TakaRikka
4a308d96c3
obj_lv5YIblltray done ( #2173 )
...
* d_a_obj_lv5yiblltray done
* remove asm
2024-07-07 21:31:29 +03:00
TakaRikka
37e0e78067
d_a_e_vt mostly done ( #2158 )
2024-05-24 20:47:15 -06:00
TakaRikka
d742ef9f6e
d_a_b_ob matched ( #2155 )
...
* all b_ob functions matching, not linked
* oops forgot a couple funcs
* fix some small errors
* some morpheel doc
* remove asm
2024-05-18 19:13:21 -06:00
TakaRikka
06ba045f1d
d_a_obj_item done ( #2150 )
...
* d_a_obj_item 99% done
* item cleanup
* remove asm
* add actor attention dist type enum
* change dist_entry names slightly
2024-05-08 07:21:07 +03:00
hatal175
965ef818f0
d_a_obj_bmWindow OK ( #2148 )
2024-05-05 19:13:52 +03:00
Caroline Madsen
025870a64c
fix some nonmatching functions ( #2141 )
2024-04-28 19:33:32 -07:00
Caroline Madsen
2a6aa007ef
d_a_do done but nonmatching, d_a_obj_food OK ( #2135 )
2024-04-17 17:47:22 +03:00
Pheenoh
7154ac08e1
d_a_e_fz work, doxygen revamp ( #2127 )
...
* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
2024-04-12 00:10:30 -06:00
hatal175
8d78270017
daE_OctBg_c OK ( #2121 )
...
* daE_OctBg_c OK
* Rename data
* Remove comments
2024-04-10 13:34:53 -07:00
TakaRikka
bc126f7e43
work / documentation on d_a_b_ds ( #2104 )
...
* document / cleanup a good chunk of d_a_b_ds
* fix d_a_b_ds nonmatching file
2024-03-22 14:56:28 +02:00
TakaRikka
907774de02
remove "duplicated" inlines ( #2099 )
...
* fix f_op_actor_mng inlines
* fix f_pc inlines
* fix d_a_alink weak func signatures
* fix d_com_inf_game inlines
* fix some more inlines
* fix rest of player inlines
* m_Do / JSystem inlines fixed
* fix upstream changes
2024-03-19 13:31:53 +02:00
Caroline Madsen
6b92f9daae
d_a_b_ds mostly done ( #2098 )
2024-03-17 15:53:08 -07:00
TakaRikka
7de24ac17e
d_a_mirror done, d_a_ni 99% done ( #2095 )
...
* d_a_mirror done
* d_a_ni 99.9% done
* remove asm
* some d_a_ni doc
* progress
2024-03-14 08:28:01 +02:00
TakaRikka
dede32dbc9
d_a_tbox2 done, f_op_actor_mng cleanup, cleanup fopAc_ac_c member names ( #2084 )
2024-03-04 18:33:13 -07:00
TakaRikka
d14757be50
d_a_e_yd_leaf and d_a_e_ph done ( #2070 )
...
* d_a_e_yd_leaf done
* d_a_e_ph OK
* remove asm
* some e_ph doc
* match dBgS_Acch, fix f_op_actor_mng weak funcs
* dBgS_Acch done
* cleanup dBgS Chk TUs
* d_a_obj done
2024-02-13 11:21:57 -07:00
Caroline Madsen
28d580da8c
d_a_obj_cdoor OK, d_a_obj_wchain mostly done, work on d_a_alink_wolf ( #2047 )
2024-01-25 19:24:38 +02:00
Caroline Madsen
d984662b84
work on d_a_tbox ( #1971 )
...
* d_a_tag_evtarea mostly done, work on d_a_npc
* work on d_a_npc_ash
* work on Z2SoundHandles
* Z2SoundObject, JAUSoundAnimator OK
* Update Progress.md
* work on d_a_tbox
2023-11-02 19:35:31 +02:00
Trueffel
63c3e51f31
decompile a few daItemKantera_c funcs ( #1970 )
...
