed5c1c
Change aurora submodule URL to HTTPS
2026-02-28 19:15:40 +01:00
PJB3005
9a12c28823
Fix dScnPly_Create not returning properly
2026-02-28 19:13:17 +01:00
PJB3005
2ed6a26de4
Get imgui running
2026-02-28 14:43:47 +01:00
PJB3005
29ec605929
Stub out the entire dynamic linking table
2026-02-28 13:47:24 +01:00
PJB3005
a717eb8008
Fix default constructor parent zeroing shenanigans in actor creation
2026-02-28 13:27:42 +01:00
PJB3005
0c16a748c3
Make stage loading work on LE & 64-bit
2026-02-28 13:17:05 +01:00
TakaRikka
3d97a07488
Merge pull request #27 from TakaRikka/ptrfix2
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fix more compile errors with clang
2026-02-27 17:21:48 -08:00
Jeffrey Crowell
799cfc022d
address comments
2026-02-27 16:56:35 -08:00
PJB3005
b8e92ad08d
Speed up logos
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Keeping this in my working tree was getting annoying. Later we can probably revert it.
2026-02-27 23:55:10 +01:00
PJB3005
be84ab7b0a
Disable the audio engine for now
2026-02-27 23:54:50 +01:00
PJB3005
f759c7fe65
Disable clearEfb for now
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Causes crash due to weird way of clearing depth buffer
2026-02-27 23:33:36 +01:00
PJB3005
bb0ef954c2
Merge branch 'main' into 26-02-27-pjb-dev-2
2026-02-27 23:28:08 +01:00
PJB3005
0ee3b2b197
Isolate JKRHeap operator overloads
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Fixes #25
This isolates the JKRHeap operator new/delete overloads. Every single new/delete site in the code has been replaced with a macro.
Sadly for new[] and delete[] we have to keep global operators. The global new[] just allocates into malloc() however, and delete[] goes into free() if it's not in a JKRHeap. So that's fine.
2026-02-27 23:11:59 +01:00
Max Roncace
d017a3cd36
d_a_alink debug improvements ( #3112 )
2026-02-27 11:20:39 -07:00
Jeffrey Crowell
1f01a1e147
fix more compile errors with clang
2026-02-26 23:03:55 -08:00
TakaRikka
f59295c127
Merge pull request #26 from TakaRikka/26-02-27-be-gx
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Make GXVtxDescList and GXVtxAttrFmtList not be behind BE
2026-02-26 16:10:41 -08:00
TakaRikka
2a864958a1
Merge pull request #24 from TakaRikka/26-02-26-pointer-add
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Fix POINTER_ADD macro (64-bit & C++ compile)
2026-02-26 16:08:11 -08:00
PJB3005
4213b055ea
Make GXVtxDescList and GXVtxAttrFmtList not be behind BE
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Fixes a stub call because we couldn't pass the BE form to the API
2026-02-27 01:04:44 +01:00
PJB3005
e9cd1d1f64
Endianness fixes in JAudio loading code
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Not tested because I can't even get the code to init again due to the aforementioned race condition
2026-02-26 23:22:47 +01:00
PJB3005
d7a4fe6fa8
Fix JASDram allocation race condition
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Not sure if useful as long-term plan involves abandoning the DSP entirely.
2026-02-26 23:19:15 +01:00
PJB3005
fb20c793ce
This parameter was not what I thought it was
2026-02-26 23:02:46 +01:00
PJB3005
4a36376ae4
Increase audio heap sizes on PC
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prevent allocation failures from larger 64-bit pointers
2026-02-26 18:46:47 +01:00
PJB3005
60e5d599ee
Make the audio engine initialize again
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Removes spurious mDoAud_zelAudio_c::onInitFlag call in m_do_main that was added in the port, it breaks audio engine init.
Re-introduced g_mDoAud_audioHeap initialization.
2026-02-26 18:45:57 +01:00
PJB3005
55d162fd3e
Make stage loading work somewhat
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BE & 64-bit support
Most nodes haven't been fixed yet but this at least avoids an immediate crash.
2026-02-26 18:44:40 +01:00
PJB3005
031aabd9d0
Fix POINTER_ADD macro (64-bit & C++ compile)
2026-02-26 18:44:29 +01:00
Pieter-Jan Briers
a096caa8de
Fix broken J3DTexture assert ( #3111 )
2026-02-25 14:06:37 -08:00
TakaRikka
10e77f77e6
Merge pull request #23 from TakaRikka/26-02-25-fix-j3dtexture-assert
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Fix broken J3DTexture assert
2026-02-25 13:56:07 -08:00
PJB3005
58774dc2bf
Fix broken J3DTexture assert
2026-02-25 22:55:02 +01:00
TakaRikka
a2e8b9647b
Merge pull request #22 from TakaRikka/26-02-25-fix-fader
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Re-enable fader logic
2026-02-25 13:53:22 -08:00
PJB3005
70f32d0f25
Re-enable fader logic
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Was disabled during port development, needed to load the game
2026-02-25 22:47:31 +01:00
TakaRikka
4c021a97a5
Merge pull request #21 from TakaRikka/26-02-25-jsystem-debug
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Make the rest of JSystem compiled in DEBUG
2026-02-25 12:54:28 -08:00
TakaRikka
fe063bc1f5
Merge pull request #20 from TakaRikka/26-02-25-warning-fixes
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Warning fixes
2026-02-25 12:53:30 -08:00
PJB3005
454d3e80c6
Make the rest of JSystem compiled in DEBUG
2026-02-25 21:31:13 +01:00
PJB3005
9f2b9f4e33
Mark OSPanic and OSFatal as [[noreturn]]
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Enables them to avoid "method isn't returning a value" errors
2026-02-25 21:31:13 +01:00
PJB3005
a1ba5059da
Suppress some warnings we don't care about
2026-02-25 21:29:59 +01:00
PJB3005
484d8ffa9a
Fix FLT_EPSILON redefinition warning
2026-02-25 21:29:59 +01:00
TakaRikka
7fc1363d8b
Merge pull request #16 from TakaRikka/26-02-25-more-endian-fixes
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Asset loading endian fixes (mostly)
2026-02-25 11:58:37 -08:00
TakaRikka
0e9f284ff8
Merge pull request #18 from TakaRikka/26-02-25-windows-build-fix
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Windows build fixes
2026-02-25 11:48:09 -08:00
PJB3005
24ea26187e
Merge branch 'main' into 26-02-25-more-endian-fixes
2026-02-25 20:47:33 +01:00
PJB3005
e7e176bfd4
Windows build fixes
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Name mangling/linkage shenanigans
Remove jsystem_stubs.cpp, it's not necessary.
2026-02-25 20:43:43 +01:00