Pheenoh
d678c2db50
frame interp: dselect_cursor_c in d_menu_ring
2026-04-22 21:57:36 -06:00
Pheenoh
8f7a1d2493
Frame interp: Fix dmap scroll arrows
2026-04-22 18:35:07 -06:00
madeline
5a797f3a2d
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-20 20:22:12 -07:00
madeline
f9c437c709
fix incorrect eldin field name on map
2026-04-20 20:22:06 -07:00
PJB3005
729d084002
Fix THP shutdown crash
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Cleanly shut down movie player threads on exit.
I'm not 100% fond of having to manually insert a call like this into the shutdown logic, but the other solution is shutting down all processes and that's likely to result in causing more crashes.
2026-04-21 01:11:49 +02:00
madeline
2211ca0eb9
fix some menus scaling wrong
2026-04-20 06:45:05 -07:00
madeline
42097c0e8d
disable water refraction in debug, fixes #422
2026-04-20 05:36:31 -07:00
Howard Luck
ad661185b1
Frame interp pacing/camera cuts, King Bulblin reins, and crash fixes
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* misc fixes round 1
* kb1 fixes
* fixes for encounter/ira
2026-04-20 00:34:13 -04:00
Jasper St. Pierre
cb98725ac5
mirror flicker fix 2
2026-04-19 16:21:30 -07:00
Jasper St. Pierre
395eb78b97
simple shadow interp fix
2026-04-19 01:14:58 -07:00
Jasper St. Pierre
872b1a5dcb
water interpolation fix
2026-04-18 22:17:35 -07:00
Pheenoh
91492fe7b6
fix file select fade not rendering with frame interpolation
2026-04-18 16:53:48 -06:00
Irastris
ea18075de8
Frame Interp: Game Clock Refactor & Ring Item Selection
2026-04-17 23:24:47 -04:00
Irastris
08f785005d
Gyro: Add Subjectivity ProcIDs
2026-04-17 17:13:12 -04:00
TakaRikka
574f870724
Merge pull request #379 from TwilitRealm/minigame-wide-hud
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Widescreen Minigame Counters
2026-04-14 20:02:41 -07:00
Irastris
1bed728d08
Frame interp: Howl 2 Electric Boogaloo
2026-04-14 17:17:29 -04:00
MelonSpeedruns
925df48e72
Widescreen minigame counters
2026-04-14 15:10:28 -04:00
Luke Street
5c9af2ea64
Patch Twilight Hack
2026-04-14 11:33:14 -06:00
TakaRikka
3f8b474d75
Merge pull request #359 from TwilitRealm/feature/time-stones
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Sun's Song
2026-04-14 02:38:10 -07:00
Jasper St. Pierre
16e78b7d2d
d_drawlist: shadow fix
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dDlst_shadowControl_c::reset() is called every frame, dDlst_shadowControl_c::init() is not. Fix up dDlst_shadowControl_c::init() to not leak and reset its own data when needed, and remove texture reset calls which tear down the texobj.
2026-04-13 19:34:25 -07:00
Jasper St. Pierre
49d18c54af
d_drawlist: naming cleanup
2026-04-13 19:34:25 -07:00
MelonSpeedruns
6e542c21cd
Added howling anywhere (R+X)
2026-04-13 18:08:05 -04:00
MelonSpeedruns
48bdaaa3dd
Time Stones Feature
2026-04-13 10:46:09 -04:00
TakaRikka
9466b34627
Merge https://github.com/zeldaret/tp
2026-04-13 01:44:04 -07:00
TakaRikka
def29adbab
cat door cleanup ( #3155 )
2026-04-13 01:42:10 -07:00
YunataSavior
04159ace64
Fix MDH cat door opening
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* Needs to be upstreamed
Fixes #182
2026-04-13 00:44:18 -07:00
Jasper St. Pierre
afc3d0f85e
Revert "remove double swapping"
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This reverts commit e22c9da163 .