* attempt on daItemKantera_c
* format cpp
2023-10-28 02:46:18 +03:00
TakaRikka
89ed2b8a26
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
...
* d_k_wmark / d_k_wpillar OK
* make debug buildable / add assert functionality
* add more fop actor enums
* remove asm
2023-09-28 12:01:42 -07:00
Jcw87
18710b9767
Fixes for other compilers ( #1912 )
...
* remove invalid virtual keywords
* remove duplicate inline
* remove leading 0 in character literals
* add missing public keywords
* fix some struct/class mismatches
2023-09-04 17:17:51 -06:00
TakaRikka
b6055ecee5
obj_master_sword wip, fmobj mostly done, obj_usaku OK, some BG doc ( #1897 )
...
* obj_master_sword work, fix tag_chgrestart
* fmobj mostly done
* some bg documentation
* d_a_obj_usaku OK
* remove asm
2023-08-27 11:39:15 +03:00
Pheenoh
f9380b3e05
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
...
* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
2023-08-16 12:07:52 -07:00
TakaRikka
8caf590384
d_a_obj_lv4Gate mostly done. d_a_obj_lv4CandleDemoTag work
2023-07-20 02:35:27 -07:00
TakaRikka
6b91640173
d_a_dshutter mostly done
2023-07-18 23:16:49 -07:00
TakaRikka
068ccf5ccc
d_a_tag_mwait OK
2023-07-05 22:41:49 -07:00
TakaRikka
a94322ed47
d_a_tag_hjump / d_a_scene_exit2 OK ( #361 )
...
* d_a_tag_hjump OK
* d_a_scene_exit2 OK
* remove asm
2023-07-03 21:10:29 -07:00
hatal175
1cf9a3a1b6
work on d_a_npc, d_a_npc_ash, d_a_tag_evtarea ( #345 )
...
All credit goes to randomsalience
2023-06-06 11:32:17 -06:00
Jcw87
4346df764b
Remove #includes from headers ( #334 )
...
* add "global.h" to files that use it
* add MSL_C includes to files that use them
* remove dolphin includes from headers that don't need them
* remove JSupport includes from headers that don't need them
* remove JKernel includes from headers that don't need them
* remove JUtility includes from headers that don't need them
* remove J3D includes from headers that don't need them
* remove J2D includes from headers that don't need them
* remove JAudio2 includes from headers that don't need them
* remove Z2AudioLib includes from headers that don't need them
* remove JMessage includes from headers that don't need them
* remove JParticle includes from headers that don't need them
* remove SComponent includes from headers that don't need them
* remove dol includes from headers that don't need them
* sort includes
2023-05-12 12:10:14 -07:00
hatal175
424f62c02c
Do some work on f_op_actor_mng ( #328 )
...
* decompctx - try without shiftjis and write utf8 as output
* Do some work on f_op_actor_mng
* Remove duplicated includes
* Add fopAcM_setEffectMtx
* Match dShopSystem_searchCameraActor
* fopAcM_setEffectMtx now matches with literals
* Remove unnecessary inline in headers
2023-05-08 15:10:22 -07:00
TakaRikka
694169c16c
d_a_vrbox / d_a_kytag02 / d_a_obj_eff OK ( #327 )
...
* d_a_vrbox / d_a_kytag02 / d_a_obj_eff OK
* some std header setups
* f_pc / profile cleanup
* setup cull data
* remove asm
* d_a_suspend OK
2023-05-05 16:17:19 -07:00
Trueffeloot
fcc6ed3f05
d_a_obj_tmoon OK
2023-04-08 08:32:50 +02:00
Pheenoh
e52a5af069
d_file_select, JASResArcLoader, d_a_obj_stone, d_a_obj_stone_mark ( #309 )
...
