Commit Graph

12 Commits

Author SHA1 Message Date
TakaRikka 8b3a582278 MSL_C fully matched / some SSystem cleanup/ obj_rgate OK (#2011)
* cleanup SSystem files

* MSL_C fully matched

* fix build

* remove asm

* reorganize MSL_C/Runtime libs into more accurate setup

* little more cleanup

* cleanup some MSL headers

* obj_rgate OK

* remove asm

* some rgate documentation
2023-12-25 17:31:05 +02:00
TakaRikka 2a67e0a8ba setup dolphin VEC/MTX function defines (#1903)
* setup VEC function defines

* setup MTX function defines
2023-09-02 16:38:08 +03:00
Pheenoh f9380b3e05 d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing
2023-08-16 12:07:52 -07:00
lepelog 643048cff7 delete unused asm, c_m3d_g 2021-04-08 16:01:29 +02:00
lepelog 9e739c7166 start c_m3d 2021-03-31 00:50:18 +02:00
Julgodis 2404fb33c7 re-generate with bug fixes 2021-03-30 01:58:08 +02:00
Julgodis 9335ce5119 clang-format 2021-03-29 00:10:25 +02:00
Julgodis 1e95d29b60 dol2asm OK 2021-03-28 22:49:05 +02:00
LC 61b7a10181 c_m3d: Make use of forward declarations (#104)
Some inline helper function of the included files in the header make use
of functions defined within it. This can cause a circular dependency
cycle if said helper functions are ever defined within the classes.

To break this potential cycle, we can use forward declarations.

This also has the benefit of reducing preprocessing overhead a little
bit.
2021-01-26 21:29:28 -05:00
lepelog 11bf642871 some c_m3d (#97)
* decompiled some bgs_chk funcs

* c_m3d_g

* c_math progress

* remove duplicate SComponent headers

* move some variables and decompile a function

* some inlined from debug

* cM3d_2PlaneLinePosNearPos

* fix fabsf and decompile cM3d_CrawVec

* format

* cleanup

* more cleanup

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-26 17:48:47 -05:00
lepelog 0eec99db4d Split SComponent (#45)
* split c_math

* split c_angle

* split c_API_controller_pad

* split c_API_graphic

* split c_bg_s_chk

* c_bg_s_gnd_chk split

* more c_bg split

* split c_cc_d

* delete asm

* split c_cc_s

* split c_lib

* split c_m2d and c_m3d_g_aab

* split c_m3d_g_cir

* split c_m3d_g_cps

* split rest of c_m3d_g

* split c_m3d

* split c_malloc

* split c_request

* split c_sxyz

* split and partly decompile c_xyz

* format

* c_angle.h

* begin c_angle decomp

* c_angle

* progress adding stub classes for SComponent

* more c_m3d

* remove some asm and format

* more m3d headers

* more c_angle decomp

* c_lib headers

* add public to classes

* fix csXyz member names

* c_sxyz partly OK

* move Zero csXyz to c_sxyz header

* c_API_graphic

* delete some unused asm

* move math extern data, decompile some functions

* delete unused asm

* fix duplicated c_angle.h

* fix an inlined function name, add more inlined functions for c_angle.h (currently unused)

* format

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-06 20:04:53 -05:00
unknown ca042ff23e move SComponent and SStandard under SSystem, some dSv_player_config_c methods ok 2020-11-26 21:35:46 -05:00