2026-04-12 19:01:47 -07:00
Irastris
cbf24ebd38
Initial implementation of gyro aim
2026-04-12 14:58:16 -04:00
Luke Street
e7af33d0cc
Add "Enable Water Refraction" toggle & cleanup
2026-04-11 20:13:39 -06:00
Irastris
2b95ce7444
Frame interp: Fix Epona's reins
2026-04-11 21:45:54 -04:00
Irastris
c3fb8da1c8
Frame interp: Fix fmap scroll arrows
2026-04-11 18:19:09 -04:00
Howard Luck
c57a7cf98f
Fix daE_VA_c::mRopeCutStatus and va_tag_* array sizes ( #3152 )
2026-04-11 12:53:51 -07:00
Howard Luck
63d68e9b1d
Fix daE_FB_c::mKeys array size on PC ( #3151 )
2026-04-11 12:52:48 -07:00
Howard Luck
1779734b12
Fix obj_maki_class::field_0x6f8 array size ( #3149 )
2026-04-11 12:51:20 -07:00
Howard Luck
ad6f8e9265
Fix daNpcCoach_Attr_c::field_0x28 array size ( #3148 )
2026-04-11 12:50:50 -07:00
Pieter-Jan Briers
37d22cfed2
Fix daBaseNpc_c field_0x744 array size ( #3154 )
2026-04-11 12:37:32 -06:00
PJB3005
71a8642f19
Merge remote-tracking branch 'decomp/main'
2026-04-11 19:59:09 +02:00
Howard Luck
32468db69d
Fix daE_VA_c::mRopeCutStatus and va_tag_* array sizes ( #325 )
2026-04-11 19:49:52 +02:00
Howard Luck
2ca35905a3
Fix daE_FB_c::mKeys array size on PC ( #324 )
2026-04-11 19:49:17 +02:00
Howard Luck
5c39c04937
Fix obj_maki_class::field_0x6f8 array size ( #322 )
2026-04-11 19:48:47 +02:00
Pieter-Jan Briers
9b900a1a55
UB fixes ( #3150 )
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* Fix incorrect size for J2DTevBlock8::insertTexture local_38
* Fix dMeter_drawOptionHIO_c mOptionTypeBGPosX/Y size
* dMeter_drawLightDropHIO_c mVesselAlpha fix
* d_a_mg_rod array size fixes
* Fix e_tk2_class mActionTimer array size
* daObjTOMBO_c field_0x714 array size fix
2026-04-11 11:28:01 -06:00
Howard Luck
970ead7e13
Fix daNpcCoach_Attr_c::field_0x28 array size ( #320 )
2026-04-11 17:33:27 +02:00
TakaRikka
472af2590a
henna ub fix ( #3147 )
2026-04-11 00:07:18 -07:00
Irastris
eaec6487a3
Implement unlocked framerates via interpolation ( #315 )
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* Disable waitForTick and waitBlanking
* Initial frame interpolation implementation
* Initial batch of speed fixes
* Fix Iron Boots
* Strip dead code once used for debugging
* Interpolate shadows
* Revert overzealous/redundant lookups
* Fix JUTFader
* Fix field map cursor
* Fix various particle effects
* Fix Midna when riding Wolf Link
* Fix title logo
* Title Logo 2: Electric Boogaloo
* Fixed grass and flowers
* "Unlock Framerate" config option (WIP)
* Wrap more things in TARGET_PC
* Finish wrapping things in TARGET_PC
* Missed one
* Disable dComIfGd_drawXluListInvisible when interpolating
---------
Co-authored-by: Luke Street <luke@street.dev >
2026-04-11 01:06:25 -06:00
Pieter-Jan Briers
22d9840ed1
Fix field array size on field_0x50 ( #3145 )
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UB caught by modern compilers, this fixes it.
2026-04-10 23:44:22 -07:00
Pieter-Jan Briers
bcd5a96391
Couple names in dMeterMap_c ( #3142 )
2026-04-10 23:41:24 -07:00
Luke Street
6b4912a59c
Fix npc_henna_class missing pointers
2026-04-11 00:30:40 -06:00
PJB3005
a2d008ab09
Add Tracy stuff
2026-04-09 18:47:34 +02:00
PJB3005
2d7c98e0c8
Fix bigger wallet type display in collection screen
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Fixes https://github.com/TwilitRealm/dusk/issues/223
2026-04-07 20:36:44 +02:00
PJB3005
c6b53b079c
More TU debug consistency
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Thought this was the cause of #264 . Didn't end up being the case but figure it's still best to fix it.
2026-04-07 15:44:43 +02:00