* setup TU
* JASResArcLoader OK
* d_a_obj_stoneMark work
* some funcs in d_a_obj_stoneMark
* many changes
* quat, d_a_obj_stone, d_a_alink, fix python script, tidy makefile
* d_file_select functions + pr cleanup
2023-03-17 21:05:06 -06:00
Pheenoh
7fa56b0664
Misc Changes ( #306 )
2023-03-07 18:03:46 -07:00
Pheenoh
f692bc5331
d_a_e_yk 23/26 matched ( #301 )
...
* setup TU
* daE_YK_HIO_c::daE_YK_HIO_c
* anm_init
* daE_YK_Draw
* pl_check
* damage_check
* action
* daE_YK_Delete
* fly_move
* e_yk_roof
* useHeapInit
* e_yk_wind
* e_yk_chance
* e_yk_return
* e_yk_fly
* e_yk_wolfbite
* e_yk_fight
* e_yk_attack
* e_yk_path_fly
* daE_YK_Execute and daE_YK_Create and float literal prep
* pr cleanup
* rm padding
2023-02-25 21:25:55 -07:00
TakaRikka
fadd6067d4
d_a_obj_cboard / finish f_op_actor / rels cleanup ( #268 )
...
* d_a_obj_cboard / finish f_op_actor / clean up some rel files
* rename some actor vars / remove asm
* progress
2023-02-03 21:24:26 -07:00
TakaRikka
02170bdcbf
d_a_b_oh2 / d_a_obj_web0 / d_a_obj_web1 ( #243 )
...
* d_a_obj_web0 / d_a_obj_web1
* remove asm
* d_a_set_bgobj
* d_cc_s work
* remove asm
* build fix
* fix tp.py progress check and rel sha1 check
* clean up some bg files
2023-01-15 12:10:23 -07:00
TakaRikka
f27aef007a
d_a_obj_enemy_create OK
2023-01-04 23:51:05 -08:00
Pheenoh
0e400fcf6f
d_jnt_col first pass ( #222 )
...
* dJntCol_c::dJntCol_c
* dJntCol_c::init
* dJntCol_c::setArrowPosAndAngle
* remove asm
2022-12-26 19:23:22 -07:00
TakaRikka
fa21da4101
big d_a_alink pass ( #214 )
...
* d_a_alink pass1 wip
* more d_a_alink work
* remove asm
* more daalink work
* 20% dol code decompiled
* fixed some nonmatchings for building
* a few daalink functions and labeling some HIO data
2022-12-20 16:30:00 -07:00
Pheenoh
bd670ab091
d_a_npc work
...
daBaseNpc_c::setBckAnm and J3DAnmTransform* daBaseNpc_c
daBaseNpc_c::setBtpAnm
daBaseNpc_c::attnSttsOn
daBaseNpc_c::orderEvent
daBaseNpc_c::setEnvTevColor
daBaseNpc_c::setRoomNo
daBaseNpc_c::checkEndAnm attempt
CheckCreateHeap
daNpcF_addIdx
daNpcF_subIdx
daNpcF_incIdx
daNpcF_decIdx
daNpcF_ActorMngr_c::initialize()
daNpcF_ActorMngr_c::entry
cleanup daNpcF_ActorMngr_c::entry
daNpcF_ActorMngr_c::remove
daNpcF_ActorMngr_c::getActorP
daNpcF_MatAnm_c::calc attempt
daNpcF_SPCurve_c::initialize
minor fixes
daNpcF_Path_c::initialize
daNpcF_Path_c::setPathInfo
daNpcF_Path_c::chkPassed
daNpcF_Path_c::reverse
daNpcF_Path_c::setNextIdx
daNpcF_Path_c::getNextIdx
daNpcF_Path_c::getBeforeIdx
daNpcF_Path_c::getBeforePos
daNpcF_Path_c::getNextPos
daNpcT_MatAnm_c::initialize
daNpcT_MatAnm_c::calc
daNpcT_addIdx
daNpcT_subIdx
daNpcT_decIdx
daNpcT_Path_c::hermite
daNpcT_Path_c::initialize
daNpcT_Path_c::setPathInfo attempt
daNpcT_Path_c::setNextPathInfo
daNpcT_Path_c::reverse
daNpcT_Path_c::setNextIdx
daNpcT_Path_c::getDstPos attempt
daNpcT_DmgStagger_c::setParam
Add FLOAT_LABEL where possible
fopEn_enemy / fix e_wb
move jasper's jsystem work over
d_attention / d_demo / d_lib work
remove asm
clean up dolphin files / work on some rels (#212 )
* d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop
* dolphin OS work / cleanup
* dolphin GX work / cleanup
* finish changing dolphin files to C
* more files into C
* match rest of MSL_C math functions
* more dolphin files converted to C
* remove asm
* d_bg_w work
* remove asm
* d_a_alink work / kytag14
initial changes to d_a_e_yc
checkpoint until virtual destructor issue is solved
daNpcF_Lookat_c::adjustMoveDisAngle
daBaseNpc_c::setMtx
daBaseNpc_moveBgActor_c::daBaseNpc_moveBgActor_c()
daNpcT_c::ctrlFaceMotion
daNpcT_c::ctrlMsgAnm attempt
daNpcT_c::initTalk
daNpcF_clearMessageTmpBit
daNpcF_getDistTableIdx
daNpcF_offTmpBit
daNpcF_onTmpBit
daNpcF_chkTmpBit
daNpcF_onEvtBit
daNpcF_chkEvtBit
daNpcF_c::getDistTableIdx
daNpcF_chkPointInArea
daNpcF_chkDoBtnEqSpeak
daNpcF_getPlayerInfoFromPlayerList attempt
daNpcF_pntVsLineSegmentLengthSquare2D
daNpcF_c::chkPointInArea
daNpcF_c::chkPointInArea
daNpcF_c::getAttentionPos
daNpcT_chkTmpBit
daNpcT_offTmpBit
daNpcT_onTmpBit
daNpcT_chkEvtBit
daNpcT_offEvtBit
daNpcT_onEvtBit
daNpcT_chkDoBtnIsSpeak
daNpcT_getDistTableIdx
daBaseNpc_acMngr_c::entry
daNpcF_c::initTalk
undo override
2022-12-20 16:28:41 -07:00
TakaRikka
6ce5d1ecba
d_camera / m_Do_ext / d_particle + minor various wip ( #210 )
2022-12-20 16:27:00 -07:00
TakaRikka
cd401d41d6
j2d / map_path work, d_drawlist / d_attention cleanup ( #208 )
...
* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data
* rename more data
* remove asm / progress
* match all of d_pane_class
* fixes / some dKankyo doc
* bunch of j2d work. d_drawlist / d_attention cleanup
* progress / asm
* cleanup wip
* decompile JStage
* setup some more JStudio structs
* set up d_demo classes
* some d_demo work
* cleanup dolphin os stuff
* some initial dEvent documentation
* some At collision documentation
* match JUTConsole::doDraw
* dbgs work / split up some of d_a_alink into .inc files
* d_a_alink_spinner work
2022-08-30 15:22:17 -06:00
lepelog
5f1f22c649
misc and d_event
2022-07-02 03:08:21 +02:00
lepelog
6347b98d03
move inlines
2022-07-01 00:12:01 +02:00
TakaRikka
a91d7c4539
work on daalink, fop actor, mDo machine, msg_scrn, + various ( #201 )
...
* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
2022-06-29 22:19:09 +02:00
TakaRikka
930aa9738d
Merge branch 'master' of https://github.com/zeldaret/tp into ext
2022-06-01 05:00:55 -07:00
TakaRikka
d4fb8a31de
m_Do / d_a_npc work
2022-06-01 03:49:32 -07:00
TakaRikka
a4b74049a0
npcT / JUTGamePad work
2022-05-28 03:49:55 -07:00
lepelog
d83b35fb88
event manager
2022-05-21 16:11:46 +02:00
TakaRikka
7356c5bce6
shop_system stuff
2022-02-24 14:04:56 -08:00